Project: Longtail is a third person 3D action-adventure platformer game made in the spirit of PS2 era classics. In Project: Longtail you take control of the dragon-lizard Longtail as you traverse the mythical fantasy world discovering ancient ruins, dormant technology and evil creatures.
Project: Longtail is an upcoming 3D platformer game made in the spirit of PS2 classics.
Longtail is a quirky and mischievous fellow. He's lackadaisical and rather selfish and immature, at least in the beginning. He doesn't want to concern himself over stuff that doesn't affect him directly -he just wants to enjoy life and mind his own business and ONLY his own business. Others' problems aren't his to solve or even worry about. How he ends up on the quest when Mam seeks his help, is something he even asks himself, but along the way he learns that being unselfish, helping out and working as a team can be rewarding.
Longtail's world is a stack of different dimensions being pierced through by the time drill. Every time the drill passes through a surface of another dimension, which is called a shift, a new era begins. The current dimension, where the story happens, is nearing its end and the drill has already reached the next surface, beginning to get through it. This creates the energy disturbances and strange happenings that affect the world of Longtail.
Lizard creatures are semi-amphibious creatures usually living on the coastal areas. Of the species they are one of the most industrious and itinerant. Lizard creatures have an affinity to the energy and they can wield it. This is because the lizard creatures inhabit so many of the different terrains and natural circumstances the energy inhabits. Proximity to different forms of it and the innate cleverness has made it possible for them to learn how to wield the energy.
Energy Bastions, places left behind by the ancients in locations where the energy was potent and close to the surface, work as homes and laboratories of the followers of the doctrine, the adepts that dedicate themselves to the study of energy, become acolytes or proselytes in a Bastion, and one of them might eventually become a Sentry, which means the leader and protector of that Bastion. Sentries work their position until their death or retirement, though the latter is extremely uncommon, almost unheard of. The position of a sentry is so valued, it'd require a unique set of circumstances for someone to relinquish the title by choice.
Swarmers are quick but feeble, and they attack the player in relatively large groups. Each swarmer has its own detection radius but once it detects the player, every unit in the swarmer group will immediately attack the player. The group is dangerous due their speed and their ability to attack multiple times in very short time if the player is surrounded.
The true functions of energy aren't fully understood, but researching it has become a science and priests its scientists, studying energy's origin, functions and effects. Despite this, it is widely used among lizard creatures and its effect is visible in the ecosystems. The study of energy requires expertise in multiple fields, from geography to engineering and even anthropology and archaeology; as a previous, now disappeared culture, seemed to have had the answers they were searching.
You can follow the development of the game on the following places:
Facebook: @ Longtailgame
Twitter: @ longtailgame
Twitter: @ hologrammonster
Or join us on Discord: T.co
Project: Longtail has some new concept art and Hologram Monster got an addition to the team.
Overview of our game project called Project: Longtail.
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