It’s been a long time. How have you been? I’ve been really busy being dead. You know... after you murdered me?
Portal 2 continues the Portal story and adds on some more puzzle elements. Yet, in the process of adding more story (which is brilliant), it seems it has lost some of its challenge.
When I played the original Portal game, I first had a little trouble cracking some puzzles.
When I played Portal 2, not only did I complete the first 4 chapters within 3 hours, but later on, the only reason I'd usually get caught on a puzzle would actually be because I'd be trying something 10 times more complex then they'd want to do. I recognize that Portal 2 needed to be made user friendly in the beginning, but I would have appreciated a more clear learning curve. Certain puzzles near the end would confound me due to their serious vagueness, and those puzzles were a rare bunch.
Also, I think I may have found about half the easter eggs without really trying. Valve seems to be trying hard at times to make those door ways and holes in the wall seem as obvious as possible.
I realize modders will turn up the challenge, but if anyone who's beaten their way to near the end of a mod like Gamma Energy for Portal -- then they'll be disappointed at the level of easiness....
Also, the linearity and the "find two spots to make a path" type of puzzles are why this isn't an 8. I had almost no wish to play through again after beating the singleplayer once.
Glad I played this on loan...
The story is the high point of this game, and I'm not sure if that's a good thing. The ending got as emotional a response from me as my first completion of Heavy Rain.