Visit us at Project Stealth

Project Stealth is a UE4-powered game based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.

The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.

We are always looking for self motivated committed people that will really try to finish what they start.

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1 comment by frvge on Jun 16th, 2014

Hi all,

Our Kickstarter campaign is ending soon. if you want to back us, now is the time to do so. Maybe you want to read some interviews first to make up your mind? Have a look at these articles:

You want videos? We've got it! Head over to our updates section of our Kickstarter to watch early gameplay in Unreal Engine 4 with a neckgrab, new chaff and smoke effects and a gameplay change in the way lasers behave.

We think the Unreal Engine 4 gameplay teaser is so cool that everyone should have seen it, so enjoy!

Thanks for reading and if you like this, please back us on Kickstarter and share it!

Frank

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Spy Model

Spy Model

Oct 14, 2008 Players Model 10 comments

Project Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab...

Post comment Comments  (40 - 50 of 235)
xzerio
xzerio Nov 14 2011, 12:08am says:

u know when this is all done like the whole game sometime in late 2012 i heard u needed some kinda thing to be able to put this on xbox arcade so thought wat if we donated money so u could purchase wat evar it was u needed :)

+2 votes     reply to comment
xzerio
xzerio Nov 12 2011, 2:46pm says:

its been so long when will the beta be running

+2 votes     reply to comment
frvge
frvge Nov 13 2011, 5:33pm replied:

When it's done. If you'd like to help speed-up the process, you can always try the great UDK tutorials. We'd really like to launch with more than just Lakehouse ;)

+2 votes     reply to comment
McDonalds24
McDonalds24 Sep 26 2011, 9:47pm says:

Its really great to see someone is working on this game! If UBI keeps refusing to pull their heads out of their You know whats. GREAT JOB guys keep up the good work! I will support this game!

+1 vote     reply to comment
frvge
frvge Sep 28 2011, 5:10pm replied:

Thanks :)

+1 vote     reply to comment
Mr_T-Bone
Mr_T-Bone Sep 21 2011, 4:39pm says:

Really good to hear about different color spy thing guys, but I guess everybody will get bored of spy himself, it could be very good to do character customization similar to Rainbow Six Vegas 2 so people can customize it as futuristic looking, realistic looking, etc. I know, it's so hard for you all, and I already have "king" ideas you may think about, but still, if you will maybe continue developing this project after it comes out, maybe in Project Stealth 2 you can make it, why not?

+1 vote     reply to comment
frvge
frvge Sep 22 2011, 3:23pm replied:

Well, we're not really a 'perk' game and too much personalization is also IMO not really one of the core features. It's a small extra, mostly because we're keeping the option of 3 vs 3 open, and then you'll need to distinguish your teammates via color.

+2 votes     reply to comment
Mr_T-Bone
Mr_T-Bone Sep 24 2011, 7:55am replied:

Ok, I'm getting your point, but IMO always looking mostly on the core features only, may be wrong in some cases, I mean, it's just extra ability, can it somehow make game-play worse? It just making choice bigger and the game richer. I mean, making CIA to be so kind to their agents and give them liberty of free choice, because it's not USMC, tight shoes, small uniform, die but wear! (same for Mercs) :D I'm not arguing, I'm just saying :D
And yeah, I want to ask one more question, didn't you think about making achievements or at least profile statistics or something like that, or maybe even rankings?

0 votes     reply to comment
frvge
frvge Sep 11 2011, 12:21pm replied:

Good question, but no. Lead programmer was MIA for a few months, but we're actually really really close to gameplay. =]

Once we fix a few things (that we wanted to fix those months ago), we'll show you the latest version of Lakehouse and maybe some new things like the Spy Coop :)

+2 votes     reply to comment
magiguy101
magiguy101 Sep 29 2011, 10:35am replied:

Nice to see this is still going :) Good luck and all that :D

+1 vote     reply to comment
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Project Stealth
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