pozzle is a minimalistic puzzle game that changes the way you think. 60 mind-bending levels will bring your brain to the limit. Plan your way wisely or travel for eternity.
I'm proud to announce that I've finally finished my first indie game. The idea for pozzle is about 6 months old. I started developing my own game engine and got a working prototype together in about 1 month. I then quit because my engine was extremely bad and inflexible.
This summer, I decided to take up the project again. I rewrote the entire game from scratch but used a really cool game engine this time: Crafty. Crafty's entity-component-architecture makes developing real fun because it's so easy and clean.
The game now has 6 stages and 60 levels. It also comes with a map editor that I made with crafty as well. All-in-all (including prototyping) I'd say that this game took me about 3 months to come up with and complete.
One of the hardest parts was making the soundtrack. I went through several iterations before I decided to just keep things simple and then basically completed the soundtrack in 1 hour. Simple, atmospheric pads worked best for me to give the game some atmosphere without getting annoying or boring after a few loops.
It's available for PC, Mac and 64-bit-Linux and you can check it out at Pozzlegame.com!
Today I managed to squeeze in some time between work for my Uni project to finally get all levels done for pozzle. There are now 60 levels with a hopefully...
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