Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.

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Time of tests came to the end. The moment came to correct the found problems.

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I will divide into points:
1 Inertia of turns.Earlier I wrote about inertia of movement, now the boat has inertia at turn.
2 Camera problem under water.
Logic of the review under water the following: The boat, the further the camera is deeper can move away. But I made a mistake and at limit depths the camera came nearer instead moved away. The error is corrected.
3 Review distance.
I increased a distance. Now the ships become noticeable on the horizon, in a haze.
Thanks to TheGeoff I increased a distance. Now the ships become noticeable on the horizon, in a haze.

newMod

4 zoom lever.
On a periscope there is a zoom lever which displayed chosen zoom, but itself was inactive. Now the lever it is possible to click a mouse and to establish zoom. Two ways to change zoom, this wheel of a mouse and the lever in the panel, are available.
5 Mistakes of the gun.
The trouble at a gun was investigated. The gun with mistakes fired. Mistakes were critical. At several factors, it was impossible to kill the ship. Most of all time I spent for correction of this problem. But now errors are eliminated, everything works.

newMod

6 Emersion problem.
The emersion problem under a periscope, after urgent immersion and blow about soil was found. Probably at VVD station of the gate broke. But now the problem is eliminated.
7 crew Panel It was noticed inconveniences of orientation in crew.
The player didn't know on what post there is a sailor. It wasn't pleasant to me and I solved a problem a simple way. Now in everyone ячеке a compartment the device or post symbol is displayed. Now it became clear, what place for what answers. Now I work over graphical representation of professions of sailors. The specialty will be displayed in the form of the pictogram near an icon of the sailor.

newMod

newMod

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