Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

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Another week of testing in the can. As anyone who's followed all the video action this week will know, it feels really close to that inevitable point where we say 'oh what the hell' and release. But not today, I'm afraid.

Posted by lemmy101 on Apr 23rd, 2013


Before we start a link dump of the many hours of RC3 footage, we will discuss all of the current issues in the build, only one of which completely forbid a release. Little of this Mondoid will likely be news for forum regulars, I'm afraid, but this is for everyone else. Hopefully the streams and videos are doing more than a Mondoid ever could, anyway.Excluding more trivial stuff, we still have a few more serious problems to resolve.

  • Save bug - For some unknown reason, the testers saves are getting corrupted very regularly. They will go to reload a world and their world data will be garbage. This will likely be something massively trivial, one byte of data getting saved but not read, or read but not saved, somewhere buried deep within the Zomboid code. This is the one show-stopper that means we refuse to release, since the danger of people losing hours of game-play (remember that loading and saving happens all the time as you walk around the streamed world) or worse a zombie fortress they have spent 30 lives building.
    While many people may say this doesn't matter and they would still like a build, for every one of them there is a new customer who gets angry that our game destroyed their save. This is the one and only bug that means we'd completely refuse to release anything.The status of this is 'ongoing'. It seems to be very common within our testers but whenever testing with a debugger attached, where we may be able to figure out what exactly is to blame (as I say, probably something really simple) it always seems to work perfectly, as if to taunt us. As soon as it's reproduced, it may take minutes to solve. There is simply no way to remotely estimate it (but no, we're not talking SIX MONTHS or anything, don't worry!)
  • The second biggest issue (well, undoubtedly the biggest issue for those affected, but one where a release may actually aid us in solving) is problems running the game on some (not all) low end integrated Intel graphics. This is serious because obviously people with these cards have paid money to buy the game, and we can't leave them out to dry. As much as it may be frustrating to those, it would be handy to get more data on this problem, so we would consider a forum release before this is fixed to help us trap it. We have made some limited progress, getting testers to the main menu and in some cases into a slightly graphically glitched game, but this one is also ongoing. It should be made clear though that this is a bug, not a performance bar raising issue. We're doing nothing that shouldn't be possible on these cards, so there's no reason to worry about the long-term compatibility of your game if you are affected.
  • A third issue, which in all likelihood is related to the save bug above, is the 'Langolier effect', as its become known. Anyone who's seen streams may have spied this a few times, where either the entire world becomes disjointed like an earthquake fault line, or more often you have areas of psychedelic void. It's possible this is an independent issue but our suspicions are it will be solved the moment we fix issue #1.
  • More a cosmetic thing, but still seriously damaging to the atmosphere (even if many find it entertaining) is the moonwalking zombies. Seems that when zombies are reused (a memory / garbage collection saving tactic) after being killed off, they cease to be able turn to face the direction they are moving, leading to humorous but massively wrong looking results.

Only the first (and, out of vanity, possibly the last) bugs are stopping us from considering a release, but obviously we could not consider a Desura release until the second is fixed too. Desura members with intel cards may not be too happy to find Desura auto-updating them to oblivion. We should point out if we do do a forum release prior to Desura, damned if we're falling into the same trap as before. We'll get the intel stuff sorted, and get on Desura as soon as possible. It's not fair how long those lovely people have had to wait for an auto-updatable version.So that's the situation.

We're so close we can smell it, but there's that one last hill to climb. We're overjoyed at how the videos and streams have been recieved, and moreso were even surprised ourselves how much it's come together since testing began. It also only goes to show we made the right move holding it in testing as we did, as comparing the 24th build with the 1st would be quite eye opening (maybe we can do that for fun post release?)So when? We know some rumours were circulating that it could have been today. Well sadly there's no way we could comply with that, as much as we'd loved to have. Next week's Mondoid? It's possible. NOTE: It's possible, not yes. It could be the week after. But yep, we're really down to talking about these kinds of time-frames now.

This is super exciting for us, and the last couple of weeks have been wonderful after a very long year. To see people's reactions to the new builds has reminded us why we're doing this and what all the work is for. It's a happy time.So now the update is out the way, let's get onto the video link dump!

We would recommend giving all these lovely peoples a subscribe, a follow, or whatever the equivalent is for twitch as they are all wonderfully nice and entertaining to watch. A word of warning though: There is a LOT of footage here, so firstly you're guaranteed to see a lot of moonwalking zombies, or pieces of the universe mysteriously vanishing. You'll also see a lot of Zomboid RC3 content laid bare. You may want to save it all as a surprise, or you may want to watch every minute of it. It's your call.

Youtube

RingoD:
Youtube.com
Youtube.com

Mathas:
Youtube.com
Youtube.com
Youtube.com

Ecky: Youtube.com

Twitch

MiddleAgedBob: Twitch.tv
Ecky: Twitch.tv
dThunder: Twitch.tv
nasKo: Twitch.tv

There are probably other streamers or Youtubers we've forgotten, not because they weren't wonderful but because, erm, there's been a fair few of them. Apologies if so: let us know and we'll add them to the list.

Oh, and if videos are a bit too revealing for your tastes, there's also a nice cache of screenshots over at Watch Survival.

Post comment Comments
Chad51
Chad51 Apr 23 2013, 8:06pm says:

Amazing, purely amazing.
loved your humor with the bugs! thanks for telling us not in the Beta about them!

+10 votes     reply to comment
Kaptain_Kallum
Kaptain_Kallum Apr 23 2013, 8:14pm says:

I really look forward to playing around with PZ again, keep up the awesome work!

+9 votes     reply to comment
TheUnbeholden
TheUnbeholden Apr 23 2013, 9:47pm says:

dam I was sure that the release was within mere weeks! the more you expect the more you are let down... I think this game will kick as much *** as we are expecting when it finally does come!

+8 votes     reply to comment
Discorded
Discorded Apr 24 2013, 12:26am replied:

Just imagine all those new goodies we will be able play with :^D

+7 votes     reply to comment
sebita12345
sebita12345 Apr 24 2013, 12:01am says:

yfugkj

-4 votes     reply to comment
Discorded
Discorded Apr 24 2013, 12:24am says:

Moonwalking zombies? Will we see MJ around?!

+3 votes     reply to comment
[FH]Gorgutz
[FH]Gorgutz Apr 24 2013, 12:21pm replied:

If I see a full on Thriller dance, I will crap myself.

+2 votes     reply to comment
VitaminK
VitaminK Apr 24 2013, 1:28am says:

i could totally go for a release without being able to save... *hint hint*

+3 votes     reply to comment
Daerchador
Daerchador Apr 24 2013, 3:47pm replied:

you have no life?

awesome to read this guys, keep on the good work!

0 votes     reply to comment
carlqua
carlqua Apr 24 2013, 2:46am says:

Nice work guys, looking forward to RC3

+2 votes     reply to comment
neronix17
neronix17 Apr 24 2013, 5:45am says:

They should totally release an RC2.9 next Monday if RC3 isn't ready yet; just have a big warning sticker that it will have bugs and things.

+4 votes     reply to comment
LordVater
LordVater Apr 24 2013, 7:31am says:

i hate the wait and i came get angry a lot of time ago but i can see the great work you are doeing and like a lot the last update! i spect the problems fix it quick and can finish your first big great RC3!!!

+2 votes     reply to comment
courtjester235
courtjester235 Apr 24 2013, 8:24am says:

I really am enjoying the music for this game.

+5 votes     reply to comment
Discorded
Discorded Apr 24 2013, 8:50pm replied:

I hope they add more!

+2 votes     reply to comment
Machinista
Machinista Apr 24 2013, 3:17pm says:

Cheers for the update.

+2 votes     reply to comment
Izimiger
Izimiger Apr 25 2013, 3:52pm says:

Thanks for the update!

+2 votes     reply to comment
David_Was_Here
David_Was_Here Apr 28 2013, 2:51pm says:

Imagine if they added a mode where you could set it so the zombies DID moonwalk!? That would fix the bug, kind of, that way you woulden't have to remove it, just put it away and replace it :D

+2 votes     reply to comment
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Project Zomboid
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Windows, Mac, Linux
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The Indie Stone
Engine
Custom Built
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Released Jun 19, 2011
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