Tile World is a multiplayer (2+) turn-based tactical strategy game you can play with your friends, or against enemies online. The game starts with each player picking a limited number of units from a selection of various different types. The type of game selected will decide if the players place their units blind to each other or in a turn based fashion. From that point, the players take turns performing a single action with each unit on their turn. Each unit types vary in their stats (health, armor, damage,range, etc) as well as actions they can preform. The goal of the game is to eliminate all of the other players units, with the win condition still open to change at this point. Additionally, future updates might include: player score in the form of points which can be spent to upgrade or unlock units, different races with alternative unit types, defensive structures and siege units, a range of AI difficulties and much more!

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Currently in pre-alpha, upgrading the game page in preparation for Alpha stage.

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First, all the game art is currently being replaced and upgraded by actual in game art, many segments however, are still looking basic to test them out in working mode.
Though Android and IOS are listed in the supported platforms, currently only Android is being supported until the Beta stage. A development version of the Android app will be maintained at this link: Dl.dropbox.com, and updates would periodically be submitted to download from IndieDB on major stable releases. The keyboard isn't working yet - it is a major bug that we're currently trying to resolve.


It is our goal to release at least one update every week, with the overarching goal of releasing a stable Beta to app stores in the first half of 2013. The project should move quicker if could find a good sprite artist to help animate the game. See the following forum thread for my recruitment post: Indiedb.com.


Currently we're working on the development of server/client roles so that the game has full multi-player support. After that, the game would move into Alpha stage with the production of a full game design document (GDD), and implementation of core gameplay features.

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