Explore, craft, live, die, run, lie, tell the truth, help, kill, command.. . RULE

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Some fresh new about RULE. New features: sprint, exploration, day & night cycle, building. Question of the week.

Posted by Cyfieithydd on Jul 14th, 2013

Hi, friends!
The whole week passed after last time we met. I've add into RULE some new features, that i'm glad to introduce you. So, let's go!

SPRINT

Yes, sprint is only one small piece of the whole game, but from the beginning i decided to make all gameplay elements useful, not just for the sake of appearance . Sprint depends on agility and endurance skills, and energy goes down, when you run faster. If your endurance is high, energy restores faster, and goes down slower, when you sprint.

EXPLORE WORLD 

When you collect something in the world, you'll get some EXP foe that. All things, that you can collect, depend on your NATURE and ANIMALS skills. For example, you found some flower, when your level was 0 (Yes, starting level is 0).

Exploration (v 0.04)

As you can see, when your character has no experience and nature knowlwdge. The flowers will be only "Unknown flowers" and nothing more. But, when your level is up

Level Up (v 0.04)

You already will know, the name and qualities of the flower. And if your Perception stat and Nature skill are high, you'll see useful objects from the distance.

Exploration (v 0.04)

DAY AND NIGHT CYCLE

I've been working several days and nights long to make believable day&night cycle. Though, i didn'd add clouds in the sky yet, it looks pretty good.

Sunset (v 0.04)
Sunset

Night (v 0.04)
Night

Starsky (v 0.04)
StarSky

Sunrise (v 0.04)
Sunrise

BUILDING SYSTEM

The building system is very familar to Minecraft, but i want, that in my game the player will think hard before build something. When you're planning some building, you can make an carcas of it, just to look, how the finished structure will look like. In the planning mode you set the special cubes, that I called PlanCubes. It' easy to destoy them, unike finished material.

Building System (v. 0.04)
Plan mode

When Plan Cube is set, it turns blue, to let player know, that he can build something in that place. By holding "E" button Plan Cube turns into some material.

Building System (v. 0.04)
Plan cube is set

And viola! Your box is built!

Building System (v. 0.04)

BONUS VIDEO

The following video demonstrates all new features in one place.
Enjoy!


That was all, that i had to tell you about the progress, i made.
I decided to inform you about the whole developing progress every sunday, so please stay with RULE. Also i want to ask you a question every sunday about different game features, to make them better.

AND THE FIRST SUNDAY QESTION IS:
How would you prefer to save your game? Classic way, different slots or one slot with force save or maybe save only in your home/bed? Please, leave your comments and answers to make RULE better!

So, friends, that was all for now. I hope, you're enjoyng it as much, as I am:)
See you next time!

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TechAdvice
TechAdvice Jul 18 2013, 3:47pm says:

I can't believe you've done all this in around two weeks. It looks like it's going to be a great game, and I love the idea of updating us on the progress of the game every Sunday. Do you have any rough idea when the game will enter alpha? Also, I think different slots would be nice so you could save the game even if you weren't near a bed. :)

+2 votes     reply to comment
Cyfieithydd
Cyfieithydd Jul 18 2013, 4:04pm replied:

Thanks)
I want release alpha soon after i will create first enemy, just to add some action, it will be in two weeks +/- day, if all goes according to my work plan. I dont want to show anythig bugged etc. Watch for updates))

+1 vote     reply to comment
AenyeDeithven
AenyeDeithven Jul 19 2013, 3:12pm says:

Привет Макс,

I have just stumbled onto Project RULE and must admit that you have shown us some really impressive work. The movement of the sun and moon in the day/night cycle is a wonderful detail to have. Will their positions vary depending on season ? Also, excellent work with shadows and their behaviour during the day.

As for the saves, I prefer the classic multiple save game slots, although you could just add a "hardcore / iron man" setting, allowing for saving only at certain points.

The very concept of project RULE is something I have long waited for (although let's be realistic, there is no such thing as an ideal) and would love to see it realised - thank you for your work !

Cheers,
Aenye

PS: If you need a tester / concept artist, I would be honoured to help.

+1 vote     reply to comment
Cyfieithydd
Cyfieithydd Jul 19 2013, 4:09pm replied:

Салют, Aenye.
Thanks for your interest, glad to know, that you liked my RULE:)
Yes, day&night cycle is only scratch now, a haven't made clouds and atmosphere jet (but alredy started), and i'm thinking on many possible positions of sun, moon and stars depending on month, season etc. Will see, how soon i will do that;)
Thanks for your offer, because i don't really have much sources for visual inspiration, just artbook by Alan Lee for LOTR and my own scetches.
Global beta test will start when beta is done, so you're welcome))

+2 votes     reply to comment
AenyeDeithven
AenyeDeithven Jul 20 2013, 7:44pm replied:

The "scratch" day/night cycle is already very nice. The completed and polished version will probably render me speechless then !

Having stars move around the sky, with various constellations showing at different times of the year would be truly amazing. One could even venture as far as to imagine events such as comets or meteorites and their effect on the world, but let's not get carried away...

As for the visual inspiration, just point me at any theme you would like and I'll be happy to provide.

До завтра,
Анна

+1 vote     reply to comment
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Project RULE
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Developer
Oreol
Engine
Unity
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Project RULE
Project RULE Indie Single Player Role Playing
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Unity
Unity Commercial Released May 30, 2005
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