Pokémon Survival Island - v11.2
Jun 15, 2013 Full Version 7 commentsThis version of Survival Island adds a new region, and several improved features. Read on for the full change log.
Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's just you and 386 wild Pokémon. And you're pretty sure someone out there wants you very, very dead.
This Pokémon fan game was originally intended to bridge Pokémon and Minecraft gameplay, but quickly became an experiment in game creation.
Story:
The Player, an intern working for Silph Co., is the only survivor of a deadly boat crash, and is now stranded on a deserted island. Using only the most basic of supplies, the Player and their only remaining Pokémon struggle to survive in a hostile environment. As they explore deeper and deeper into the wilderness, they begin to uncover the secrets of an ancient civilization, and come to the eerie realisation that the boat crash may not have been an accident...
New Features:
- Camping -
Since the Player is all on their own on a deserted island, they must make do with the environment surrounding them. Camps are small areas set up in caves and other shelters and contain workbenches, brewing pots and mortars for item creation, as well as a bed and chests for resting and item/Pokémon storage. The Player starts with one Base Camp, but as they progress, they acquire more supplies to equip additional camps.
- Crafting -
Inspired by Minecraft, crafting is a way for players to obtain items in Survival Mode, as shops do not exist on the island. Along their journey, players will encounter several types of plants similar to and including berries. Harvesting and re-planting them is crucial to creating all types of items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots and Mortars, all of which are located in a Camp.
- Chest System -
As there are no PCs in Survival Mode, the Player must store their Pokémon in chests. The catch is that each box is independent from another, so if you store a Pokémon in one camp, you can only withdraw it from that location.
- Encounter Leveling -
Wild Pokémon encounters have been adjusted to the weighted average level of the Player's party. You will still encounter weak and strong Pokémon, but they will always be proportional. This also has the side-effect of sometimes encountering a wild Pokémon that will always be stronger than the Player's party, and therefore be both harder to catch and harder to escape from.
- Hidden Encounter Levels -
This sounds a lot more awesome than the feature suggests... In short, wild Pokémon will not display their levels during an encounter, and are replaced by a question mark. This makes it very difficult to judge how strong a random encounter will be, and riskier to chance the "Run" button.
- Temples -
Taking a nod from The Legend of Zelda and many other fantasy games, the island is home to eight temples built by an ancient civilization. Home to traps and varieties of strong exotic Pokémon, they also contain ancient relics that are crucial to unlocking the mystery of the island. Only the first temple is available to the Player in the current Demo mode.
- Music -
Survival Island contains a mixed soundtrack that takes inspiration from many different Pokémon games, as well as several original tracks by ferriswheel42.
ferriswheel42 (designer)
Pokemon Essentials Starter Kit by:
Flameguru, Poccil, Maruno
Graphics:
WesleyFG, Crito(Zein)(Project Marnian Region)
Mortenkein (Pokemon Script Project)
Music:
ferriswheel42, Dr. Fruitcake, Jace, GGG3817
David Austin (Title Menu Theme)
4 comments by ferriswheel42 on Jun 12th, 2013
October's an awfully long time away... Why not pass the time with the new version of Pokémon Survival Island?
It's coming this weekend. Saturday. June 15th.
I'll be posting it here on IndieDB/ModDB, as well as the new Survival Island website. Check the website first, as it might take some time for the download to be authorized here.
Accompanying the release will be a more comprehensive news post, detailing all the new features.
In the meantime... PICTURES!


The interior of the mountain is a maze of tunnels and surprisingly cold lava.

Here's a development map of the Mountain Zone.
This version of Survival Island adds a new region, and several improved features. Read on for the full change log.
The first release is here! It's a small start, but it's a proof-of-concept of what lies in store. Please leave feedback on this page, or send me a private...
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hey if its possible i was wondiring if you could start of with a axe and you could chop down tress like minecraft and lets say you got 24 logs you can craft them into 24 planks and that could get you a bunker and 64 planks could get you a house and if you can make a mining system please do as for you could make it so that you get the items to make wire to connect p.c. and to make bikes as for i dont know whats in the game yet for i only have a lvl 10 cyndaquil in the begging but i would help since i do know scripting but im helping with annother project right now and i got my own game to work on as well but if you can add that stuff to the game it would mae it a lil bit more fun and if you got the metaril to make a lawnmower and you do need gas for it but you could get rid of wild grass spawns
i downloaded it but i cant open the game i alredy extracted it.
Amazing Game, I loved it!
Very very good, I hope you put your heart into this because its
a really good idea :)
I will be doing a LP on it when the full release is out so please continue to work on it :)
I will do a review on it for sure for the demo, POKEMON! ^_^
Youtube.com
What about items that certain pokémon need to function completely?
I'm talking about evolutionary stones, [that steel mantle or whatever onyx needed to hold while being traded], Arceus plates, etc.
Also, how will those "needs to be traded to evolve"-situations work?
You have to explore to find other kinds of items. Evolution stones can be found in caves, and there will be a new item called the Trade Stone.
Hey will the teleport work in the next update? Right now it brings me to a glitchy test map.
Yes, it's fixed.
Are there any plans for procedural generation?
Maybe, but it won't be around for a while.
Yes! Running is coming back. I had to take it out because I didn't have running animations for some of the Player Characters.