Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.

Post news Report RSS Start New Project - "SUBMARINE"

Hi! I began operation over the new project - the Submarine. Already there are practices, it is possible to see them in pictures.

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Operation is carried by full speed, updates and adding appear often. If it is interesting to you, I will tell about them here. If you haven't enough information, welcome to the official page.

Development is begun about two months ago. Are now implemented:
Possibility of movement on variable speeds;
Boat turns on variable angles;
Dipping on the given depths;
Up-Dawn Periscope;
increase view Periscope;
Urgent commands:
Immersion! ; Periscope depth! ; Dipping! .
Three look is implemented:
General view; Underwater view; Periscope view.

And it only began. The main operation still ahead, but process is begun, operation goes.

Screen shots:
Underwater, UP Periscope:

Underwater:

over water:

Periscope:

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