A demo of the full game of POLYGANIC! Survive for as long as possible! - Move the columns with up/down arrow keys or the mouse! - DEMO! Unfortunately...
An arcade twitch endless runner based on polygons with each level's difficulty and theme based on the amount of sides the shape has. Thing is, you don't control the shapes. It is up to you to clear the polygon's path ensuring its survival for as long as possible. The polygon has a mind of it's own though, so you better keep up!
Good news chum!
I have been uploading quite a few demos and versions of the game to Reddit's 'Feedback Fridays' thread on the r/gamedev subreddit, but I only recently realised that I have been completely neglecting the 'downloads' tab of POLYGANIC on IndieDB. WELL NO MORE!
I should iterate; it's just a demo. There may be bugs, it may be too hard, etc, but that is where you, my brand new friend comes in to help me alleviate these potential issues. So, if you'd like, check out the game for free, provide some feedback and have a bit of jolly ole fun.
Press the big shiny 'DOWNLOAD NOW' button below to check out the latest build of POLYGANIC!
This is a windows build of the game, but the actual win32 release will be full screen with bells and whistles. This version is currently windowed to portrait, so don't panic if you can't change the size! This is how the game will look on mobile, but yeah, even when the landscape version is sorted, the gameplay will still be the same.
- Unzip release.rar
- Open POLYGANIC.exe
- The polygon will fly up, down and straight (based on it's colour)
- Move the columns by either using the up/down arrow keys or dragging them with the mouse
- Yellow coins good; red coins bad
Latest tweets from @fluffstuffs
Oct 11 2014, 11:43am
Oct 11 2014, 4:39am
Oct 10 2014, 11:35am
@AmazonAppDev Count me in!
Oct 10 2014, 9:42am
Oct 9 2014, 6:30pm
@SaltyPepperGame Its difficult as naturally we should be using the time to make the game better & let that do the talking! Saturated market!
Oct 8 2014, 10:16pm
The whole marketing thing of #gamedev takes way too long :(
Oct 8 2014, 10:12pm
Oct 7 2014, 10:26am