Do you remember the survival horror genre in 90s? The atmosphere? The fear? Last summer i’ve started working on my first game and now i want to share with you this experience.

Image RSS Feed Latest Screens
Dark Room with the Player Garden - Cemetery Black House
Blog RSS Feed Report abuse Latest News: Project Night will be released on Steam on January 22, 2015

4 comments by riccardo_deias on Jan 20th, 2015

Project Night is a survival horror old style, inspired by classic horror videogame from 90's.
After 2+ years the game is ready to the release.
Frame rate will be available at about 30/60/80-90 fps (depends from pc config).
The game will be released on Steam, on next January 22, 2015.
It will be availabe for Windows, Mac and Linux system.
Thank you again for your support!

Media RSS Feed Latest Video
Post comment Comments  (30 - 40 of 89)
AestheticGamer Oct 8 2013, 4:22pm says:

Played through this for a couple hours the other day. Some spoilers for the current build, but some thoughts:

-The dynamic camera angles, when used, really do add to the effect and give of the vibe of the horror games of yesteryear. I think they are of good use too to attract the eye to certain things or increase tension or atmosphere. Well done from my experience.
-Music and general sound direction was also good. A few audio cues even unnerved me.
-I generally really liked the house in the middle of the forest section.
-Having light help guide the player, and little places to explore for items, is a cool feeling that promotes risk and reward.
-Speaking of exploring, I liked being able to enter and explore random houses, even if they don't have anything in them.
-Liked how the second and first areas felt very different from each other.

-I hear you worked on the first level to make it less directionless, and it worked, but the second level (which I consider the foggy town) was something I got lost in. Wasn't sure if it's because Alpha and there is no place currently to go or if I just kept missing it, but I spent over an hor exploring around the town with no clue what to do. Though I did form the idea that maybe sound could attract players as the music box did attract me to investigate, for example, though found nothing there.
-While I understand Alpha, after the initial WTF factor of the flying baby(?) monsters wore off, they became a bit more goofy outside of scary. Think it has to do with them looking untextured, doing the T-Model pose in front of you and apparently causing harm. Their sounds are creepy though. Also one of them always looked like it was glitching when it approached me, like a bubble of wires.

Keeping in mind the roughness is due to it being alpha, this project is extremely promising and I have enjoyed my time with it. Bought the Special Edition as well to support, and excited to see future updates to the project.

+3 votes     reply to comment
riccardo_deias Creator
riccardo_deias Oct 13 2013, 1:31pm replied:

Thank you AestheticGamer! I think that your post is really good and i'm agree with you.

About Disliked: The second level is still working progress, so, this is why you can't do a lot of things. I've inserted that level in the game because i want to show to gamers where i want pushing "Project Night".

Same for enemies, they are still in working progress.

Thanks again for support Project Night!

+3 votes   reply to comment
riccardo_deias Creator
riccardo_deias Sep 30 2013, 1:05pm says:

The new update is now available for Windows, Mac and Linux. :D

I've fixed some graphics glitches and deleted flying monster (i want change and get a better monster A.I.).

About monsters:

If monster kills you easily try to run away (shoot is not always the right way), because when you're enough far from them they stop to follow you.
Be careful to the flying monster, it's near impossibile to run away from him.
Keep calm and shoot when he's perfectly in your sight. ;)

+1 vote   reply to comment
Smithfield Sep 22 2013, 3:58am says:

Hope you ll get greenlighted on Steam (just voted yes!). And thx for making ost available, buying special ed. asap!

+2 votes     reply to comment
riccardo_deias Creator
riccardo_deias Sep 22 2013, 6:55am replied:

Oh, thank you for your support! Yeah, i love the OST from videogames... ;)

+2 votes   reply to comment
zombiehugz Sep 13 2013, 6:32am says:

This looks amazing. Huuuge resident evil and silent hill and alone in the dark and nightmare creatures fan here. Well done for breaking out of the 'Cliche' horror experience. Sincerely, -A wise sage

+2 votes     reply to comment
riccardo_deias Creator
riccardo_deias Sep 13 2013, 6:34am replied:

WOW, thank you! :D

+1 vote   reply to comment
riccardo_deias Creator
riccardo_deias Sep 10 2013, 6:29am says:

Project Night (alpha build) v0.1.1 is now available on Desura. :)

- First level is redesigned in a shorter version (less "directionless").
- Some audio bugs fixed.
- Added Particle Effect near some lights (specks of dust).

Please, after you have played the game, contact me and tell me what you love or hate about the game, thanks!

Some people reporting to me that the game is not easy. If you think that is too hard or frustrating kills monsters, please tell me, and i'll set the game more easy in next update. :D

+1 vote   reply to comment
lanm Sep 7 2013, 10:27am says:

Thanks for making a game reminiscent of the best survival horrors of the 90s! Some many indie horror games out now, but almost none recapture that spirit.

Really enjoying the alpha. Very glad that even at this early the game shows technical proficiency and runs seamlessly on my Macbook.

One suggest: some customization options for the controls would be nice. The option for "tank controls" especially. I know lots of people bag them, but they work very well with a moving camera in enclosed spaces.

Thanks again for the game! :)

+3 votes     reply to comment
riccardo_deias Creator
riccardo_deias Sep 8 2013, 6:21am replied:

Oh, thank you for your support! I'm happy that you like this alpha build.
Yeah, i want recapture the 90s spirit! :D
I'm also happy that the game runs seamlessly on your Macbook (i've lost a lot of time for testing the game on macbook and older pc)! :)
Yep. I was thinking about a customization for the controls. Probably, if i will release the full game (crossing the fingers), i'll add something like that.
Thank you, again, for enjoy Project Night. ;)

+1 vote   reply to comment
TheMasterFatman Sep 3 2013, 12:09pm says:

Do i have your permission to do a lets play of this game. I planned on doing it, but seeing as this is an alpha i would like the creators consent before i begin.

+2 votes     reply to comment
riccardo_deias Creator
riccardo_deias Sep 3 2013, 1:14pm replied:

Oh, thank you for the request (really appreciated). :)
Send me a PM, so we can talk about your request and thanks again. :)

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Project Night
Windows, Mac, Linux
Developed By
Send Message
Release Date
Coming Jan 30, 2015
Game Watch
Track this game
Third Person Shooter
Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Project Night on your homepage or blog by selecting a button and using the embed code provided (more).

Project Night
Project Night
1,355 of 27,291
Last Update
1 week ago
288 members