Finishing some coding tasks and jumping back into character writing and modeling. Say Hello to Miss Sinclair!
You are an agent of Death
Who must take one life from a cast of influential and ambitious
characters in a industrial-revolution, conflict-torn country.
What unintended consequences could your meddling have?
Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!
Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?
Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?
Cast of ambitious and influential characters
What if they die? More importantly... what if they live?
Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?
Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?
Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?
FREE with NO DRM! Optional paid version with Bonus Materials for supporters!
That's right, the game is free with no DRM! And due to very encouraging feedback we'll also open a pay option with some extras as a Thank You!
What is the state of the game?
The game is now in fully playable, feature-complete Beta! We are now making final design decisions, replacing and polishing placeholder art, as well as editing all writing + story.
What Platforms is it for?
Currently, only a PC release is planned. Will there be more? If it takes off :)
Will it be free?
Yup, the game is free with no DRM! And due to very encouraging feedback we'll also open a pay option with some extras as a Thank You!
Who is developing this game?
Me, with the help of two talented composers, three graphic artists, and a writer, but I am still looking for extra helping hands. So let me know if you'd like to jump onboard and become a part of the team!
When will it be released?
If all goes according to the plan, August 15!
Jakub ("Koobazaur") - Lead Designer and Programmer
J. Flynn - Graphic Artist
Noah "HeartGear" Page - Graphic Artist
Felix Davin - SFX Contributor
Faetal - Music Contributor
Balancewheel - Writing Contributor
Christian Porter - Writing Contributor
I am a travelling Cinematographer, Game Programmer and Web Developer currently living in Los Angeles. Aside from hobby game programming since me tweens, I have worked for two years at a small indie studio that published two titles for PCs and consoles. I also have a Masters in Comparative Ethnic Conflict which, as you can see, inspired much of the setting for the game. If you're still curious you can find more details about me here!
Wow, it's hard to believe Postmortem came a little over 2 years now! While it's been featured in countless sales and bundles (Where most of its sales happened), it's time to finally slash the cost down! So if you haven't picked it up yet, now wouldn't be a bad time :)
While it's hardly a pinnacle of indie success and rather an experimental niche little game, I'm nonetheless quite proud of the little accomplishment. Thank You all who supported me through the development and after release! Thanks to your encouragement (and moneys) I've been hard at work on our next game Karaski: What Goes Up..., a big spiritual successor to Postmortem with a vastly expanded gameplay and story :) Check it out too, it's not far off from release now!
This week of gamedev brought the concept of illegal behaviors and suspicion into my game, as well as some graphical tweaks and models!
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