Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.

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The fighting ships learned to do antitorpedo maneuver.

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The fighting ships learned to do antitorpedo maneuver. If the distance allows, the vessel will try to replace a course, leaving aside from rushing torpedoes, but not always it it manages the truth, after all AI isn't so clever as it would be desirable.

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So - now they just like that won't begin to throw deep bombs too. Earlier, they threw out all stock there where they noticed the boat, and you on soft paws already left at this time. The stock came to an end, more they couldn't make anything. Now tactics is a little other. Having noticed the boat, or having determined its place by noise, the enemy moves to a settlement point if contact at approach repeatedly isn't confirmed, dumping by a small series is made. If you simply hid, but didn't leave, damages are provided to you. If you left, you were lucky.

But also the enemy having dumped a small series, finishes bombing. He waits where you are shown again. Thus, the enemy saves a stock and attacks become more better. Now to wait when for the enemy all will remove and become useless, it is necessary well very long moreover them and it is necessary to compel for dumping, constantly opening the position.

So try not to rustle when they nearby and to leave under water even if they it is far, whether and that small, to escape on small to a course it is very difficult, wearisome and long. Your stocks - that aren't infinite, the battery, oxygen.

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