Game Overview
The game features 3 unique game modes which offer a number of challenges:

Based on the classic Arcade games this mode sees you battling against enemy vehicles that are trying to destroy you by forcing you to crash in to their trails or in to the arena's walls. It is your goal to do the same to these enemies and remove them from the arena. Featuring 36 unique arena designs and layouts the levels progressively get more intricate and more difficult to navigate while also offering more opportunities to take out your enemies.

Your only goal in maze mode is to reach the end of an intricate maze laid out in the arena. There are no enemies to deal with and your only goal is to reach the exit as quickly as possible. Once you have memorized the path to the exit it is then your goal to complete the maze without crashing even a single time and to share your fastest times with the online community. The maze mode offers 3 difficulty levels, each featuring 12 levels with increasingly complicated mazes to complete.

Somewhat similar to maze mode, in race mode you must complete laps of a circuit laid out in the arena. The trick is however to avoid hitting your own trail (and the arena walls) on subsequent laps of the tracks! This mode features 36 levels of increasing complexity making navigation more difficult as you progress. Ultimately your goal is to complete the required number of laps as quickly as possible and share your fastest times with the online community.

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0 comments by MartinCaine on May 15th, 2014

With Update Show in Manchester and Play Blackpool now behind us we're working hard on getting Positron ready for release as soon as possible starting with the PC/Mac/Linux version on Steam and the mobile releases on iOS and Android.

We demoed a version of the game at both the recent shows featuring the medium speed bike on a randomly selected maze. We've had a few hundred people play the game and got some great feedback too. We're now working on implementing some new features, fixing up some rendering issues and updating the whole GUI for the game to bring it up to release quality for the Steam release.

The demo version from Play Blackpool has now been uploaded for you try on your own PC (sorry, Windows only for this demo) and can be downloaded here:

Download: Positron 2014 Expo Demo (Windows PC)

Demo notes:
The demo switches to full screen at desktop resolution automatically. There is no windowed mode.
The demo places you in a random maze level which can be one of the easy, tough, or extreme mazes.
Use the arrow keys or left/right on a supported X-Input controller to navigate to the exit.
Pressing the 1, 2, or 3 keys will switch to a random easy, tough, or extreme maze respectively.
Pressing escape will exit the demo.

A few debug keys may have been left in (hint try P ;-)).

Here's the demo in action from our stand at Play Blackpool:

We'd love to get your feedback regarding this demo and look forward to getting the full version out which features the Arena and Race modes too. If you'd like to get in touch please contact Martin (Director of Retroburn Ltd.) directly:
skype: retroburngames
twitter: @martincaine

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Positron 2014 Expo Demo

Positron 2014 Expo Demo

May 15, 2014 Demo 0 comments

With Update Show in Manchester and Play Blackpool now behind us we're working hard on getting Positron ready for release as soon as possible starting...

Positron PC Preview

Positron PC Preview

Feb 1, 2014 Demo 1 comment

Download, unzip, and run setup.exe to install the preview. This PC Preview drops you straight in to one of the larger (but easier) mazes in Positron...

Post comment Comments
Flash_Monkey Apr 2 2014, 10:35am says:

Great game

+2 votes     reply to comment
satorn Apr 2 2014, 10:19am says:


+1 vote     reply to comment
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Latest tweets from @positrongame

@TheGavofWar @MyGamesLounge Thanks :) It is looking better every day but we need to stop tweaking and just release it!

Mar 28 2015, 7:16am

First person is still a bit too intense on the Rift, but third person is working well :) #indiedevhour

Mar 25 2015, 3:46pm

RT @MartinCaine: First new video is up, had to delete the other one as it has half a second of my windows desktop at the start, oops: https…

Mar 15 2015, 7:07pm

@pootie_beats Thanks :D

Mar 15 2015, 7:01pm

Video uploaded, awaiting processing. Missed #screenshotsaturday so have some shots from the vid: #indie #gamedev

Mar 15 2015, 3:50pm

Uploading a couple of new gameplay videos at 1.2Mbps. It's times like this when we wish we had faster broadband. #indie #gamedev

Mar 15 2015, 3:08pm

Want to challenge yourself even further? Use first person view while playing the extreme mazes! #screenshotsaturday

Mar 7 2015, 1:19pm

@Arakade @TotalMonkery Rendering wise the game is surprisingly simple. Runs 60fps on almost anything we have it running on :)

Feb 28 2015, 7:11am

@Arakade @TotalMonkery Yeah, just a plan bloom post process shader. Does the job ;-)

Feb 28 2015, 7:08am

Enough of that white and gold rubbish. Check out how awesome Positron looks on Android! #screenshotsaturday

Feb 28 2015, 7:00am

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