Project Torment is a third-person psychological horror game centered around a man named David who searches for his wife and son after awaking from a brutal accident. Inspired by the first three Silent Hill games and the early Resident Evil titles, Project Torment features action/adventure gameplay with melee combat to fight off the monsters inhabiting David's world.

Follow our social channels for the latest info:
Twitter: @SubMatterGames
Facebook: SubMatterGames
Game Landing Page: On SubMatterGames.com

Now a concept on Steam Greenlight!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Up to this point all the concept art for Project Torment has been around enemy design. While enemies are vital to the look of the game there needs to be more concept around the “feeling” of the game on a psychological level. These concepts need to define how the characters feel, how they view themselves and the world around them, and what kind of darkness they may not know lives within.

This post is the first in a series of concepts dedicated to providing a psychological backdrop for Project Torment. These items may not directly translate to locations or people found in the shipped game, but hopefully they will help provide inspiration during development. This series of artwork is done by the awesome Riley Schmitz (Facebook.com).

For this post we have the game’s protagonist, David Hamilton, drawn in a “self-portrait” style. The direction for this was to imagine what would happen if David sat down to draw himself and while he was drawing a darkness began to seep across the page, turning the self-portrait into something more sinister. David has a history of Deproxitine use, an anti-depressant found in the game (and in the trailer if you remember!) that causes various changes in the user. He finds himself lost, as if the drug is taking over and the rest of him is fading away; a theme very prominent in this first piece of artwork:

Torment Awaits.

Enemy Concept - Flopper

Enemy Concept - Flopper

News

A New Monster Appears from Within the Darkness of Project Torment...

Enemy Concept - Swallow

Enemy Concept - Swallow

News

First Look at an Enemy Concept for Project Torment

Vlog Matters 10: Greenlight & Criticism

Vlog Matters 10: Greenlight & Criticism

News

Discussing Project Torment on Steam Greenlight and Pre-Production Criticism.

Steam Concept, New Screens, and Pre-Production Update!

Steam Concept, New Screens, and Pre-Production Update!

News

Project Torment on Steam Concept, New Screenshots, and Pre-Production Dev Notes.

Post comment Comments
Guest
Guest - - 689,389 comments

Hi, Im new to youtube but I was hoping you would allow me to record and upload a let's play of this!

Reply Good karma Bad karma+1 vote
MattChristianDev Creator
MattChristianDev - - 5 comments

Absolutely! We encourage and would love to work with you and any other YouTubers/content creators. Once we have a playable demo we'll announce it on our social media channels including this page so it's best to follow us here and on Twitter (@SubMatterGames).

In the meantime, if you're interested in a different style of Let's Play and have Windows 8, our first project can be found for free. The IndieDB page for Don't Be Dinner is here:

Indiedb.com

Reply Good karma+1 vote
rage2death
rage2death - - 64 comments

Oh man.. this looks very promising. The monsters look very similar to the design of Amnesia and Silent Hill monsters, which calls for a very disturbing/horrifying experience! Not surprised at all that its on Steam Greenlight. Looking forward to more!

Reply Good karma Bad karma+1 vote
MattChristianDev Creator
MattChristianDev - - 5 comments

Thanks rage2death! Hopefully we can be as influential and surprising as Amnesia and Silent Hill were when they released. More updates coming soon...

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X