Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away out of sight, out of mind. And then the unthinkable happens! Earth becomes prey to the galaxy's largest predator, a space bound Texas-sized alien that's looking to satiate its hunger with the organic goodness that most populates Earth: Us. And the first course is a certain forgotten reservation. A Spiritual Awakening Tommy and his girlfriend have become prey, his grandfather killed, and hundreds of his tribal nation have been abducted through space-warping portals. Freeing himself, all Tommy cares about is saving Jenny. But the spirit of his grandfather beckons him to embrace his heritage, accept the ancient teachings, and prepare to battle the menace that threatens to destroy all the planet's life. It's a choice between love and responsibility.

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Singleplayer Map
Aug 26th, 2011
19.02mb (19,947,716 bytes)
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Challenging adventure aboard the alien ship. Features wallwalks, gravity volumes, portals, spectacular сutscenes.

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Surprisingly Focused
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hogsy Nov 14 2012 says:

I love you just for simply spending your time making a map for Prey. Thanks!

+2 votes     reply to comment
killller150 Mar 26 2013 says:

A good map with a few issues. In the first major area with the first blue portal, it took me some time to figure out how to progress. The door crate, I think, was a bit out of the way and easy to miss. Getting jumped by 6 Hunters after the first portal was a bit cruel too, especially with only the Rifle. While not a problem for me, getting out of the giant outside area could prove troublesome, mostly because there is a creature hand sensor nearby serving as a red herring. My favorite moment was becoming small and fighting lots of enemies. Besides that, it was generally laid out well, looked nice and played great.

+2 votes     reply to comment
EmoLevelDesigner Author
EmoLevelDesigner Mar 27 2013 replied:

You can turn left and go through a door after defeating the first wave of hunters. That way you'll enter the room with 6 Hunters through a door and will be in more convenient position to fight them.

Yes, the puzzle elements can be puzzling, but I see nothing wrong in making the player stop and think for a while.

Right, the moment of becoming small is awesome. I remember thinking about it and how great it would be long before I reached creating that metal room.

And above all, I'm happy to see that you enjoyed the map.

+1 vote   reply to comment
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Human Head Studios
2K Games
id Tech 4
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Released 2006
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Human Head Studios
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