Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

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While the task countdown to the next PZ update release ticks down on the forums, we thought it a good moment to have a chat with one our favourite contributors to the game. Zach Beever is the Project Zomboid music man, he’s a mere sixteen years old, he’s from Maryland and we feel extraordinarily lucky to have him in our ranks.

Posted by Batsphinx on Feb 6th, 2012

To check out more of his work, why not go and smell the fresh paint on his brand new site www.zachbeever.com? And yes, you read that right, he’s sixteen. (Well, he’ll be seventeen on 11th February… but still…)

Q. When did you first get interested in writing music? What instruments do you play yourself?

I actually didn’t listen to any music up till a little over three years ago. It’s hard for me to believe that now that I’m pursuing a career in music composition, but it wasn’t till I took piano lessons in
the fall of 2008 that I became more interested in music.

One day, about half a year after I started taking lessons, my teacher told me how he loved the Lord of the Rings soundtrack. He played some of the piano reductions for me and I was blown away. Since then my
interest in different genres and styles of music has branched out, but that initial feeling I got when I heard the Fellowship theme inspired me to learn how to compose.

As for instruments, I only play piano, but I love it. I have nearly as much fun performing a piece as I do writing one.

Q. What new tracks have you written that are being included in the next PZ update? What was your approach to writing them?

I’ve written eleven new tracks since the last Zomboid update, though two may have their appearances postponed until a later date. Of the nine that I know will be in the next update, six are ambient, two are fighting and/or escaping, and one is “Oh shi…”

My approach in writing them is similar, but I think there’s a difference in maturity between these pieces and my first. Not to say  that I don’t like the first group of pieces I wrote, I do, but I improved a lot in the break between updates. In fact, I’ve improved just as much between the time I wrote the newest batch of tracks and now, so I’m excited to experiment and see what I can do with future requests from the team.

Q. How did your fate and that of The Indie Stone find themselves intertwined? What attracted you to Project Zomboid?

I talked to a few guys in the game business in early 2011 and they all told me to do the same thing: find a project that needs music and jump on the opportunity. I was sending out a few messages to various
solo developers over on the tigsource.com forums when a friend of mine, Olli Laine (who writes some kickass music and puts it on his Soundcloud account), told me to send a message to the Project Zomboid guys.

I had actually seen the thread for Project Zomboid on the Facepunch Forums earlier that day, but I figured it was too big of a project for a first time composer like me. Nevertheless, I sent Lemmy an email
telling him that I’d love to do the music for PZ and since I’m a start-up, I’ll do it for free. I wasn’t expecting the best news, but it couldn’t hurt.

Signing into gmail, I found multiple emails from Lemmy later that day telling me I could come on board and write the music for the game. I was incredibly surprised and excited. Hell, I’m still excited to have this great opportunity, especially for a game like Zomboid. The team has even paid me, which is more than I ever expected and I’m extremely grateful for it. I don’t know how many times I’ve talked with my friends about how it’d be so great to play a true zombie survival game - I never thought I’d be working on it.

Q. How do you write and record the Zomboid music?

There are actually no live recordings in any of the tracks for Zomboid, though that would be awesome. Instead, I use a sequencer (first it was FL Studio, but now I use Pro Tools) or Finale to compose the music and a lot of EastWest products and the Vienna Symphonic Library Special Edition to ‘record’
them. EastWest and VSL are basically a huge collection of recorded instruments that I can tweak and use however.

Q. What’s the creative process when you’re writing a piece of music for PZ?

I love improvising, and a lot of my ideas come from just sitting down at the piano and playing while thinking about the situation I want to compose for. After I get the main theme for the piece down on the piano, I orchestrate it. Again, I keep thinking about the situation I’m composing for and orchestrate accordingly.

Q. Do you know exactly how your music would be used in PZ? Or do you leave it to Lemmy and Binky?

The guys will usually ask me to write a piece, or a few pieces, for a specific part of the game, so I know what each of my tracks will be used for. That being said, I don’t know exactly how it’ll be implemented, but I trust the Zomboid team with that.

Q. What are your career plans? What do you hope to do over the next few years?

I’d love to write music for film and games while having the freedom to explore both concert and avant-garde music. Over the next few years I hope to get into a four year university, get a few new composing jobs, and learn as much as I can about music.

Q. Do you ever tire of people saying how AWESOME your music is? And how much The Indie Stone LOVE you?

Haha. I really appreciate the kind comments towards my music, but I make sure I don’t get a big ego about it. All I want is to do is immerse people into the Project Zomboid world - when people tell me I’ve done that for them it makes me incredibly happy.

Post comment Comments
merlinx
merlinx Feb 6 2012, 8:55pm says:

^_^ really nice.keep up the good work

+4 votes     reply to comment
MiahHman
MiahHman Feb 6 2012, 9:30pm says:

Yeah this guy is good. The tech demo of Project Zomboid was ten times the awesome thanks to that creepy track...

+5 votes     reply to comment
VandalSQ
VandalSQ Feb 7 2012, 4:00am says:

Keep it up !

+1 vote     reply to comment
Lord_Nathan
Lord_Nathan Feb 7 2012, 8:07am says:

I agree. Keep up the good work Zach

+1 vote     reply to comment
superspider96
superspider96 Feb 7 2012, 9:40am says:

His pieces really do bring out the mood of the game, he really should bring in some form of sax though, for the rainy days zombie-less days. Kudos to Zach, Lemmy and Binky for creating such an awesome game.

+2 votes     reply to comment
superspider96
superspider96 Feb 7 2012, 9:40am says:

His pieces really do bring out the mood of the game, he really should bring in some form of sax though, for the rainy days zombie-less days. Kudos to Zach, Lemmy and Binky for creating such an awesome game.

+1 vote     reply to comment
Dr.Goupyl
Dr.Goupyl Feb 7 2012, 11:33am says:

That guy is a genius, i really like the sounds he make for the game.

+2 votes     reply to comment
WarTurkey
WarTurkey Feb 11 2012, 5:25am says:

You should do some tracks that make the player feel strong or legendary; For example, in a house in a heart beat (used in 28 weeks later and kickass)

+1 vote     reply to comment
crinad
crinad Feb 13 2012, 12:16pm says:

like the music for the game,hope there will be some awesome stuff for the future

+1 vote     reply to comment
oldjackgrey
oldjackgrey Feb 14 2012, 4:39am says:

this guy!

nice work kido, the in game music is on the mark. kudos!

+1 vote     reply to comment
KooBlu
KooBlu Feb 16 2012, 5:24pm says:

I just listened to some of the music on your website, and it is PHENOMENAL. Keep up the great work!

+1 vote     reply to comment
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Project Zomboid
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Windows, Mac, Linux
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The Indie Stone
Engine
Custom Built
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Projectzomboid.com
Release Date
Released Jun 19, 2011
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