pozzle is a minimalistic puzzle game that changes the way you think. 60 mind-bending levels will bring your brain to the limit. Plan your way wisely or travel for eternity.
I'm proud to announce that I've finally finished my first indie game. The idea for pozzle is about 6 months old. I started developing my own game engine and got a working prototype together in about 1 month. I then quit because my engine was extremely bad and inflexible.
This summer, I decided to take up the project again. I rewrote the entire game from scratch but used a really cool game engine this time: Crafty. Crafty's entity-component-architecture makes developing real fun because it's so easy and clean.
The game now has 6 stages and 60 levels. It also comes with a map editor that I made with crafty as well. All-in-all (including prototyping) I'd say that this game took me about 3 months to come up with and complete.
One of the hardest parts was making the soundtrack. I went through several iterations before I decided to just keep things simple and then basically completed the soundtrack in 1 hour. Simple, atmospheric pads worked best for me to give the game some atmosphere without getting annoying or boring after a few loops.
It's available for PC, Mac and 64-bit-Linux and you can check it out at Pozzlegame.com!
Latest tweets from @mackseraner
Aug 28 2014, 5:40am
Aug 28 2014, 5:24am
@AlValentyn ok, i see. hope you enjoy it! :)
Aug 13 2014, 3:19pm
@AlValentyn how come?
Aug 12 2014, 4:28pm
@saip106 Awesome, let me know when you have something out! :) Thanks again for all the compliments!
Aug 12 2014, 1:20am
Aug 12 2014, 1:17am
@saip106 Hey, thank you very much! That's very nice of you! :)
Aug 12 2014, 12:29am
@RedBoxsterM8 Sounds good! :)
Aug 11 2014, 2:40pm
@RedBoxsterM8 Haven't tried Brackets. Heard VS is amazing and there are node tools for it, if you're on Windows. What's your opinion?
Aug 10 2014, 7:44am
@RedBoxsterM8 I've tried Atom and I love it but it's super slow compared to Sublime 3, which is why I'm currently sticking with Sublime.
Aug 10 2014, 7:42am