Fact: Pokémon: Survival Island will change how you play Pokémon.

Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's just you and 386 wild Pokémon. And you're pretty sure someone out there wants you very, very dead.

This Pokémon fan game was originally intended to bridge Pokémon and Minecraft gameplay, but quickly became an experiment in game creation.


The Player, an intern working for Silph Co., is the only survivor of a deadly boat crash, and is now stranded on a deserted island. Using only the most basic of supplies, the Player and their only remaining Pokémon struggle to survive in a hostile environment. As they explore deeper and deeper into the wilderness, they begin to uncover the secrets of an ancient civilization, and come to the eerie realisation that the boat crash may not have been an accident...

New Features:

- Camping -
Since the Player is all on their own on a deserted island, they must make do with the environment surrounding them. Camps are small areas set up in caves and other shelters and contain workbenches, brewing pots and mortars for item creation, as well as a bed and chests for resting and item/Pokémon storage. The Player starts with one Base Camp, but as they progress, they acquire more supplies to equip additional camps.

- Crafting -
Inspired by Minecraft, crafting is a way for players to obtain items in Survival Mode, as shops do not exist on the island. Along their journey, players will encounter several types of plants similar to and including berries. Harvesting and re-planting them is crucial to creating all types of items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots and Mortars, all of which are located in a Camp.

- Chest System -
As there are no PCs in Survival Mode, the Player must store their Pokémon in chests. The catch is that each box is independent from another, so if you store a Pokémon in one camp, you can only withdraw it from that location.

- Encounter Leveling -
Wild Pokémon encounters have been adjusted to the weighted average level of the Player's party. You will still encounter weak and strong Pokémon, but they will always be proportional. This also has the side-effect of sometimes encountering a wild Pokémon that will always be stronger than the Player's party, and therefore be both harder to catch and harder to escape from.

- Hidden Encounter Levels -
This sounds a lot more awesome than the feature suggests... In short, wild Pokémon will not display their levels during an encounter, and are replaced by a question mark. This makes it very difficult to judge how strong a random encounter will be, and riskier to chance the "Run" button.

- Temples -
Taking a nod from The Legend of Zelda and many other fantasy games, the island is home to eight temples built by an ancient civilization. Home to traps and varieties of strong exotic Pokémon, they also contain ancient relics that are crucial to unlocking the mystery of the island. Only the first temple is available to the Player in the current Demo mode.

- Music -
Survival Island contains a mixed soundtrack that takes inspiration from many different Pokémon games, as well as several original tracks by ferriswheel42.


ferriswheel42 (designer)

Pokemon Essentials Starter Kit by:
Flameguru, Poccil, Maruno

WesleyFG, Crito(Zein)(Project Marnian Region)
Mortenkein (Pokemon Script Project)

ferriswheel42, Dr. Fruitcake, Jace, GGG3817
David Austin (Title Menu Theme)

Image RSS Feed Latest Screens
Gen IV and V Starters EV/IV Values More Behind the Scenes
Blog RSS Feed Post news Report abuse Latest News: Update on 11.3

15 comments by ferriswheel42 on Apr 15th, 2014

Hey everyone!

It's been a loooong time since I last updated Pokémon: Survival Island... But a new one is just around the corner! Here's a summary of the changes.

Gen IV and V are here! (Sort of)

The first and biggest change, which has been asked for since before the first release, is Pokémon from Gens IV and V. You can now select them as starter Pokémon, although you're still limited to non-legendary base forms. They won't show up in the wild yet, but I do have plans on getting them in there eventually.

Crafting has a new look!

If there is one thing that has ever needed improvement in Pokémon: Survival Island, it's the crafting mechanics. I mean, they're pretty much the mechanic that the rest of the game grows from, so it's deserving of some attention. Instead of crafting from several different tables, now you open up the crafting interface from the workbench to create all the items you need. The recipes are still the same, so if you're stumped, you can refer to these pages here. The image guides are also included in the download for handy reference.

Debug Mode

Did you get stuck inside a wall due to a silly bug? Well, you can now enable Debug Mode from the Options menu. With Debug Mode on, you can hold CTRL to walk through walls, avoid wild Pokémon encounters in grass, use HMs without needing a Pokémon that knows it, add Pokémon to your party, edit the stats of existing Pokémon... The possibilities are endless! WARNING: Some Debug Mode options can seriously mess your game up, so if you're not sure about what something does, save first, then consult the Pokémon Essentials documentation: Pokemonessentials.wikia.com

Screen Resolution

There's now an option to set the screen size to 1024x768 - twice the size of the original! There are still a few bugs with it, but it should make a big difference for those looking for a full-screen option.

Bug Squashing

I've fixed a bunch of bugs in the game, ranging from getting stuck in walls (sorry!) to Pokémon starting without any practical moves (Magikarp and Ralts, I'm looking at you). Hopefully, it'll make for a much smoother gameplay experience.

The Future

While time travel may indeed be an upcoming feature, there are still some things to wait on.First, is a bigger world map. It takes a lot of effort to design the tilesets, backgrounds, and maps that expand the game. Right now, there's the Temperate and Mountain regions, which will be followed by the Swamp, Badlands, Glacier, Ocean and Rainforest regions and their respective Temples. The idea is that once the overworld map is complete, then I'll add more and more "rabbit-hole" locations for players to explore. These will contain useful items, breeding grounds, additional base camps and Legendary Pokémon.
After that, I'll add areas to encounter Gen IV and V Pokémon, likely as islands separate from the main one.
As for Features, I don't plan on adding anything new - just tweaking what already exists, or adding additional customization options. So no multiplayer, sorry.

That's it for this news update! For those looking for an ETA of the next release, please be patient. All I can say right now is "soon", because I literally can't test this game enough!

Downloads RSS Feed Latest Downloads
Pokémon Survival Island - v11.3

Pokémon Survival Island - v11.3

Jul 31, 2014 Full Version 39 comments

This version of Survival Island adds Pokémon from Gen IV and V (as starters only), an improved crafting interface, even more options to customize your...

Pokémon Survival Island - v11.2b

Pokémon Survival Island - v11.2b

Jul 27, 2013 Patch 58 comments

Fixes for a bunch of bugs that were prevalent in previous versions. It's not flawless by any sense of the word, but hopefully this will make the game...

Pokémon Survival Island - v11.2

Pokémon Survival Island - v11.2

Jun 15, 2013 Full Version 61 comments

This version of Survival Island adds a new region, and several improved features. Read on for the full change log.

Pokémon Survival Island DEMO - v11.1b

Pokémon Survival Island DEMO - v11.1b

Mar 2, 2013 Demo 30 comments

The first release is here! It's a small start, but it's a proof-of-concept of what lies in store. Please leave feedback on this page, or send me a private...

Post comment Comments  (30 - 40 of 383)
Guest Aug 22 2014 says:

Hey, is there something I've done wrong? Because I downloaded just the most recent file, yet I can't access any temple or anything - it's just the temperate zone. There's a black space where it should be. What have I done?

+1 vote     reply to comment
SubtheZero Aug 24 2014 replied:

You have done nothing wrong. I have the same problem and the developer said that you can teleport to the temple or anwhere else with the debug menu in the meantime he also said that he is working on a fix for this bug : Moddb.com

+1 vote     reply to comment
Guest Aug 25 2014 replied:

How do you teleport in this way? I go to debug, press control and walk into the darkness, yet nothing happens.

+1 vote     reply to comment
SubtheZero Aug 25 2014 replied:

You turn Debug on and then you have to reopen the normal menu where you can open pokedex or the bag in this menu is a new option called debug if you open that one of the options should be warp to map than you only have to choose the map where you can see the stonetemple on the picture

+2 votes     reply to comment
fuzlu1337 Aug 20 2014 says:

Hey guys if your having the problem where the game crashes for windows 8, do the following:
Go to control panel>system>advanced system settings>performance(go to the settings there)>Data Execution Prevention. Turn on DEP for all programs, then add the game.exe file to the exceptions. Apply and the game should work now! :)
Dunno about other versions but it should fix them too.

+4 votes     reply to comment
Guest Aug 17 2014 says:

Oh my wow in my butt hole, this sounds promising, I'll have a go playing it right away!

+2 votes     reply to comment
Vaalknut Aug 13 2014 says:

This game has a very good base to become an absolute MASTERPIECE! Just some advices: add a "Load Game" button on the menu (Because now I have to close the game every time I want to load back a save) and a turbo function to speed up battles (the animations are very slow).

+4 votes     reply to comment
NERO50505 Jul 25 2014 says:

this game is awesome,thx ferriswheel42 and i wish that the new release of the game will be soon

+3 votes     reply to comment
Guest Jul 22 2014 says:

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azurite1994 Jun 19 2014 says:

when the next ver. will be released i'm dying for it

+4 votes     reply to comment
ferriswheel42 Creator
ferriswheel42 Jul 1 2014 replied:

Haha, I'm dying for it too! Probably within the month.

+3 votes   reply to comment
Guest Jun 16 2014 says:

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TotalSnappy Jun 17 2014 replied:

Petition to rename this: "Pokemon Survival Island 2: Electric Boogaloo IN SPACE", just to annoy you.

+1 vote     reply to comment
ferriswheel42 Creator
ferriswheel42 Jun 17 2014 replied:

Progressing in the game means exploring new areas and catching rare Pokemon. To do that, you need to take significant risks: building a team of powerful Pokemon requires fighting powerful Pokemon, exploring and finding items, farming ingredients - and none of these tasks are necessarily straightforward. Losing enough times means starting over, and there are many options you can use to raise the stakes - with Nuzlocke mode, your Pokemon die if they lose a battle.

Also, I can call it whatever I want, regardless of how truthful you think it is. What would you name it?

+4 votes   reply to comment
Tikitoko Jun 19 2014 replied:

While reading your comments a little question came to my mind. Below the "Story" part you're saying that we will see besides the remainings of an ancient civilisation that the boat crash may not have been an accident. Are you planning to go deeper in this part of the story line?
I think it would make this game even more dynamic as it already is right now

Tikitoko :)

+1 vote     reply to comment
ferriswheel42 Creator
ferriswheel42 Jul 1 2014 replied:

Yep, the story will be developed further.

+2 votes   reply to comment
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Pokémon Survival Island
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Pokémon Survival Island
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