pozzle is a minimalistic puzzle game that changes the way you think. 60 mind-bending levels will bring your brain to the limit. Plan your way wisely or travel for eternity.

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2 comments by Mackser on Oct 4th, 2013

I'm proud to announce that I've finally finished my first indie game. The idea for pozzle is about 6 months old. I started developing my own game engine and got a working prototype together in about 1 month. I then quit because my engine was extremely bad and inflexible.

This summer, I decided to take up the project again. I rewrote the entire game from scratch but used a really cool game engine this time: Crafty. Crafty's entity-component-architecture makes developing real fun because it's so easy and clean.

Launch trailer:


The game now has 6 stages and 60 levels. It also comes with a map editor that I made with crafty as well. All-in-all (including prototyping) I'd say that this game took me about 3 months to come up with and complete.

One of the hardest parts was making the soundtrack. I went through several iterations before I decided to just keep things simple and then basically completed the soundtrack in 1 hour. Simple, atmospheric pads worked best for me to give the game some atmosphere without getting annoying or boring after a few loops.

It's available for PC, Mac and 64-bit-Linux and you can check it out at Pozzlegame.com!

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pozzle
Platforms
Windows, Mac, Linux
Developed By
Mackser
Engine
Custom Built
Contact
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Official Page
Pozzlegame.com
Release Date
Released Oct 3, 2013
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Style
Genre
Puzzle Compilation
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @mackseraner

@SnoutUp YES!! :)

Sep 15 2014, 7:40pm

@SnoutUp :/ sorry about that.

Sep 15 2014, 7:27pm

@SnoutUp I'm sorry that's actually really funny. :D

Sep 15 2014, 4:09pm

@Fl0werman Thank you! I sent you a signup link via PM. Thanks for checking it out! :)

Sep 15 2014, 8:48am

If you do #gamedev and are looking for better ways to plan your games and write your design docs, check this out: T.co

Sep 14 2014, 1:52pm

Anybody have a tip how I can make this red warning on blue easier on the eyes while keeping a clean look? #webdesign T.co

Sep 12 2014, 5:26am

I'm sending out the first batch of beta-invites to T.co very soon. If you want in, sign up here: T.co

Sep 11 2014, 11:35am

@DreYoung79 Hey Andre, thanks for your nice comment on my YouTube video and thanks for following! :)

Sep 10 2014, 1:57pm

RT @tccoxon: It's up! How procedural generation works in Lenna's Inception. Part 1/2 T.co #gamedev T.co

Sep 8 2014, 2:25pm

@maljx that's a good one! :D I have gp as an alias so that works for me too.

Sep 4 2014, 11:14am

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