Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

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New lighting system and fire implemented

New lighting system and fire implemented

Mar 30, 2011 1 comment

We've just implemented fire into the engine, allowing us to add Molotov cocktails to the game. Fire spreads and burns across the map as it hits flammable...

Crafting

Crafting

Mar 30, 2011 2 comments

We've added crafting to the game, and it's in and working.

STRESS FACTOR

STRESS FACTOR

Mar 31, 2011 9 comments

So here are the beginnings of the character stats.

Project Zomboid words Will be dead good

Project Zomboid words Will be dead good

Apr 8, 2011 5 comments

Will Porter is now the lead writer for Project Zomboid. The Will Porter.Yep, The Will Porter – of editor of PC Zone fame, various commercial games words...

Project Zomboid gets new interface!

Project Zomboid gets new interface!

Apr 14, 2011 10 comments

These last couple of days we’ve been doing a fair bit of work replacing the placeholder UI we’ve had since the start (that we all hated), with something...

Project Zomboid out now on Desura!

Project Zomboid out now on Desura!

Aug 29, 2011 21 comments

Isometric sand-box Zombie Survival RPG. You're living the Zombie Apocalypse first hand and the only purpose is to survive. Loot, craft, make friends and...

Project Zomboid set-back - but otherwise business as usual

Project Zomboid set-back - but otherwise business as usual

Oct 16, 2011 37 comments

Hi everyone, Will here, the Project Zomboid writer-guy. I won’t beat around the bush. The Indie Stone have just suffered a major set-back. The Newcastle...

“I miss the days when we didn’t take a hammer to bed”

“I miss the days when we didn’t take a hammer to bed”

Oct 19, 2011 17 comments

Well we’ve pointed at the hole in the wall where the burglar kicked the door in for a little while, we’ve group-hugged and we’ve had a long chat in Starbucks...

Fellow Survivor Discovered...

Fellow Survivor Discovered...

Oct 27, 2011 4 comments

After all the fun and games of the past week (and a bit) The Indie Stone are pleased to introduce a new face to the collective. StinkyTiger (aka Emily...

Simulated Fear and Loathing in Knox County

Simulated Fear and Loathing in Knox County

Nov 1, 2011 9 comments

Hi everyone. Will here. Seeing as my dialogue work for the next update was roughly 350 miles away from the grasp of evil robber-types, and was as such...

Caution: Zombies at Work

Caution: Zombies at Work

Nov 3, 2011 11 comments

Hi everyone. Just chiming in with an update on what’s currently being ladled into the Project Zomboid mainframe. We’ve still got a way to go before we...

A Rough Guide to PZ Mods – Episode 1: Stories

A Rough Guide to PZ Mods – Episode 1: Stories

Nov 9, 2011 4 comments

Hello folks! StinkyTiger here. Since last week’s dev update the primary PZ devs have continued to beaver away at the Zomboid mainframe, with Lemmy turning...

Of Sawn-offs and Sprite Animations…

Of Sawn-offs and Sprite Animations…

Nov 16, 2011 9 comments

Hey everyone. Time for another update. A lot of ‘art man’ Andy’s work recently has been in tackling some of the large-scale and time-consuming art jobs...

A Rough Guide to PZ Mods – Episode 2: Maps

A Rough Guide to PZ Mods – Episode 2: Maps

Nov 20, 2011 15 comments

Hello survivors! StinkyTiger here, back with a mod report – and specifically maps. Again, everything featured here is community-made and currently supported...

Neighbo(u)rhood Watch

Neighbo(u)rhood Watch

Nov 25, 2011 15 comments

Ding dong. Good morning survivors. Time for another development update. This time covering more NPC tomfoolery, more naked ladies and early knife-wielding...

A Rough Guide to PZ Mods – Episode 3: Sprites (Weapons)

A Rough Guide to PZ Mods – Episode 3: Sprites (Weapons)

Dec 4, 2011 0 comments

Hi there, StinkyTiger here. We've got a regular smorgasbord of guns and ammo for you this week, in the form of some weapons mods. Not content with simply...

On bandaging and BAFTAs

On bandaging and BAFTAs

Dec 4, 2011 2 comments

Hi everyone, time for another quick update on development pertaining to the Knox County Incident. It’s been a good week, and though the ‘to do’ list is...

The NPC dance of death: AI behaviour video

The NPC dance of death: AI behaviour video

Dec 9, 2011 9 comments

Hi everyone, time for another development update – and this time with something a little more exciting to show. This is a demo of the NPC behaviour we’ve...

A Rough Guide to PZ Mods – Episode 4: Sprites (Food)

A Rough Guide to PZ Mods – Episode 4: Sprites (Food)

Dec 13, 2011 2 comments

Hello! StinkyTiger here again with another instalment of Stinky Mods. As promised last week, the focus this time is on food and other misc items. There...

A Day In The Life of a Project Zomboid NPC #1

A Day In The Life of a Project Zomboid NPC #1

Dec 17, 2011 9 comments

Hi everyone, time for another sneak peak at the new NPC AI coming in the next update. In the lead up to the release--as we cram their heads with a bit...

How To Make Friends and Influence NPCS

How To Make Friends and Influence NPCS

Dec 22, 2011 21 comments

Howdy Neighbors! We're here with another taster NPC video, this time to show the NPC interaction systems we've added into the game.

2012: Year of the Zombie

2012: Year of the Zombie

Jan 4, 2012 15 comments

Happy New Year to all survivors everywhere, no matter what your current moodle is. With the dawn of 2012 comes a moment for a bit of a PZ ‘State of the...

Update News: Windows of Death, Carpentry and Content Lock

Update News: Windows of Death, Carpentry and Content Lock

Jan 8, 2012 44 comments

Hey there survivor. The news from PZ central is that the update is now content locked – we’re feature complete. There remains, however, a certain amount...

The Final Countdown

The Final Countdown

Feb 2, 2012 29 comments

Residents of Muldraugh: this is an update on Knox County situation. Apologies for the radio silence in terms of blogs for the past little while, the team...

Leave it to Beever

Leave it to Beever

Feb 6, 2012 11 comments

While the task countdown to the next PZ update release ticks down on the forums, we thought it a good moment to have a chat with one our favourite contributors...

On optimization and the passage of time…

On optimization and the passage of time…

Feb 23, 2012 12 comments

Knox County evacuees, your attention please. The situation is now under control. Soon you'll be able to return to your homes, eat delicious Spiffo burgers...

The Ascent of Ringod

The Ascent of Ringod

Mar 1, 2012 19 comments

With the task countdown now at three, we thought we'd give you a brief run-down on what we're up to at PZ Towers. Currently on Lemmy's agenda is to fix...

Something wicked this way comes...

Something wicked this way comes...

Mar 30, 2012 17 comments

Greetings Knox County Survivors. We’ve recently been running a public test of the new update on our forums, and most people who’ve played it have given...

Community of the Dead #2: Screenshot compo results! Update news!

Community of the Dead #2: Screenshot compo results! Update news!

Apr 19, 2012 16 comments

Take down that barricade survivor. We’re friendly. We’ve got development news, info on the latest episode of AllThingsZomboid, a public outing for the...

On the reanimated dead...

On the reanimated dead...

May 2, 2012 28 comments

Ladies and Gentlemen, boys and girls, The Indie Stone are proud to introduce you to our new animation system – which will be a part of the coming update...

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Project Zomboid
Platforms
Windows, Mac, Linux
Developer & Publisher
The Indie Stone
Engine
Custom Built
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Official Page
Projectzomboid.com
Release Date
Released Jun 19, 2011
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