Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Report article RSS Feed A Day In The Life of a Project Zomboid NPC #1

Hi everyone, time for another sneak peak at the new NPC AI coming in the next update. In the lead up to the release--as we cram their heads with a bit more zombie apocalypse survivalist know-how, as well as clean up all the brain farts that cause them to feel it's a good idea to run naked into a building crammed with Zeds--we will release a few videos showcasing the progress.

Posted by Batsphinx on Dec 17th, 2011

The video below is heavily a work-in-progress. There are glitches, a few 'odd' decisions made by the NPCs, and the dialogue is massively incomplete and some may even be from an earlier draft (the final draft came through after this video was recorded) so you'll have to forgive any rough edges.

The video shows a group of tenacious computer controlled survivors in their attempt to survive a couple of days in Knox County. In it you will see them preparing their safe-house by closing or hanging curtains on all the windows (except one that, due to a bug, they couldn't reach, and which would ultimately cost at least one of them dearly). You will see them go on looting missions, abandon their safe-house and establish a second, before a final coordinated raid on a house, some holding back the horde while the rest try and grab supplies.

There is still a lot to fix, new behaviours to add, and a ton of dialogue for the NPCs still to go in, but hopefully this gives an insight into how the NPCs now 'play the game' instead of running around randomly like mentalists.

So, behold!

Post comment Comments
SireStefan Dec 18 2011 says:

I like it! The new music was great too!
I'd love to see some more of these.

+7 votes     reply to comment
sonyslayer Dec 18 2011 says:

i cant wait till you can join up with them

+7 votes     reply to comment
Peavy Dec 18 2011 says:

Orange Shirted Guy with a shotgun is a badass.

+7 votes     reply to comment
drakcothedark Dec 18 2011 says:

Right when the shotgun clicks the last track playes. So epic.

+4 votes     reply to comment
[ZanMgt]Micah Dec 18 2011 says:

Cool stuff.

+3 votes     reply to comment
halojoe21 Dec 18 2011 says:

I think you should fix that one thinge....When they are about to go out for stuff and when zombies come they just act like nothings going on

-1 votes     reply to comment
[FH]Gorgutz Dec 18 2011 says:

I'm so excited for the new release. Will you add an option in-game to just watch a NPC group? This is entertaining. :D

+2 votes     reply to comment
Hey_its_Mal Dec 20 2011 says:

So exited for this! I hope there is an option to watch a group of NPC's.

+2 votes     reply to comment
ERIIX Dec 31 2011 says:

I'd like to add my voice to the chorus asking to make this a game mode, but I'd also like a timeline tht could be used to rewatch the best parts. Both when I'm playing and like this. I don't know if it's actually possible (Everything runs realtime, so an event log might get very long), but it would be great to go back through the timeline and replay everything from whatever mistake killed me onwards.

With NPC or free view and a timeline, I could even make an annotated video detailing all the things that conspired to unjustly kill me like the steak in the stove spontaneousely catching fire after only beling left on full blast all night and all the zeds that were mysteriously attracted to the spontaneous lighting arrangment it caused...

On a more serious note, thanks for all the work you've put into this. It is a true pleasure to play already, and the best is clearly ahead.

+4 votes     reply to comment
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Project Zomboid
Windows, Mac, Linux
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The Indie Stone
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Released 2011
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