Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Its not just Zombies that will kill but the environment. You can build and fortify to keep the horde at bay or always be on the move. Fight the cold during winter. Farm to spend less time making risky supply runs. Make to much noise with firearms and zombies will be attracted to your location, forming groups organically making it difficult to fight them off or pass by unnoticed. Over exert yourself and you might not be able to make a run for it when it counts. Depression, starvation, loneliness, illness, insanity, a lethal bite...

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Build 33 Released!

News 3 comments

Ladies and gentleman, boys and girls, zomboys and zombettes… build 33 is now open for general consumption! We’ve released two new IWBUMS updates (33.11, 33.12 and 33.13) since the last Mondoid, and we’re now satisfied with it enough to push it out into the great wild wilderness of Steam.

As always the sheer number of extra systems that live in the world beyond our IWBUMS testers might throw up issues, in which case our bug tracker lives here and official thread here, but hopefully this will mean all survivors everywhere will be giving the map event randomization, radio and TV broadcast system, vastly improved FMOD sound, new game start options and all the many/varied other stuff a whirl!

[NEW STUFF]

  • FMOD: New sound engine!
    • Tons of new sounds and ambient! (fridge buzz, water drip, birds...)
    • New random music algorythm: some weird music will start at night to give a creepy ambient!
    • Proper 3D sound!
    • The helicopter will now circle around a player, you'll need to hide (forest or house) for it to stop!
    • Added an ambient volume slider in the option.
  • New randomized buildings:
    • Some buildings will now be burnt, looted or already barricaded.
    • Some will have specific professions loots
    • Made world more alive, some windows/inside door will be open.
  • New main menu!
    • Allowing to custom your difficulty settings easier.
    • You can choose a difficulty for the world/zombie and then for your starter/character. (need more balancing)
    • Choose from "The First Day" to "6 Months After the Apocalypse" (hard early game), and don't forget our hardcore Survival (hard late game!)
    • Then select if your character will start with some bonuses, such as items or xp multiplier!
  • New trait: herbalist
    • With this trait you can find medicinal herbs by foraging.
    • They'll help you fixing your broken bones, your stomach disease, etc.
    • Some will require to be transformed in poultice with a mortar and a pilon!
    • Now each new game a random berry/mushroom (yay mushroom!) will be poisonous, same for multiplayer and only the herbalist will know which one you shouldn't eat. Not a herbalist? Take care when eating berries ;)
  • Radios
  • TVs
  • Moveable furnitures! (icon is on the left)
  • Balanced zombies grouping a bit, start game should be way more easier (no zombies thumping at your door when you spawn, less zombies around you, etc...)
  • Added sandbox options to make zombies thump only if they're chasing/heard a sound (still enabled in 6 months/survival)
  • Added /alarm server admin command to force an alarm to play in the current room.
  • Added farming mag to learn the mild flies cure
  • Added electronics mag to learn how to make and add remote trigger
  • Added way to learn remote controller v2 and v3 in electronics mag
  • PZServerSettings edits INI as well as SandboxVars.lua.
  • Save players every minute instead of every 2 seconds.
  • Active translation mods will be loaded when joining a server.
  • Added a context-menu item to show the remaining water in a Rain Collector Barrel. The info is shown by a tooltip. The menu item is displayed only when the player is close to the barrel.
  • Zombies that fall from a height fall over and take some damage.
  • Added buttons to enable/disable mods. Double-clicking still works.
  • Added warning about Workshop items not being displayed when Steam is disabled.
  • The URL button in the Mods screen opens the Steam Overlay to a mod's Workshop page if it has one.
  • PZServerSettings reads/writes servertest_zombies.ini (i.e., the advanced zombie population options)
  • The Maps= line in a server's INI file may contain multiple maps separated by semicolons. Previously, the only way to combine maps was by creating a new map with a map.info file that referred to the other map directories.
  • Added MaxAccountsPerUser to limit the number of accounts tied to each SteamID. If this number is zero (the default) then there is no limit. Admins may create any number of accounts for themselves.

[FIXES/BALANCE]

  • Canned food now appears as food and not "normal" item (can't be eat tho, need to be opened first)
  • Crafting UI displays spices and poison already added to a recipe.
  • Crafting UI displays poison icon next to known poisonous ingredients.
  • Fixed watermelon sliced/smashed weight
  • Possibly fixed multiple copies of other players appearing in multiplayer.
  • Fixed speed of falling not considering framerate.
  • Reduced movement rate when going up or down stairs.
  • Fixed OpeningHours sprite bug.
  • Fixed flickering when in the Lua debugger.
  • Fixed health-panel errors when spamming right-click actions.
  • Fixed some outdoor chairs showing "Remove Bush" in context menu.
  • Fixed generators only powering levels 0,1,2 no matter which level the generator was on.
  • ProjectZomboid exe prints any exception after running the main() method.
  • Fixed an exception with footstep sounds when the player was falling.
  • Fixed lighting flashes not working when shaders were turned off.
  • Fixed clicked-on worn clothing not being used by a recipe.
  • Fixed a number of issues with using the bundled Java Runtime Environment on Linux.
IWBUMS 33 Released

IWBUMS 33 Released

News 0 comments

New sound engine, Randomized buildings, New main menu for deeper difficulty settings and Radio/TV implemented.

Project Zomboid - Creative Mode

Project Zomboid - Creative Mode

News 10 comments

The Creative Revolution begins, A Sneak peek at upcoming build 33's new Creative Mode.

Blue Mondoid

Blue Mondoid

News 1 comment

Why a Blue Mondoid? Perhaps it’s because you’ll let out a cuss-word in surprise and delight at the treats in-store for you below? Maybe Zombies turn...

Build Balancin’

Build Balancin’

News 0 comments

Hello brave survivors. First of all, a recap for those who aren’t up to speed with the wonders of Build 30.

Zomboid Map Tools - 32bit

Zomboid Map Tools - 32bit

Mapping Tool 9 comments

For Windows 32 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Zomboid  Map Tools - 64bit

Zomboid Map Tools - 64bit

Mapping Tool 0 comments

For Windows 64 bit. Goes without saying all credit for these tools goes to EasyPickins who has done some amazeballs stuff and all credit for tiles to...

Save Editor

Save Editor

Prefabs 13 comments

A very handy editor made by randomer679. This is just a little program he made to edit sandbox options mid-game. He wanted to be able to turn off zombies...

Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - Mac

Patch 20 comments

Project Zomboid 2.9.7 - Latest Build - Mac - Project Zomboid 2.9.7 - Latest Build - Mac

Project Zomboid 2.9.7 - Latest Build - PC

Project Zomboid 2.9.7 - Latest Build - PC

Patch 74 comments

Project Zomboid 2.9.7 - Latest Build - PC - Zomboid build RC 2.5 version 7.

Project Zomboid Tech Demo 0.1.4c

Project Zomboid Tech Demo 0.1.4c

Demo 32 comments

A very early demo, so please be kind! Surviving isn’t just about blowing zombie’s heads off. Depression, starvation, trust issues, loneliness, illness...

Post comment Comments  (1780 - 1790 of 4,069)
ceriux
ceriux

has there been an update released on desura yet? i bought this a long time ago and stopped playing because there were never any updates... felt like i was playing an unfinished game...

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Feesty
Feesty

I agree but your not allowed to say that or else you get attacked by fanboys calling you entittled and accusing you of being a 12 year old CoD player but had they bothered to look they would see that your neither 12 or a CoD player

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rawweirdness
rawweirdness

"Project Zomboid Alpha"
It say Alpha in the title. And if you look at the the Zomboid site there is this text.

"Please note, this game is currently in development. You’re buying access to the game in its current state, and all future improvements or updates come free – although we consider the game to be well worth the price, please consider looking into the progress of the game before committing to purchasing" .

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_Rouge_Xvil
_Rouge_Xvil

(buried)

IT IS NOT PROGRESSING, STOP LYING. Well worth the price LLLOOOOOLLLL
Guys, go look for indie bundles, for 1 dollar u can have 5 games that are far better than this ******* interactive screensaver.
Praise to Toadie, making dwarf fortress for free, when there are such bastards and vain people telling u to pay for a good idea turned into an empty case.

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ceriux
ceriux

iv bought into beta games before and they still release updates. what i meant is i PURCHASED an unfinished game. as in i bought it and thats all i get.

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Icetea117
Icetea117

This update is really BIG and its hopefuly coming late March

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_Rouge_Xvil
_Rouge_Xvil

and i just say ******** !! i'm ready to bet anything on this..
I'll be back in april to laugh.

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Hollthulhu
Hollthulhu

First of all, if you check the website at all, you can find updated releases in the forums. The Devs have also been nice enough to link those updated downloads to the Desura profile.

Yes the game is in Alpha, you knew that when you bought it. So don't complain about it not being "finished". I'm guessing you never got on the Minecraft bus when it first came out, either? I mean, it's okay if you arne't used to Alphas and Betas.. and I mean REAL Alphas and Betas. The Betas big companies put out are generally quite polished up and near completion, where as when you deal with an Indie Developer, they are giving you the nitty-gritty and making you part of the development team because you can provide them feedback to help improve things from the beginning. And if you refer to Open Betas from big companies, then they are pretty much just "previews" of the game that will be released in the very near future.

PZ has been in development a long time, with tons of updates. I really don't see how you missed these unless you just didn't know where to look.

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_Rouge_Xvil
_Rouge_Xvil

PZ has been in development a long time, with tons of updates, and my father is Obama.

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ceriux
ceriux

iv been playing betas since i was a kid and yes i knew it was in alpha. but i bought it on desura for a ******* reason. i shouldnt have to download my updates elsewhere they need to put their updates directly on desura, rather than just linking them there. if they didnt want to mess with desura they shouldnt have sold me the game through it. **** them being nice enough to link the updates. i was nice enough to buy their unfinished game so that they could continue to develope it, they can atleast upload there patches to the client that they sold it to me on. ( i generally dont play big label games) what im complaining about has nothing to do with an ALHPA or BETA game, nor the gameplay in it. im bitching about the fact that i payed them and im not getting the customer service i should be getting, since i gave them my money! so before you attempt to insult me like im some kiddie you should notice im only a few years younger than you are, and iv been around probably just as long as you. if anything my profile should show you that i probably understand more about alpha and beta builds than you even do. considering looking at your profile you no form of game development happening on it at all. aside from being slightly rude your comment does have quite a bit of information on it. yet its still not helpful because once again i bought the game on desura so i wouldnt have to deal with doing all of that manual ********.

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Treiger
Treiger

This is why i'm holding off from buying it. The RC3 update is so big that they reworked the entire and game are unable to release it until it's done. Which is a long *** time if you haven't noticed. The reason the updates aren't released on Desura is because alot of the builds are unstable, the version you have is the last stable build, which was months ago if I recall. It's pretty ********.

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_Rouge_Xvil
_Rouge_Xvil

P.S: is 7 september 2011 months ago ? if that's the case, i can tell u Nibiru doesn't exist, and that u don't have to be afraid, here is the futur, the date is 08 march 2013, and i don't care if u don't believe me..

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_Rouge_Xvil
_Rouge_Xvil

"The RC3 update is so big that they reworked the entire and game are unable to release it until it's done." LMAO
I bet u weren't there for the nightmare update then ? 2 years ago ? When they excuses themselves for being late with the update ? That it was a nightmare for them, they can't handle this game, it's simply too ambitious and will always be half-made.
Then they got robbed...... And they closed all the comment section on their site because everybody was ****** off by their unprofessionalism.. I mean the WarZ thing on steam was nothing compare to what these scums are doin'
Good for them they started it before there was any kickstarter thing in the air, it would have been a ******* horrible mess.
I'd like to know why u don't stabilize any of the new version to release something during the years people are waiting, how ungrateful are you regarding to people who paid, and believed in you ? Will u quit finding unstable excuses ? and make the thing happen ?

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ceriux
ceriux

Treiger thanks for the information on why the updates are not on desura yet. a proper answer to my original post and question.

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Project Zomboid
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The Indie Stone
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Highest Rated (247 agree) 10/10

This is one of those examples of how great indie alpha funding can be... Project Zomboid is a real work of love fueled by a great community and great interaction between developers and fans. Even if it's just in the earliest stages the colossal potential it has for modding alone makes this a game full of potential. As for the game itself it has great music, and awesome atmosphere... It's a great ride for all the nostalgic gamers that fondly remember isometric games. And the structure of this game…

Aug 28 2011 by Broax

Lowest Rated (12 agree) 1/10

I enjoyed this game for a while, but due to the constant "patch coming soon" but never actually coming, im giving up on this game for now, maybe the game will finally be slightly updated within a year.

Jun 24 2012 by Obelisklarvan1

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