Prism is an in-development fully 3D MO resembling the Pokemon games. The game will feature and revolve around a new system of capturing and battling monsters. The entirely original battle mechanics will incorporate and accommodate the 3D universe. There will be rank, quests, prestige all formulated to create a strong community, and there will be a wholly original storyline centering on the Prism world and its interesting situation. Players will be able to encounter wild monsters and other players in real time, as well as battle NPC enemies, other players and their friends all in a new world! The game will have an enormous number of monsters which will roam the world, ready to be battled and caught by players. Quests will put the players in new and challenging places to unravel the secrets of an underground organization, discover what they have been hiding, find the secrets of the crystals, unlock their powers, gain power within the cities, and become the greatest player of them all!
The merge with Project Blender was declined for a handful of reasons, but we are looking at a new direction and stepping forward. We also have more questions...
Prism is facing an important crossroads that could change the future of the project in just a few days.
Updates on the project and new promotional video!
Our second contest featuring game content. We welcome all contributions and encourage first time and amateur entries!
I discuss the modularity of one of Prism's first cities K'lat.
Progress on cities and building models. We need architecture modelers and texturers!
Summarizing the current team, project status, and future interests.
The Prism Concept: a brief narrative overview of Prism and its world.
A brief overview of the immediate project timeline explaining a hiatus.