pozzle is a minimalistic puzzle game that changes the way you think. 60 mind-bending levels will bring your brain to the limit. Plan your way wisely or travel for eternity.

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2 comments by Mackser on Oct 4th, 2013

I'm proud to announce that I've finally finished my first indie game. The idea for pozzle is about 6 months old. I started developing my own game engine and got a working prototype together in about 1 month. I then quit because my engine was extremely bad and inflexible.

This summer, I decided to take up the project again. I rewrote the entire game from scratch but used a really cool game engine this time: Crafty. Crafty's entity-component-architecture makes developing real fun because it's so easy and clean.

Launch trailer:


The game now has 6 stages and 60 levels. It also comes with a map editor that I made with crafty as well. All-in-all (including prototyping) I'd say that this game took me about 3 months to come up with and complete.

One of the hardest parts was making the soundtrack. I went through several iterations before I decided to just keep things simple and then basically completed the soundtrack in 1 hour. Simple, atmospheric pads worked best for me to give the game some atmosphere without getting annoying or boring after a few loops.

It's available for PC, Mac and 64-bit-Linux and you can check it out at Pozzlegame.com!

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pozzle
Platforms
Windows, Mac, Linux
Developed By
Mackser
Engine
Custom Built
Contact
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Official Page
Pozzlegame.com
Release Date
Released Oct 3, 2013
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Style
Genre
Puzzle Compilation
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @mackseraner

My first attempt at using my Intuos drawing tablet. T.co

Dec 25 2014, 6:58pm

Great #gamedev stream by @L33TRich: T.co

Dec 23 2014, 9:13am

@StevenTsooo Glad to hear, thanks! :)

Dec 22 2014, 6:08pm

RT @JasonP_: get those blobs. #screenshotsaturday T.co

Dec 20 2014, 8:46pm

@JasonP_ awesome art style! :)

Dec 20 2014, 8:46pm

RT @idiot: T.co

Dec 15 2014, 10:05am

@_ajduke Thanks Abhijeet! Let me know what you think! :)

Dec 14 2014, 11:09am

@TrampolineTales Thanks! I really plan to make Thought Plan use space better. Hope to have something about that soon. :)

Dec 13 2014, 7:19am

@TrampolineTales Hey, thanks a lot for the shout-out, Dan! :) Let me know if I can do anything for you! :)

Dec 12 2014, 2:12pm

To accompany my (nested) object validator for #nodejs 'valee', I just published the (nested) object sanitizer sanee: T.co

Dec 11 2014, 10:04am

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