Gone are the days of meaningless grinding and tedious skill leveling. Gone are the static NPCs and passive environments. It's just you, monsters, and your trusty gauntlet against the world.
Eons ago, the World Walker was created. Being a powerful and immortal creature, he fancied himself the protector of both the world of humans, and the world of monsters. After millennia of watching as human and monster played out their petty lives, he wanted for something more entertaining. In a fit of pure greed, he joined the two world into what is today Cantin. The humans and monsters were unaccustomed to coexisting and began The Great War. The war was eventually ended by the humans with the development of crystal technology.
The Player is the discoverer of a piece of discarded highly specialized Hunter technology, "The Hunter Gauntlet". The Gauntlet harnesses crystal energy and allows players to take the form of captured monster essences. In this form, they have all the prior abilities and strengths of the monster. Hunters are an elite class of individuals from all societies in Cantin and are respected wherever their travels take them. Their duty is to protect human settlements from monster attacks and investigate the wilderness for new ways to quell the monster uprising.
With their newfound prestige and respect, The Player explores the world unveiling history and lore that runs deep through societies and cultures, and secret societies that threaten the very existence of Cantin. What will you uncover?
- Combat -
Play as your monsters! Take on a third person or first person perspective as you tackle opponents both new and familiar, human and monster, big and small. We have designed a combat system that takes full advantage of our unique play style. Take an active role in defeating your enemies with melee, or elemental attacks.
- Attacks and Leveling -
Each monster has a standard attack unique to that species and is capable of managing up to 4 loaded special attack. Train your monster essence, gain experience, level up, and learn new skills from a huge skill tree.
- Environmental Interaction -
Players have the ability to cast spells on the world and affect their battle ground. Use teamwork with other players to cast more powerful spells, combo attacks, and chain skills. Certain skills will even generate environmental objects that can be modified, for better or for worse.
- Character Development -
Cantin has a rich backstory full of alliances and betrayal that forms the backbone of Prism. There are powerful families and stealthy rogues and secret societies hell bent on chaos. Choose who you want to be, and what reputation you'll build among NPCs. If you are a corrupt hunter, or a peaceful tamer, you'll still be able to complete the main content while still preserving your moral values. Choose from a wide variety of clothing items to support your character and put the role play back into MMORPG.
- Taming -
Rather than beat monsters into submission you'll be able to peacefully befriend them and send them to be cared for on your personal ranch. Some of the attacks are only unlockable through taming and gaining monster trust so it's essential for even the most brutish of hunters.
- Skills -
All hunters are trained in basic survival for even the harshest of climates. Learn how to take care of yourself and create useful items. Level your skills and train with masters from each discipline to master the skills yourself.
- Be Social! -
Prism encourages social interactions among players. From quests to dungeons to trading meeting other hunters will greatly enhance your experience, and we've given you the tools to do exactly that.
- Music -
Prism takes its musical inspiration from numerous iconic and influential games. Games include Runes of Magic, Pokemon, Skyrim, Legend of Zelda, World of Warcraft, and many more. Each sound is fine-tuned to the atmosphere to create a rich and rewarding environment.
Lore & Story:
Hello all! For those of you who read our last news post, we have decided to remain separate from Project Blender for the time being. The two communities got together and talked about each of our projects and the future of our projects, and we determined that our games are just too far different. We both have visions of what our project will be and they were just too unique from each other. While is an unfortunate setback to a potential boost in productivity, myself and TG are optimistic about Prism and where we are planning to go in the future.
Next on my discussion list is a new Prism related project! As many of you know, I am a student as well as game developer. However, this semester I am graduating! For my thesis, I have decided to expand upon the Prism stories and lore by creating an animated short titled "A letter from the city". It is a story about a young girl who has great skill in interacting with monsters and is taken to be trained to become a hunter.
The short will be a 2D work that is inspired in style by Miyazaki and other Japanese masters. If you're confused because it doesn't seem this directly relates to Prism progress, well you are correct. But unfortunately, because I am enrolled in a BFA program, not a gamedev program, I must choose a more 'fine art' approach to my thesis. So this is the best of both worlds! The characters from this will make it in the final game, and it features, monsters and locations from Cantin as well. I've started a lot of the preproduction and hopefully this will be finished sometime in May, early June. At which point I look forward to sharing it with you all, and hopefully with your friends!
Next, we have a bit of great news. But our plans are tentative for the time being, so we don't want to be premature in raising hopes, but we have been talking to a handful of people, and things are looking positive for the future! We have great plans and we hope to see them come to fruition in the next month or so. We'll keep you updated!
And now we have a question for you guys. Since the beginning of Prism, we knew a multiplayer experience would be an uphill battle. But that's the case with every game, regardless of genre. But we want the community's input. Do you think the multiplayer aspect is incredibly important to Prism, or do you prefer the lore and other gameplay? The fact of the matter is that a multiplayer game will take much longer to develop than a single player one. We want to deliver a game that both we and players can be happy about, but we don't want it to take a million years (as I'm sure you don't either!). We are leaning toward developing our lore through a single player game then reevaluating where Prism Online stands from there. You've stuck with us this long, what do you think?