Visit us at Project Stealth

Project Stealth is a UE4-powered game based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.

The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.

We are always looking for self motivated committed people that will really try to finish what they start.

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1 comment by frvge on Jun 16th, 2014

Hi all,

Our Kickstarter campaign is ending soon. if you want to back us, now is the time to do so. Maybe you want to read some interviews first to make up your mind? Have a look at these articles:

You want videos? We've got it! Head over to our updates section of our Kickstarter to watch early gameplay in Unreal Engine 4 with a neckgrab, new chaff and smoke effects and a gameplay change in the way lasers behave.

We think the Unreal Engine 4 gameplay teaser is so cool that everyone should have seen it, so enjoy!

Thanks for reading and if you like this, please back us on Kickstarter and share it!

Frank

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Spy Model

Spy Model

Oct 14, 2008 Players Model 10 comments

Project Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab...

Post comment Comments  (60 - 70 of 235)
magiguy101
magiguy101 May 2 2011, 4:47pm says:

It's looking like no one will want to play as mercenary with the amount of awesome stuff the spies have :P I hope it gets more balanced :)

+3 votes     reply to comment
frvge Creator
frvge May 9 2011, 6:41am replied:

Merc gets some really cool stuff too :)

+1 vote   reply to comment
Shpuld
Shpuld May 3 2011, 10:11am replied:

Exactly how it was in Chaos Theory's Versus mode with newbies. Everyone wants to be spy and they leave the server if they can't be one.

+2 votes     reply to comment
magiguy101
magiguy101 May 10 2011, 11:00am replied:

Sorry if this is already mentioned, but if you die in the game, is it permanent or do you respawn? I can imagine games being very short if its a permanent death...

Peace.

+1 vote     reply to comment
frvge Creator
frvge May 10 2011, 6:14pm replied:

You respawn. You have about 3 lives per game of 10-12 minutes. Most of the time you'll be moving around, waiting for the perfect opportunity. Spies need to take risks to get to the objectives of course.

It rarely happens that a Merc get annihilated, but it's a good adrenaline rush when you're close to it.

+1 vote   reply to comment
magiguy101
magiguy101 May 11 2011, 12:13pm replied:

Cool. Assassin's creed brotherhood multiplayer is great for sudden shocks. You should look into it :)

+1 vote     reply to comment
Derranged
Derranged May 2 2011, 1:22pm says:

Not another Power Rangers game... xD jokes.

Good luck with your game!

+2 votes     reply to comment
frvge Creator
frvge May 2 2011, 5:25pm replied:

We're adding support for more than 2 Spies per team, so to differentiate between friend A and friend B, and to implement one of the features the community wanted, we opted to go with some light stuff =]. Yes, you can make it a lightshow, but that's not really the purpose xD.

+2 votes   reply to comment
4Bit
4Bit Apr 24 2011, 1:51pm says:

Wow! This game looks cool! Tracking... Good work!

+2 votes     reply to comment
frvge Creator
frvge Apr 24 2011, 6:26pm replied:

Thanks :)

+2 votes   reply to comment
Dønny
Dønny Mar 17 2011, 4:10pm says:

looks just great, ill track for sure ;D

+2 votes     reply to comment
cinco
cinco Mar 17 2011, 4:38am says:

i see you've gone with the tacti-cool approach rather than the realistic/plausible one taken by the splinter cell series. seriously, get some better character designs..ughh

-3 votes     reply to comment
ch1leang0d
ch1leang0d Jan 11 2011, 12:21am says:

cant wait for this game. i was talking to people on the splinter cell forums about how much i miss SAM games. awesomee

+2 votes     reply to comment
Warfare2.0
Warfare2.0 Dec 8 2010, 1:21pm says:

What ESRB rating are you going for with this game? I know you won't formally get it rated but I just wanted to know what you, the developers wanted. Also, I must say this game looks amazing! Great job on it and I hope it works out well.

+1 vote     reply to comment
frvge Creator
frvge Dec 9 2010, 6:42am replied:

We are aiming at a mature age-group. I think 16+ would fit. Of course, the USK for GamesCom would have to give us 18+ because of the neckbreak... silly laws there.

+2 votes   reply to comment
Warfare2.0
Warfare2.0 Dec 9 2010, 5:42pm replied:

Strange, I wouldn't think that the neck snap would merit that rating. It didn't seem that brutal, at least no more so than a lot of games these days.

+2 votes     reply to comment
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Project Stealth
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