Fixed Project Defense Alpha v0.01
Feb 18, 2013 Full Version 0 commentsWell after a somewhat delayed release due to a series of unfortunate events. Project Defense is now fully ready for you to test! Enjoy and remember this...
A Small Game I Have Been Developing Its An Arcade Tower/Base Defense Game. You play as Deryl and fend off the undead hoards as long as you can. Im designing this game to adapt to your style of playing if base building not your thing you will get better at being a one man Army, but if you want to lead a team to the untimely demise you can! The Game Works By Sending Contentious Waves Of Mobs Against You As You improve Your Skills. There Will Be A Day Night Cycle, Night Will Be Boss Waves and you will need power, generators, solar panels, battery's ect and lights to be able to combat them / see them.
0 comments by Gamez_Console on Feb 15th, 2013
Iv got Health GUI's for barricades and turrets turrets now have more advanced AI and can only shot in a 90 degree arc in front of them.
New GUI interface for building and new Ability GUI with one new ability salvage that has a 40% chance of finding metal and 10% chance of finding gun parts 50% chance of destroying Junk.
Items Junk dropped by mobs and used for barricades and repairing them and the ability Salvage.
Metal used for turrets and repairing them.
Gun Parts just for making turrets ATM.
Tomorrow:
-Finishing Repairing
-Credits
-Shop
-Skills and more Ability's
Any Comments, Suggestions and Support are welcome As Always.
Well after a somewhat delayed release due to a series of unfortunate events. Project Defense is now fully ready for you to test! Enjoy and remember this...
sorry i was a bit well dumb and use the last of the internet 3 days before release ._. but good news im releasing it now! Internet is back hope you like it.
Thanks for the reply I was thinking of using my name but James just didn't fit, but I think Deryl will go nicely with this character. Also ill probably use ur idea with using both credits and items.
you have been a big help.
Thanks for your input.