Portal is a first-person puzzle game. Players must solve physical challenges by opening portals to maneuver objects, and themselves, through the enigmatic Aperture Science Laboratories.

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Singleplayer Map
Nov 14th, 2011
4.34mb (4,556,050 bytes)
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This is my very first map built with Source SDK, for Portal. It has an average difficulty, several little twists here and there, and uses some Portal 2 textures. As a first release, I hope it is not too buggy and overall fun to play. It still lacks some GLaDos bits, some soundscapes and props, but I wanted this map out. Thanks for your interest! - func_noportal_volume corrected (sorry for that stupid mistake)

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andybrantford Nov 14 2011, 10:06pm says:

Not playable.No way to the lift as the panel isnt portable.Neither is the one behind the button.

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tasse Author
tasse Nov 15 2011, 11:37am replied:

I have just corrected it, very sorry for that!
Thanks for trying and reporting!

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TheillusiveMan Dec 4 2011, 12:08am says:

Downloading now. I'll let you know what I think when I am done.

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TheillusiveMan Dec 4 2011, 12:32am says:

tasse this is a really good map. The chamber still needs a bit of polish to to make it look better but the puzzle design is really good, not very hard but makes you think which is always good.

In the second part where there is the turret. I would advise making those little rooms lighter cause right now they are virtually pitch black. Not that it would help game play it would just look a lot better. Also maybe make a... what are they called. The dotted lights that run along walls to connect to elements of the puzzle and switch between cross and tick. Anyway even though it is obvious make one of those going from that button where the turret is up to the door it opens.

And finally. Also at that last area. Maybe make the unstationary scaffold stop when you get there so the player knows the solution to that part is not backwards in the map.

Anyway I really enjoyed this, looking forward to any other maps you create.

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tasse Author
tasse Dec 11 2011, 7:46am replied:

Thank you very much for the feedback! Sorry i didn't see it sooner!
I made some friends play this map in the meanwhile et watched them play,and you're right, it needs a lot of hints here and there like the dotted lines, and some better lighting.

I don't know exactly when I will bring changes to this map as of yet, because I'm working on a Team Fortess 2 map.

Once again, thank you very much, I'm really glad you enjoyed going through it!

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TheillusiveMan Dec 9 2011, 3:19am says:

Did that guy vote this down simply cause he couldn't play?

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tasse Author
tasse Dec 11 2011, 7:50am replied:

I guess, but it was a stupid bug i let through on the first release. Thought it was a bit harsh though huhu

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Released Oct 8, 2007
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