Project Seele is a fast-action Metroidvania game set in a Dark Gothic world. Cut down your enemies - they're big, but your sword is bigger! Project Seele is a 2D side-scrolling fightign game, structured in a big open world, ready for exploration. The goal of the player is to "kill" the Tower, which is actually a living being.

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Art of Seele

News 1 comment

We were working on Kaboom-Monsters, when our graphic artist joined the team.

We thought about creating a little mobile game with in-app purchases, but still easy to develop, and to finish in a very short time. We had several ideas, one in especially came from a level of an old Mickey Mouse game for Ps 1 where the player had to descend a tower avoiding obstacles.


We thought about recreating this scenario but with a different mood: a medieval knight that has to ascend a gothic tower while killing demons and monsters.

We started doing some sketches of the knight’s armor, without even thinking about the art style of the game. We looked at the sketches and thought: “why not try to do an animation sequence with this sketches?”


We drew some of the basic movements of the character, like the running, jumping, and some attacks, using a sequence of images of the entire knight. Just like a cartoon.


By the result it was clear for us that we were going to use the hand drawn art style, but we did then change the animation style because of some technical issues. What we came up with, looking at how games with similar mechanics work, was to divide the character in different parts (head, torso, arms, ecc.)
That allowed us to create a similar effect, drawing several frames for every single part and then animated as whole.
Doing so we reduced drastically the number of drawings that were needed and increased the quality.

By that stage the project has grown incredibly, we decided to implement a platform gameplay, and to build different levels that are connected by one giant map where the player can walk though back and forth.

The game concept was growing too big to being developed as a side project, so we decided to wait with the development until Kaboom-Monsters was released, to allow us then to focus entirely on project Seele.

Gameplay Mechanics and Level Design!

Gameplay Mechanics and Level Design!

News

Finally we have organize all of your request, doubts and feedback! So now we know exactly what you want to know… Gameplay Mechanics and Level Design!

Abilities in Project Seele

Abilities in Project Seele

News

A little preview of the abilities in Project Seele.

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burytvanlove
burytvanlove - - 16 comments

rip

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KonaTek
KonaTek - - 162 comments

judging from the game title, ithought this was NGE game XD

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zelwen Creator
zelwen - - 10 comments

"Seele" means "Soul" in german :)

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KonaTek
KonaTek - - 162 comments

Wiki.evageeks.org

this is why i thought it was NGE :P

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WildMint
WildMint - - 259 comments

damn i love this game already

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zelwen Creator
zelwen - - 10 comments

To know that we are going in the right direction is very important to us! Thank You :)

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1kon
1kon - - 306 comments

This art looks brilliant

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zelwen Creator
zelwen - - 10 comments

Thank you. Our artists have really appreciated :)

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Guest
Guest - - 689,065 comments

This concept looks really cool

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zelwen Creator
zelwen - - 10 comments

Thank you so much! :)

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