Postal² is a 2003 computer game by Running With Scissors (RWS). It is a sequel to the 1997 game Postal. Both are intentionally highly controversial due to high levels of violence and stereotyping. Unlike its predecessor, Postal² is a first-person shooter based on the Unreal Graphics Engine. The player takes on the role of 'The Postal Dude' (all evidence given in-game indicates that the character's full legal name actually is "The Postal Dude, Jr.": his father's tombstone reads "T. Dude Sr."; characters constantly call him "Mr. The Dude" and a package for him is addressed to "Postal Dude"), a tall thin man with a goatee, sunglasses, a blue alien t-shirt, and a long black leather coat. The Postal Dude also wears a Happy Smiley pin on his right lapel and a cross pin on his left one. 'The Postal Dude' lives in a trailer park with his nagging wife (only identified in the credits as 'Postal Dude's Bitch')...

Report article Eternal Damnation
5.0

Eternal Damnation is a mod that dares to ask the question: Do spilled intestines and a creepy atmosphere make up for shoddy gameplay and a totally lacking narrative? Answer: F*** no!

Posted by JoeX111 on Nov 18th, 2006 digg this super bookmark
Review


After stumbling into the park, loaded from top to bottom with all manner of death-dealing household instruments, I realized that my only avenue of escape was cut off. The undead legions had shifted up Street Avenue, moving steadily in my direction. Behind me, more wandering zombies were still on my tail, desperate to feast. My back to a wall, with nowhere to turn, I did the only thing I could to stay alive.

Ouch.

Ouch.



I leapt into the fountain.

Eternal Damnation is a mod that dares to ask the question: Do spilled intestines and great sense of atmosphere make up for some truly shoddy gameplay elements and a lack of cohesive narrative?

The short answer? F*** no!

Whether or not you will actually enjoy Eternal Damnation depends on if you really, really love zombie games and if you absolutely loved playing Postal 2. If you can give me a “Hell yeah!” to both of those, then by all means, discount the rest of this review and go download a copy of the mod right now. Otherwise, I ask you: How often do you need to hear the F-word in a game before it grows old?

But, I’m getting ahead of myself here. Eternal Damnation places you in the role of a borderline sociopath, much like the titular Postal Dude, who has been shipped off to a mental asylum for brutally murdering the would-be rapist of his girlfriend. The sociopath, who we will refer to as “Lance” since I couldn’t be bothered to remember his name, is starting to lose his grip on reality. He rolls around on the floor in his straight jacket, mumbling the F-word under his breath, plagued by disturbing visions of decaying human flesh and mutilation.

The sounds of a commotion wake Lance from his nightmares. A psychotic inmate is on the loose, murdering hospital staff and security as he goes. The staff accuses Lance, but surely he couldn’t have done it. Is he having an out of body experience? Has the world fractured his psyche so badly that reality and delusion are beginning to blur into a living, breathing nightmare? How ‘bout this: who f***ing cares? Lance isn’t concerned with these questions. He is concerned with killing everyone and everything that gets between him and his gothic witch girlfriend.

Hug me.

Hug me.



Thus begins Lance’s maniacal rampage through the city, murdering cops, well-armed innocent bystanders, zombies, skeleton angels of death and many other things that bleed in the night. Though initially billed as a free-roaming zombie frag fest, Eternal Damnation actually plays out more like the Apocalypse Weekend expansion pack than it does the original Postal 2. Instead of giving you a wide open environment and tasking you with completing various goals in order to survive while avoiding the hordes of the undead, players get to move through a series of woefully linear levels, battling enemies that are dumber than those featured in the original Wolfenstein 3D.

Now, there is nothing wrong with zombies being stupid. I mean, they are the walking dead: we don’t expect them to do calculus. However, the zombies don’t even show up until almost an hour and a half into the game, meaning that the armed policemen and citizens, all of whom seem to be packing heat, have no excuse for rounding corners and endlessly charging until you shoot them down. Occasionally, you can knock the gun out of their hands, causing them to turn and flee or drop to their knees to pray, but these moments are few and far between.

Line of the Dead.

Line of the Dead.



But at least there are zombies. This is a zombie mod, right? We don’t care if the policemen are stupid; we want to fight some f***ing zombies! F*** yeah! Nothing says cool like facing off against thousands upon thousands of constantly respawning zombies, crawling out of every corner to do battle with you and the rest of humanity. Provided, of course, that you aren’t hiding behind something.

Those of you who worry about the rise of the dearly departed---fear not! For our foes are foolish and easily tricked by common, everyday items like tables, railings, velvet ropes, slightly raised platforms and other barricades of any shape and size. See, while the zombies might spawn endlessly and race towards you like a bat out of hell, they have no concept of barriers. If you place even something as mundane as a chair between you and your enemy, they can’t reach you. Instead, they choose to stand there, breathing heavily, glaring at you for breaking the “zombies are cool and edgy, fighting them r0x0rz” rule.

Seriously, the best tactic you have in this game is to run into an area filled with zombies, circle around until they are all chasing you like Chihuahuas after a mailman and dive into a fountain. Or behind a fence. Or some other patented anti-zombie defensive tool that will keep them all at bay until you shoot them down. This can often take some time, though, because many of the zombies have more health than Count Dracula in the Bloodmobile. Seriously, I have stood in my little defensive position before and emptied round after round of shotgun shells into a zombie, blowing off every limb, forcing it to twitch around on the ground as a torso with nubs, and it is still alive.

Safety fountain.

Safety fountain.



Why is this a problem? Why not just say “f*** it” like the main character does every thirty seconds and haul ass towards the exit? Because many of the objectives in Eternal Damnation involve entering a level, then having to kill X amount of enemies before you can leave. Because, you know, it makes perfect sense to walk into a museum, then have to kill 100 undying zombies before a door will unlock somewhere and allow you to travel downstairs and do battle with the totally arbitrary boss, who looks confused as to how he even got there. Thank goodness the museum has exhibits guarded behind invincible velvet ropes, making the task even more mind numbing than before.

Hmmm, what else is there in the game? Ah, yes, the weapons. Almost forgot about those. One of the main selling points of this mod is a complete array of new weapons for you to do battle with, including all manner of common household items that take on a distinct new meaning when used against the undead. Baseball bats, hedge clippers, hairspray can flamethrowers, butcher knives, axes, hammers, the list goes on and on. Each weapon is well detailed, sounds awesome and utterly and completely worthless.

Think about it. In Postal 2, you were given a wide assortment of wacky weapons because you could have fun disemboweling and mutilating random passersby that couldn’t fight back. It was sick and twisted, but it could also be a lot of fun. In Eternal Damnation, about 90 percent of the population has a gun. The minute you start trying to punch holes in someone with an electric drill, they are going to start shooting you in the face, which does far more damage. Even worse, most people I guess recognize you as being an escaped mental patient and will start shooting you on sight, long before you alert them with your hedge clippers. So, what’s the point in having all of these melee weapons? Do we really need two different kinds of baseball bats? Let’s not even mention how worthless these things are against 20 zombies surrounding you, hacking away at your baby pink flesh with their clawed hands.

Pop goes the weasel.

Pop goes the weasel.



As a reviewer on a site that covers mostly independently made games, we catch a huge amount of flack from our readers for criticizing a game harshly. “It wasn’t made by a big company, so you can’t critique it as such,” our detractors say, to which I agree. A mod, no matter how polished, should not be compared to a retail product. I can overlook some glaring bugs, graphical anomalies, lackluster voice acting and some bad transitions in a mod that offers a huge amount of new content and lasts as long as a full retail game. I really can. However, it also needs to be fun and it needs to perform decently.

Eternal Damnation fails at this. What good is a full-length game which plays like something that was released before the original Half-Life? The mechanics used to prolong the gameplay in this title are beyond old; they are dead and lifeless, much like the corpses that wander freely through the levels before getting stuck behind walls. Zombies equal lots of lag; ducking and strafing does nothing but waste your time while bullets endlessly hit you with pin-point accuracy. Mission objectives also have little relevance or point, when you are even given one at all. In one level, I was told to find a grenade launcher so I could clear away a stack of boxes that was blocking the exit. Yet, once I found it and returned, ready to blow away some f***ing crates, they had already been moved out of the way for me. And where was the nice individual that did this for me, so I could thank him?

Die, city.

Die, city.



There are moments when Eternal Damnation works. As you are escaping the asylum, disturbing visuals and true jump-out scare tactics build a great sense of dread. Leaping from rooftop to rooftop to avoid the rampaging mobs is intense. Blasting your first enemy in the chest and seeing them literally explode with gibs is a scream. Being chased down a city street, feeling my dual pistols glow white hot in my hands before clicking empty at the most crucial of moments---these points shine beyond any and everything else.

Then it starts to suck again.

Many of the problems inherent in this mod stem not from the designers themselves, but from the game that is being modded. As I said at the beginning of the review, your impressions of Eternal Damnation are entirely dependant on whether or not you love Postal 2. If the broken shooter mechanics and unexciting combat encounters that filled that game struck you as a joy to play, then you should be able to overlook the flaws here and find something truly worth your time. But, if Postal 2’s gameplay, minus the freedom to approach the world at your own pace, sounds like an awful way to spend your weekend, by all means give this mod a pass and “Return to Sanity” like the main menu advises.

User Posted Image

    (+) Great sense of atmosphere.
    (+) Huge amount of new content.
    (+) Lots of weapons, even if many of them are pointless.

User Posted Image

    (-) Buggy and in need of a patch.
    (-) More f***ing cussing than a Martin Scorsese flick. F***!
    (-) Uninspired, derivative gameplay that begs to be something more.
    (-) Won't appeal to anyone but the most hardcore Postal 2 fans.
    (-) Zombies are dumber than Jim Carry with a mac truck parked on his head.
Comments
ArChNeMiSiS
ArChNeMiSiS Nov 20 2006, 3:57am says:

Another great review Joe. Good read :thumbup:

+1 vote     reply to comment
Whitecrusader
Whitecrusader Oct 26 2009, 10:09pm replied:

u can kill zombies with any weapon as long as u explode der heads shoot them off n shoot dem wile da r rollin round on da floor till day blow up its da only way 2 kill dem wif anyfing other den da shotguns...enjoy da game lol

+1 vote     reply to comment
Baza
Baza Nov 20 2006, 5:11am says:

Joe brings us yet another installment of literature that provokes more then a good laugh. I was in tears.

+1 vote     reply to comment
Dannigirl
Dannigirl Nov 19 2006, 9:57pm says:

Hey, Joe. Nice review as always. I know that in the review you hint at the possibility of making some people unhappy with your view on the mod; however, I hope that they remember you're really not trying to dash the hopes and dreams of the creators--you're just honestly sharing your thoughts and opinions on the game.

+1 vote     reply to comment
INtense!
INtense! Nov 19 2006, 10:44pm says:

I had a real laugh reading this review. Mod looks pretty damn nice IMHO. Love the PROs/CONs haha!

+1 vote     reply to comment
C_Skoth
C_Skoth Nov 20 2006, 12:29am says:

Ha ha ha, my time is MUCH better spent reading this review than trying to install and play this mod. I'm sorry you had to take the bullet for me, though. I suppose, that's just a risk you have to take as a writer, huh?

+1 vote     reply to comment
methy
methy Nov 20 2006, 1:24am says:

Very funny stuff. A definite worthwhile read! XD

+2 votes     reply to comment
pvt.Johnson
pvt.Johnson Nov 20 2006, 8:54am says:

if i had postal2 i would so have this........

+2 votes     reply to comment
Toploader
Toploader Nov 20 2006, 12:25pm says:

I have no beef with this review other then I thought the soundtrack was worth a mention: P

+1 vote     reply to comment
migb
migb Nov 20 2006, 1:04pm says:

Nice to have an honest review that tell you what not to play.
But please make a second review if the team ever manage to kill the horde of bugs.

+2 votes     reply to comment
Chunky
Chunky Nov 20 2006, 2:49pm says:

Favorite review so far.

0 votes     reply to comment
usernamee
usernamee Nov 20 2006, 3:10pm says:

Too many attempts to be funny.

+1 vote     reply to comment
biohazardous_snark
biohazardous_snark Nov 20 2006, 3:30pm says:

I approve of this review.

+1 vote     reply to comment
Tim_Wambolt
Tim_Wambolt Nov 20 2006, 5:23pm says:

Awww man, I was hoping people would think and decide for themselves. :( JoeX111 and biohazardous_snark are telling everybody that Eternal Damnation is pure garbage and to avoid it at all costs, and it seems like most people want to listen to them without ever giving this game a try, even though neither of them have played all the way through or have seen all the features. The fact of the matter is a lot of people have done so many cool things for this game and as a modder I'm really impressed, and I was hoping that some people might take into consideration that this mod was done for free by fans for fans before they decided to give this a try or not. Yeah I'm sure JoeX111's zombie game is going to be so much better then ours and maybe he can get biohazardous_snark to draw a couple cuts on 10 already existing skins and claim to be equal, but the fact is it would have been more professional to acknowledge all the time, hard work and cool features these guys have put in and maybe reccomended things to be changed for the patch. All the negative things that have been mentioned are quick easy fixes for us. I think it would be better to mention and lets us fix those things rather then discard all the hard work my guys have done for you all. We did this whole thing for free, of course we'd be more then happy to fix anything reccomended. The things JoeX111 and biohazardous_snark are saying about us makes us not want to do anything free anymore. I personally appreciate constructive criticism but it makes me sad to see all the hard work, stress and lost time my team mates wasted because two people are telling everyone not to play this. All the special coding people said could never be done on this engine, all the cool detailed levels, all the awsome new brutal weapons, the new advanced blood and gore, the plot twists, the comedy, the cool new animations, characters and creatures, all the replayability in the freeroam and the awsome new multiplayer with never before seen features, brilliant soundtrack ect, ect. There is so much in this mod that impressed me, and even if nobody else plays this because two people think want to be hurtfull and disrespect us, I just want to say thank you to all the modders who dedicated thier time and creativity to this project, I'm really proud and impressed by you guys. I hope none of my team takes it to heart about the mean things these two are saying, and I don't blame you if you don't want to mod anymore, but I think you guys did a really excellent job and I had such a fun time working with you all, if my opinion means anything to you guys just know that I think you all are so talented and dedicated and I feel so lucky to have worked with you guys, I thank you all. Of course we're all much better now because of this but for what it's worth I want you guys to know I'll defend you to hell and back since it's apparent nobody else is going to. I honestly believe it was a really cool game considering it was a first attempt for all of us and we did it in our spare time for our true fans just for fun. You guys are fucking awsome and I respect and admire all who contributed! Thanks again guys! Now all lets get in on some multiplayer fun!

+1 vote     reply to comment
MentalMan
MentalMan Nov 20 2006, 5:47pm says:

Thanks for your words, and i have to fully agree with the stuff you said.
There is nothing more to contribute to this.

I also had much fun on this project, also hell of much respect for all you guys and girls in the team.
From you people i learned stuff i wouldnt have learned somewhere else, it was a really great experience working with you all.
Its a pity that the review guy only picks out the little bad things, which are, like tim said easy to fix.
Also he is way to mean, since it sounds like he is a modder himself, he should know how hard this can be.
Exspecialy if you do this all for free, on your free time, for FREE.
There are so many professional things in the mod, and you just did not mentioned it.
But why repeat all this, tim already stated this.
Its not a good review at all.

So yea people, its always good to try something out yourself.
Not just because two people say its shit, it doesnt mean you wont like it either, everyone has his own opinion.

At all the res people, thanks for the great time, i really looking forward for more in the future.
And, tim, for sure this wont stop me from modding ;)

Lets have some buttsecks tim!

+1 vote     reply to comment
San-J
San-J Nov 20 2006, 5:55pm says:

Funny review, but I think perhaps a bit overly harsh; I'm totally against giving out all good reviews for mods simply because they are mods, but this one isn't quite as bad as you make it look. I actually thought that the terrible AI, for instance, was funny.

+1 vote     reply to comment
JoeX111
JoeX111 Nov 20 2006, 5:59pm says:
My wrote:As a reviewer on a site that covers mostly independently made games, we catch a huge amount of flack from our readers for criticizing a game harshly. “It wasn’t made by a big company, so you can’t critique it as such,” our detractors say, to which I agree. A mod, no matter how polished, should not be compared to a retail product. I can overlook some glaring bugs, graphical anomalies, lackluster voice acting and some bad transitions in a mod that offers a huge amount of new content and lasts as long as a full retail game. I really can. However, it also needs to be fun and it needs to perform decently.

All the hard work in the world doesn't change the fact that it isn't very fun to play. If you didn't want people to respond to it honestly, then you shouldn't have released it to the public.

As I said, if you can overlook the flaws of Postal 2, then there is no reason not to play this mod. I'm sure, once a patch or two is released, this'll be a much better product. But I also can't swallow developer promises of what "might be" and have to focus on what is actually there.

I'll gladly write a follow-up article on it after you patch it up, if you wish. And thank you for not flaming me outright, like people have done in the past.

+1 vote     reply to comment
Toploader
Toploader Nov 20 2006, 6:15pm says:

We all cut our teeth on this game remember. When most of us started on ED we had very few skills, but by the end of it we had progressed ten fold. I have no problem with the review itself, if he didn't enjoy it he didn't enjoy it, fair enough. He obviously does not like postal 2 so that is not a good start.

While I do think that while his criticisms are valid, there was a lot more good that could be said of this fan based mod too.

I guess the mod team he works with on his zombie mod are all very talented and he's used to better quality of work and more experienced people to work with, and that's cool. I look forward to playing it. But I'd still recommend you guys check it out, it's more accomplished then many single and multiplayer mods out there for bigger games.

+1 vote     reply to comment
Sallycin
Sallycin Nov 20 2006, 6:30pm says:

Congrats on the release, unfortunately I don't have a copy of Postal 2 :(

+1 vote     reply to comment
MentalMan
MentalMan Nov 20 2006, 6:37pm says:

Did you even played past the museum map?
Also you cheatet, whats that for a way review a mod?

+1 vote     reply to comment
wolve
wolve Nov 20 2006, 6:47pm says:

postal2 has its own dark twisted sence of humor,much like my own. I enjoy making new things things for it even though the engine is now poorly outdated,looking at what the team has been able to do with such a poor game engine is impressive.

gameplay is not the best but compared to what the game was built on,personally i don't think it could get any better than that.

this mod stays true to the nature of its parent,if you can't stand postal2 then there is really no point getting this mod,if like me you love it then this mod is a must for all die hard fans.

not a half bad review,but personally if you don't like a game you shouldn't review a mod for it :/

+1 vote     reply to comment
Toploader
Toploader Nov 20 2006, 6:48pm says:

I'm sure he played the whole game without cheats and till the end. Anyone who does not has NO right to review a game.

+1 vote     reply to comment
MentalMan
MentalMan Nov 20 2006, 7:08pm says:

Fucking (Joe, you dont like this word, dont you? ;) ) True!

+1 vote     reply to comment
oompalicius
oompalicius Nov 20 2006, 7:12pm says:

i have a question...how many non big fans of postal 2 give 2 shits about this mod?

im all for unbiased reviews, but it really just doesnt seem to serve a purpose in this case..who the hell is the intended audience?

+1 vote     reply to comment
MentalMan
MentalMan Nov 20 2006, 7:21pm says:

Fans of postal, fans of zombies, fans of violant games and so on.
Actually the audience is quiet big i think.

But you also could ask that question to many other mods around.
Like to the mod of joe, who the hell is the intended audience?
There are countless zombie mods in the work for Half life 2, also much mods who look just plain better, for example Resident Evil Twilight.
Also the game modes of his mod are nothing new/special.
So yea, who the hell is the intended audience? ;)

+1 vote     reply to comment
Toploader
Toploader Nov 20 2006, 7:27pm says:

As hard as this is to believe I think we lost count at around 10.000 dl's of Ed in the first week. Hell I didn't think that many would have p2 installed! I guess there are many zombie fans out there who got p2 just to try this out, dunno :O

+1 vote     reply to comment
Doc_Gonzo
Doc_Gonzo Nov 20 2006, 8:24pm says:

I'd like to add my own petty-ass counter-review here.

Eternal Damnation is a great concept mod, as long as you haven't been suckling on id Software's engorged teat for the last 4 years, jerking off to the high definition graphics you get for the whole two days it takes you to beat the game.

Are the graphics amazing? No. Are all of the weapons equally useful? No. Is the story complex and compelling? No. Are the action and atmosphere dead on? You can bet your hairy asscrack it is.

I started out playing this mod as I would Postal 2: exploring every area to the Nth degree, searching for hidden ammo and health, but finding very little. After the zombies came out to search for fresh brains to feast on, I had a psilocyn-induced epiphany: this is _not_ Postal 2. People are not acting out their everyday lives, THE DEAD ARE WALKING THE F*CKING EARTH! Taking this into consideration, it makes perfect sense that bumping into someone would make them snap, especially if they just had to microwave their grandmother's head that morning to stop her from scratching at your jugular.

After this shroomy vision came to me, I started to drop my preconceived notions about how a Postal 2 based game should play, and adopted my usual frag-fest mannerisms that have been working since Doom was cutting edge: reload when no enemy is in sight, be wary of ambushes from grabbing new weapons and armor, and above all else, exploit the AI's weaknesses.

Once I stopped tripping quite so hard and could concentrate on the game, I had a friggin' blast. For three years now I've been searching for an over-the-top zombie fragfest that made me feel as if I didn't run and fight to exhaustion, I would end up being picked apart piece by piece.

Are the zombies intelligent in this mod? F*ck no! That's the whole point! I can't say that I've ever been killed and brought back to life, but I'm going to go ahead and assume that your gray matter would have rotted enough to leave you with the intelligence of a plate of chicken. And I don't think a plate of chicken could comprehend how to scale a wall or use a ladder.

While I loved the atmosphere and action that made me want to watch Sean of the Dead, there were a few points that knocked this mod down a peg:

1. Ammunition - some weapons seemed to only have the ammo that came with the gun, or one or two refills later on in the game. In particular, I'm talking about the drill, the Stynx flamethrower, the Original Shotgun (a beautiful 3D rendering of a certain early FPS' shotgun, I might add) and the chainsaw, until of course that battle when *spoiler censored*. The previously mentioned weapons were all so much damn fun, until you start having to briefly tap fire to conserve your drill's battery.

2. Melee weapons - snipping off a zombie's leg with hedgeclippers and watching him/her/it slowly hop towards you is hilarious (it's even funnier when your pissing on him), but the game could have done without the scythe, wooden baseball bat, pitchfork, and the hammer. I have ZERO experience with writing code for games, but it was rather clear that these weapons were simply reskinned weapons found earlier in the game.

3. Glocks - the dual glocks were great, and the alt-fire mode made me feel like Chow Yun Fat (or however the hell you spell his name), but where was the power? Physics would state that anything made of flesh getting pounded by that many bullets that fast would get ripped to shreds, or at least slowed down a little from the impact alone.

4. Rock Solid Undead - just a slight inconsistency: why does a zombie's lifeless (or maybe unlifeless?) body fly 10 feet sideways from being hit by a baseball bat, but an animated corpse grunts, then continues trying to eat your brains?

5. Does John have Tourette's? - I know if I were shot in the face, I'd probably yell "Fuck!" too. But not every time.

Aside from those few things, this is a pretty damn good mod. I thoroughly enjoyed running down barren city streets, blasting zombie craniums to pieces with a freakishly loud and powerful shotgun, then battering and dismembering the remaining few, then leaving them to drag their bloody stumps after me, only to find a stick of dynamite laying in their path.

If you were hoping for a visually brilliant environment, well-rounded characters, and a storyline that Stephen "Lampmonster" King would need a redwood forest's worth of paper to write out, then go shell out 50 bucks and play Tom Clancy's Splinter Cell or Quake 4. If you're anything like me, you just want to safely act out your deeply-repressed psychopathic tendencies, and still have 50 bucks to buy pot, then download Eternal Damnation. I guarantee you'll chuckle the first time you see a zombie's head pop cleanly off, and then watch him stumble blindly away from you, searching in vain.

+1 vote     reply to comment
wolve
wolve Nov 20 2006, 7:45pm says:

well i did say when this evetually comes out will they be enough servers as there will be thousands out,guess i was right.

guess that proves that this mod is good,allso if it wasn't then why has two of the team members been selected to go on to make postal 3,and the rest are been scooted?

+1 vote     reply to comment
vash_5
vash_5 Nov 20 2006, 8:25pm says:

ok first things first this engine isnt the best of all game engines to work with with AI, and what they did with the AI is Great!, and dont bitch because you can stand behind somthing and the zombies just stand there because they dont they still try and charge you, which i would think a real zombie might just do! and like Jon M said you have to play through the entire game to see all the real features, as a mod to the original postal 2 stp i'd say this is a ton better than the actual game! so dont bitch or go make your own P2 zombie mod and we'll see how far you get!

+1 vote     reply to comment
vash_5
vash_5 Nov 20 2006, 8:33pm says:

Doc gonzo you rock :P

+1 vote     reply to comment
wolve
wolve Nov 20 2006, 9:00pm says:

now thats what i call a review!

+1 vote     reply to comment
Toploader
Toploader Nov 20 2006, 9:11pm says:

Thanks for all the comments everyone. Of course, we were aware of EDs shortcomings in many places. the whole design process was an interesting one (it was 100% improvised, for a start) and many people took the roll of leading the mod over it's 2.5 year production time (this would explain why sometimes ED seems to have an identity crises).

As I say, rip it apart for it’s faults all you like, that’s fair enough, but I hope you guys also focus on the parts of the mod that worked cause in places it’s really a very professional game (when you take into account the older game we worked with).

And hey, any kudos for actually finishing and releasing a zombie mod here? :P

There may well be a patch, many of what was slated in this review can be fixed, be just simply run out of time for testing and making ED, the main problem was me made it too long I guess, so had to kinda skip past some flaws.

As I said before, don't be too hard on Joe, I guess he just is sitting on a mind-blowing mod for hl2 so maybe he's used to a higher standard within his team, will be very interesting to see.

+1 vote     reply to comment
Sallycin
Sallycin Nov 20 2006, 9:56pm says:

While I agree that this review was a bit harsh I don't think you should be so obssesed with how good your mod us

+1 vote     reply to comment
JoeX111
JoeX111 Nov 20 2006, 11:41pm says:

Oh for the love of cake almighty.

If you actually took the time to look at that zombie mod I supposedly run, you'd see that I'm listed as a "Voice Actor" on it. More specifically, I did some rewrites to the radio dialog used in it as a favor to another staff member. My voice isn't actually in it at all. I don't run it, I don't know much about it and my involvement is absolutely minimal at best. I don't even know what the bloody thing looks like.

I rather resent all of the accusations that I had it in for this mod and have no business reviewing it if I'm not a huge Postal fan. If you'll look at Eternal Damnation's feature listing, you'll notice that the only other written article about it on the site is an interview I conducted with the team over a year ago when I first started writing on this site. No one else on staff really cares about it that I'm aware of, but I wanted to promote it then and I snatched at the opportunity to review it when I heard it got released. I've been following this mod for quite a long time and have been anticipating it greatly, but I'm also not going to let that hype create an unfair bias towards what I perceive to be a lackluster final product.

But, why even bother defending myself? If you think I cheated, didn't finish it, hate everything Postal and refuse to enjoy any zombie mods that aren't specifically made by my own two hands, then alright. I still stand by what I wrote. If you stand by your mod, that's awesome, I totally respect that, but don't try to discredit me just to further your own agenda.

+1 vote     reply to comment
Wraiyth
Wraiyth Nov 21 2006, 3:36am says:

Always love a bit of controversy.

+1 vote     reply to comment
Jstanf35
Jstanf35 Nov 21 2006, 5:37am says:

It wasn't a bad review, and I think Joe's right on the 'You'll like this if you're a Postal 2 fan' since I enjoyed it even if the combat was a bit repetitive. The only unfair point in the review is that you said Zombies have loads of health - If you destroy the head than the zombie stops moving. It's not good enough to shoot the Zombie's head off, you have to run to it's dismembered head and either shoot it again or stomp it into several dozen pieces. I thought that was a pretty cool and original mechanic, slightly marred by the nature of hitboxes and whatnot (in other words, it looks like you have a clean shot but you hit a nearby corpse instead - but that's not the developer's fault)

Also, I felt there were a few too many melee weapons (at least I didn't see much point in having a Wooden and a Metal baseball bat) The filesize was also a bit big, but the mod was very long so I didn't feel like my download was wasted (plus the moddb mirror was really fast and it only took me an hour and a bit to download)

+1 vote     reply to comment
Fhqwhgads
Fhqwhgads Nov 21 2006, 11:06am says:

Linear Postal sucks. That's why the expansion sucked. Free roam is the best way for this game.

Also I agree completely with Joe about the huge number of melee weapons that do the same thing and are worthless. All you need is the bat. Knock his head off and he's dead. It does no good to use sharp weapons at all in ED. It doesn't kill zombies unless you want to look at the floor and try to destroy the head while the zombies rip you apart. Not fun. As for the non-zombies, they have guns with pinpoint accuracy. The melee weapons are useless in this situation as well.

Only 3 weapons are truly necessary: the bat vs zombies, the one handed pistol with the laser sight for living people (blows off the head in one shot), or the sawed off shotgun which just plain owns everything.

Slightly disappointed with this mod overall. I don't feel like replaying it at all.

+1 vote     reply to comment
!POISEN-SNAKE!
!POISEN-SNAKE! Nov 21 2006, 2:53pm says:

wasabi! im really need help in this mod! im at the subway station and i have no clue what to do!!!i look everywhere and find nowhere else to go but the ladies bathroom, and every time i enter , it crashes me to my desktop..so plz help and if u do..UR A GOOD PERSON!!!! :THUMBUP:

+1 vote     reply to comment
Hunt77
Hunt77 Nov 22 2006, 4:47am says:

mmmmm zombies, some games they are fun as hell, some games they scare the crap out of me(Quake4). This looks fun, wish I had postal2 hehe

+1 vote     reply to comment
PartyBoy
PartyBoy Nov 23 2006, 10:38am says:

Look guys, I am the leader of the zombie mod Joe is on.
It is called Over-Run.
All Joe done on the mod was write the radio script.
He never saw anything ingame besides the media on our site.
He never posted on our forums so what he knew was minimal at least.
Honestly, all he done was write our radio script. So don't start saying that he done all this stuff because he is on this mod.
Hell, my mod might be worse than this I dunno?
I was really looking forward to ED, and I downloaded it the day it came out, but the download broke and I have yet to redownload. So leave Joe along everyone please.

+1 vote     reply to comment
Pluto999
Pluto999 Nov 27 2006, 8:37am says:

I'm disappointed with the review - such article is not suitable for modders' site as it based only on JoeX111's impression as a casual gamer.

>>> if you absolutely loved playing Postal 2

You have missed the point - this game is trying NOT to be Postal 2, just as Red Orchestra was different from UT2004. If you need Postal 2 clone you can take Postal 2 Shtopor Burn.

>>> Eternal Damnation actually plays out more like the Apocalypse Weekend expansion pack

Sure it is - look inside and you will see AW guts. But how different it is from AW in look and gameplay.

>>> This is a zombie mod

I think that the developers were trying to make something more ambitious than one more zombie mod.

>>> One of the main selling points of this mod is a complete array of new weapons

Personally I was more impressed with level design, new models and enhanced multiplayer which you even don't mention. As for a heap of weapons we have seen it already in Kamek's AW7.

>>> A mod, no matter how polished, should not be compared to a retail product.

First it should be compared with original Postal 2/Postal 2 AW and other Postal 2 mods such as Shtopor Burn to see how many new features were added to it. Just a look through the list of installed files shows it. Then you should probably compare it with UT-based mods in general. And at last it can be compared with modern games of horror/action genre - does it have a potential to compete with them (I don't consider it to be a finished project).

>>>>>> it also needs to be fun

Sorry there is no Dude here anymore.

>>> it needs to perform decently

For now I see this product as a working beta version with great potential and final version can be as different as Halo '99 and Halo release.

+1 vote     reply to comment
Toploader
Toploader Dec 25 2006, 4:45pm says:

thanks for noticing the finer points of the game as well as the weaker. It's reports like this that inspire people to keep working. ED has many problems, i'll never deny that, but there are also many parts of it that I know for sure i'd have been impressed with if I had played it from fresh.

Joe had some good points for the faults, all of them, but it's painfully obvious he did not play past the museum and for that he discredited himself. (the museum is not even half way into the game). And yes Joe, you commented more then once in the review that you are not a fan of Postal 2, even going as far to say that ED being bad was not our fault because of the game we were working from. I'm not saying you should have to be a die hard fan of it to review a mod for it, but it would help if you at least though it was ok. like it or not, there are many people that did enjoy p2. If not, then you should have left it un reviewed. I just hope you are alittle more unbiased to other mods that come out in the future, because right now you are not fit to review this kind of mod and it's no wonder you have been flamed in the past for it.

BTW, I fully agree there is far to much cussing in ED, that was subject to much team internal fighting and I'd also like to see much of it removed in the patch. The performance problems are my fault, the pc I was testing it on was really high powered and should have tested it on lower end computers too, as we will now.

Anyway, other then this ED got a very good response, and a patch is in the works. Thanks everyone! Drop by the website to offer bug reports and suggestions.

+1 vote     reply to comment
FreeDude
FreeDude Jan 15 2007, 8:25am says:

this review....SUCKS!!
i hereby, turn on Eternal Damnation! and watch the pawns get torn in pieces while slitting my throat in a funny way!
this review....SUCKS!!

+1 vote     reply to comment
FreeDude
FreeDude Jan 15 2007, 8:33am says:

if you dont like black humor, sick humor, people dying, zombies, cool graphics, cool weapons.....and fhe word Duck(remove D and place an F in its place!)
then dont play the F´ing game!
the fact that "Vance" swears only makes the game 500% more fun!

+1 vote     reply to comment
Addzi
Addzi Apr 10 2007, 10:58am says:

Joe, good job on the review. Guys, good job on the mod. Whilst there will always be imperfections in mods, especially based on a shaky game engine like P2, there will always be the chance to patch things later. I'd love to see a little more free roaming, perhaps even the option to use the awesome weapons and gore effects you've created for ED in the original Postal 2. You've created an atmosphere in ED which is one of the hardest things to do in a mod, so well done for that. Look forward to hearing more from your team. DOn't be too disheartened by the review. Best of luck.

+1 vote     reply to comment
Addzi
Addzi Apr 10 2007, 1:45pm says:

If you ever need a writer for your team - should you ever require a deeper plot or dialogue - do let me know. I've just finished a script for an amateur horror movie and would love to sharpen my fangs on some video game scripting!

+1 vote     reply to comment
Jon_M
Jon_M Jun 20 2007, 6:42am says:

I very big freeroam game is in the works, and I hope we can patch the worst of the problems also. Thanks for playing!

And yeah, the review was only one persons take on it, I think the team were just so upset because it was the only review we had and it was on a site where so many people will see it. Despite this, I think MODDB brought us more players then it put off so, no big :) Kinda sucks that many download sites use the opening caption to advertise it though.

+1 vote     reply to comment
diboss13
diboss13 Jun 23 2007, 4:22am says:

I want the ED weapons patch for AWP (AW7) so i can have all the weapons from eternal damnation in AWP (AW7)

PLZ can somebody say whera i can get it plzplz!!!!!!!

+1 vote     reply to comment
PromiserOfDeath
PromiserOfDeath Aug 27 2009, 8:05pm says:

Who is the Red Nude Demon girl with the horns and the katana?

+1 vote     reply to comment
Whitecrusader
Whitecrusader Oct 26 2009, 10:11pm replied:

Ure girlfriend dude You can kill her wif da baseball bat

+1 vote     reply to comment
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Postal 2
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Released Apr 13, 2003
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