Do you remember the survival horror genre in 90s? The atmosphere? The fear? Last summer i’ve started working on my first game and now i want to share with you this experience.

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Dark Room with the Player Garden - Cemetery Black House
Blog RSS Feed Report abuse Latest News: New screenshots from last Alpha Build and...

2 comments by riccardo_deias on Oct 23rd, 2014

Some new infos from last alpha build (v0.1.17): 



- Currently i'm at about 95% completion.

- I'm adding new details and audio effects.
- The HUD design got a small update.
- The File Menu got a small update.

- A new teaser trailer will be release before the launch of the game.
- Frame rate getting stable also on older pc at 30 fps (or more).
- Minor bugs fixed.

This is probably the last announcement about the alpha builds.
Next announcement could be about the release date.

As always, thank you guys for your support! :D

Main character enter in a Dark Room:

Dark Room with the Player

This is the garden cemetery entrance:

Garden - Cemetery

The main character is walking near an apartment in the city. 
 


Black House

Fire stairs:

Fire Stair

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Post comment Comments  (20 - 30 of 88)
e_shocksh
e_shocksh Nov 20 2013, 11:44am says:

the game looks good but the controls need some work, why can i shoot with my mouse but not aim and why is light binded to L and not F by default..
will be waiting for future builds:)

+2 votes     reply to comment
riccardo_deias Creator
riccardo_deias Nov 21 2013, 5:17am replied:

I agree. Anyway, you can simple aim pressing "space bar" (aim) + "a" (turn left) or "d" (turn right).

It's simple and sure need other work. ;)

+2 votes   reply to comment
dangergerbil
dangergerbil Nov 18 2013, 12:15pm says:

Great game considering it's still in alpha, cannot wait so see the finished game.

Alpha Gameplay Review : Youtube.com

+2 votes     reply to comment
riccardo_deias Creator
riccardo_deias Nov 15 2013, 1:12pm says:

After feedback from videogamers, i've choice to change something in Project Night.

I will update the game in next days. Thank you!

+2 votes   reply to comment
Krvavy_Patejl
Krvavy_Patejl Nov 12 2013, 6:26am says:

I don't get it. How to survive few first seconds of game? Monster is appearing right on me and i'm dead. WTF?

+2 votes     reply to comment
riccardo_deias Creator
riccardo_deias Nov 12 2013, 12:07pm replied:

Hello, thank you for the question. What is your build?
Sometime monster will attack you with high speed (i'm working for fix it). If you want kill it, you must aim and shoot it. Send me a PM, if you still have the problem, and i'll try to help you as i can. Thanks again.

+2 votes   reply to comment
Krvavy_Patejl
Krvavy_Patejl Nov 12 2013, 3:45pm replied:

Thanks for reply,
I didn't know how to shoot some time. SPACE+RMB is really odd combination for simple shooting. ;-)

By the way, this game uses almost 100% of my Radeon 7970 GPU, which is really crazy. Is this normal?

+2 votes     reply to comment
riccardo_deias Creator
riccardo_deias Nov 13 2013, 4:15am replied:

Yep, it's inspired by horror games from 90s (if you've played silent hill or resident evil on PSOne, with joypad there was a similar combination).

So, now the monster is still really fast, or you can kill it? What is your alpha build (v.1.12)?

This is strange (about 100% of your Radeon 7970). Project Night runs very well on many pc config (including old pc config). Can you tell me (in PM) what is your config? The game works at 60fps? or 30fps?

+2 votes   reply to comment
OmegaBost2013
OmegaBost2013 Oct 28 2013, 12:17pm says:

MY FIRST THINK IS:SILENT HILL! :)

+3 votes     reply to comment
AestheticGamer
AestheticGamer Oct 8 2013, 4:22pm says:

Played through this for a couple hours the other day. Some spoilers for the current build, but some thoughts:

LIKED:
-The dynamic camera angles, when used, really do add to the effect and give of the vibe of the horror games of yesteryear. I think they are of good use too to attract the eye to certain things or increase tension or atmosphere. Well done from my experience.
-Music and general sound direction was also good. A few audio cues even unnerved me.
-I generally really liked the house in the middle of the forest section.
-Having light help guide the player, and little places to explore for items, is a cool feeling that promotes risk and reward.
-Speaking of exploring, I liked being able to enter and explore random houses, even if they don't have anything in them.
-Liked how the second and first areas felt very different from each other.

DISLIKED:
-I hear you worked on the first level to make it less directionless, and it worked, but the second level (which I consider the foggy town) was something I got lost in. Wasn't sure if it's because Alpha and there is no place currently to go or if I just kept missing it, but I spent over an hor exploring around the town with no clue what to do. Though I did form the idea that maybe sound could attract players as the music box did attract me to investigate, for example, though found nothing there.
-While I understand Alpha, after the initial WTF factor of the flying baby(?) monsters wore off, they became a bit more goofy outside of scary. Think it has to do with them looking untextured, doing the T-Model pose in front of you and apparently causing harm. Their sounds are creepy though. Also one of them always looked like it was glitching when it approached me, like a bubble of wires.

Keeping in mind the roughness is due to it being alpha, this project is extremely promising and I have enjoyed my time with it. Bought the Special Edition as well to support, and excited to see future updates to the project.

+3 votes     reply to comment
riccardo_deias Creator
riccardo_deias Oct 13 2013, 1:31pm replied:

Thank you AestheticGamer! I think that your post is really good and i'm agree with you.

About Disliked: The second level is still working progress, so, this is why you can't do a lot of things. I've inserted that level in the game because i want to show to gamers where i want pushing "Project Night".

Same for enemies, they are still in working progress.

Thanks again for support Project Night!

+3 votes   reply to comment
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Project Night
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Windows, Mac, Linux
Developed By
riccardo_deias
Engine
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Coming Dec 30, 2014
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