Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.
Our cargoship has an opportunity to be destroyed! Torpedoes can strike cargo ships. And cargo ships can be damaged and be destroyed! The first step on a way of opposition transport and warships is made.
Posted by bedndarc on Feb 18th, 2013
Our cargo ship has an opportunity to be destroyed!
The ship is undermined by two torpedoes, in screenshots you can see consequences of
hits of the first torpedo and the second - a fatal torpedo.
I will tell about the principles of destruction. Each object has health volume. Each shell, mine or torpedo has the level of a loss. The ship can be destroyed a gun, a torpedo or collision. If the ship small, to it is enough one torpedo but if it didn't drown, it isn't necessary to spend one more torpedo, it is enough to finish of it two shells from a gun. With mines all also. Having been undermined on a mine, the ship to death needs to sneeze only, on it such ship will be destroyed even if it is simple to crash into it. On the submarine the situation repeats if the player подоровался on a mine, turn, even one shell of small caliber will suffice for its elimination.