The game is like the classic arkanoid games of the past, with some big twists. Why a block and dull ball to hit around a dull sandbox? In Pongo! we take the old concepts and breathe new life into them. Insted of a block you get a hi-tech monster truck with a plow for a bumper. Instead of a dull sphere you get a super charged magnetic ball. Instead of "just break everything in sight" gameplay; we give you the power to save the day, with much more control than our predecessor to boot! Keep a look out for us, we hope to have Pongo! finished this year!

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Hello ladies and gentlemen, your humble project lead here giving you a status update on pogo. We are now fully staffed, it took us a while but here we are finally. Now production can take off and I hope to have a working demo for you within a couple of months. Thank you for any and all support!

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Hello ladies and gentlemen, your humble project lead here giving you a status update on pogo. We are now fully staffed, it took us a while but here we are finally. Now production can take off and I hope to have a working demo for you within a couple of months. I'd like to announce the team officially here:
//:Lead Programmer
Branko: Lead 3D modeler/animator based out of Serbia.
Ruslan: 3D Character modeler based in the U.S.
Mattijs: Lead 2D artist based in Amsterdam.

Thank you for any and all support!
Edit. We are currently looking for a talented and responsible C# programmer to join us. Please inquire within for detals.

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