Fact: Pokémon: Survival Island will change how you play Pokémon.

Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's just you and 386 wild Pokémon. And you're pretty sure someone out there wants you very, very dead.

This Pokémon fan game was originally intended to bridge Pokémon and Minecraft gameplay, but quickly became an experiment in game creation.


Story:

The Player, an intern working for Silph Co., is the only survivor of a deadly boat crash, and is now stranded on a deserted island. Using only the most basic of supplies, the Player and their only remaining Pokémon struggle to survive in a hostile environment. As they explore deeper and deeper into the wilderness, they begin to uncover the secrets of an ancient civilization, and come to the eerie realisation that the boat crash may not have been an accident...


New Features:

- Camping -
Since the Player is all on their own on a deserted island, they must make do with the environment surrounding them. Camps are small areas set up in caves and other shelters and contain workbenches, brewing pots and mortars for item creation, as well as a bed and chests for resting and item/Pokémon storage. The Player starts with one Base Camp, but as they progress, they acquire more supplies to equip additional camps.

- Crafting -
Inspired by Minecraft, crafting is a way for players to obtain items in Survival Mode, as shops do not exist on the island. Along their journey, players will encounter several types of plants similar to and including berries. Harvesting and re-planting them is crucial to creating all types of items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots and Mortars, all of which are located in a Camp.

- Chest System -
As there are no PCs in Survival Mode, the Player must store their Pokémon in chests. The catch is that each box is independent from another, so if you store a Pokémon in one camp, you can only withdraw it from that location.

- Encounter Leveling -
Wild Pokémon encounters have been adjusted to the weighted average level of the Player's party. You will still encounter weak and strong Pokémon, but they will always be proportional. This also has the side-effect of sometimes encountering a wild Pokémon that will always be stronger than the Player's party, and therefore be both harder to catch and harder to escape from.

- Hidden Encounter Levels -
This sounds a lot more awesome than the feature suggests... In short, wild Pokémon will not display their levels during an encounter, and are replaced by a question mark. This makes it very difficult to judge how strong a random encounter will be, and riskier to chance the "Run" button.

- Temples -
Taking a nod from The Legend of Zelda and many other fantasy games, the island is home to eight temples built by an ancient civilization. Home to traps and varieties of strong exotic Pokémon, they also contain ancient relics that are crucial to unlocking the mystery of the island. Only the first temple is available to the Player in the current Demo mode.

- Music -
Survival Island contains a mixed soundtrack that takes inspiration from many different Pokémon games, as well as several original tracks by ferriswheel42.

Credits

ferriswheel42 (designer)

Pokemon Essentials Starter Kit by:
Flameguru, Poccil, Maruno

Graphics:
WesleyFG, Crito(Zein)(Project Marnian Region)
Mortenkein (Pokemon Script Project)

Music:
ferriswheel42, Dr. Fruitcake, Jace, GGG3817
David Austin (Title Menu Theme)

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Gen IV and V Starters EV/IV Values More Behind the Scenes
Blog RSS Feed Report abuse Latest News: Update on 11.3

12 comments by ferriswheel42 on Apr 15th, 2014

Hey everyone!

It's been a loooong time since I last updated Pokémon: Survival Island... But a new one is just around the corner! Here's a summary of the changes.

 

Gen IV and V are here! (Sort of)

The first and biggest change, which has been asked for since before the first release, is Pokémon from Gens IV and V. You can now select them as starter Pokémon, although you're still limited to non-legendary base forms. They won't show up in the wild yet, but I do have plans on getting them in there eventually.


Crafting has a new look!

If there is one thing that has ever needed improvement in Pokémon: Survival Island, it's the crafting mechanics. I mean, they're pretty much the mechanic that the rest of the game grows from, so it's deserving of some attention. Instead of crafting from several different tables, now you open up the crafting interface from the workbench to create all the items you need. The recipes are still the same, so if you're stumped, you can refer to these pages here. The image guides are also included in the download for handy reference.


Debug Mode

Did you get stuck inside a wall due to a silly bug? Well, you can now enable Debug Mode from the Options menu. With Debug Mode on, you can hold CTRL to walk through walls, avoid wild Pokémon encounters in grass, use HMs without needing a Pokémon that knows it, add Pokémon to your party, edit the stats of existing Pokémon... The possibilities are endless! WARNING: Some Debug Mode options can seriously mess your game up, so if you're not sure about what something does, save first, then consult the Pokémon Essentials documentation: Pokemonessentials.wikia.com

Screen Resolution

There's now an option to set the screen size to 1024x768 - twice the size of the original! There are still a few bugs with it, but it should make a big difference for those looking for a full-screen option.

Bug Squashing

I've fixed a bunch of bugs in the game, ranging from getting stuck in walls (sorry!) to Pokémon starting without any practical moves (Magikarp and Ralts, I'm looking at you). Hopefully, it'll make for a much smoother gameplay experience.

The Future

While time travel may indeed be an upcoming feature, there are still some things to wait on.First, is a bigger world map. It takes a lot of effort to design the tilesets, backgrounds, and maps that expand the game. Right now, there's the Temperate and Mountain regions, which will be followed by the Swamp, Badlands, Glacier, Ocean and Rainforest regions and their respective Temples. The idea is that once the overworld map is complete, then I'll add more and more "rabbit-hole" locations for players to explore. These will contain useful items, breeding grounds, additional base camps and Legendary Pokémon.
 
After that, I'll add areas to encounter Gen IV and V Pokémon, likely as islands separate from the main one.
 As for Features, I don't plan on adding anything new - just tweaking what already exists, or adding additional customization options. So no multiplayer, sorry. 


That's it for this news update! For those looking for an ETA of the next release, please be patient. All I can say right now is "soon", because I literally can't test this game enough!

Media RSS Feed Latest Audio
Downloads RSS Feed Latest Downloads
Pokémon Survival Island - v11.3

Pokémon Survival Island - v11.3

Jul 31, 2014 Full Version 19 comments

This version of Survival Island adds Pokémon from Gen IV and V (as starters only), an improved crafting interface, even more options to customize your...

Pokémon Survival Island - v11.2b

Pokémon Survival Island - v11.2b

Jul 27, 2013 Patch 56 comments

Fixes for a bunch of bugs that were prevalent in previous versions. It's not flawless by any sense of the word, but hopefully this will make the game...

Pokémon Survival Island - v11.2

Pokémon Survival Island - v11.2

Jun 15, 2013 Full Version 61 comments

This version of Survival Island adds a new region, and several improved features. Read on for the full change log.

Pokémon Survival Island DEMO - v11.1b

Pokémon Survival Island DEMO - v11.1b

Mar 2, 2013 Demo 30 comments

The first release is here! It's a small start, but it's a proof-of-concept of what lies in store. Please leave feedback on this page, or send me a private...

Post comment Comments  (20 - 30 of 364)
Guest
Guest Jun 16 2014, 8:45pm says:

This comment is currently awaiting admin approval, join now to view.

ferriswheel42
ferriswheel42 Jun 17 2014, 6:40pm replied:

Progressing in the game means exploring new areas and catching rare Pokemon. To do that, you need to take significant risks: building a team of powerful Pokemon requires fighting powerful Pokemon, exploring and finding items, farming ingredients - and none of these tasks are necessarily straightforward. Losing enough times means starting over, and there are many options you can use to raise the stakes - with Nuzlocke mode, your Pokemon die if they lose a battle.

Also, I can call it whatever I want, regardless of how truthful you think it is. What would you name it?

+4 votes     reply to comment
Tikitoko
Tikitoko Jun 19 2014, 8:18am replied:

While reading your comments a little question came to my mind. Below the "Story" part you're saying that we will see besides the remainings of an ancient civilisation that the boat crash may not have been an accident. Are you planning to go deeper in this part of the story line?
I think it would make this game even more dynamic as it already is right now

Tikitoko :)

+1 vote     reply to comment
ferriswheel42
ferriswheel42 Jul 1 2014, 11:43am replied:

Yep, the story will be developed further.

+2 votes     reply to comment
kas110
kas110 Jun 11 2014, 7:01am says:

Right, not sure if im posting in the right place or not, but I saw that ur using poke essentials, so I thought that I would ask, do you know how to fix this error, when I open the Pokemon party? (Im a noob at game making)
Exception: RuntimeError
Message: filename is nil
SpriteWindow:218:in `initialize'
PokemonSprite:113:in `new'
PokemonSprite:113:in `pokemon='
PokemonSprite:99:in `initialize'
PokemonParty:341:in `new'
PokemonParty:341:in `initialize'
PokemonParty:614:in `new'
PokemonParty:614:in `pbStartScene'
PokemonParty:612:in `each'
PokemonParty:612:in `pbStartScene'

+1 vote     reply to comment
Guest
Guest Jun 7 2014, 11:01am says:

I was wondering how you were able to reprogram the software of the pokemon game? I too am wondering about how to create a game similar to this, but I don't have the necessary software or the knowledge to create the game. If you can please send me the information I need, that would be very helpful. Thank you.

+1 vote     reply to comment
ferriswheel42
ferriswheel42 Jun 7 2014, 1:50pm replied: +2 votes     reply to comment
kas110
kas110 Jun 7 2014, 8:56am says:

Question: Are there specific places to get legendaries in the game, or just random?, or have they just not been implemented yet?
Great work on this great game as well :-)

+1 vote     reply to comment
Tikitoko
Tikitoko May 31 2014, 4:46pm says:

PSI is by far the best Pokemon game i've ever played! I was sad as I reached the current end of the game and could'nt find any newer posts of you. I never gave up looking for news from time to time and tonight it was fanilly a success :) Keep doin that great stuff

PS: Ever thought of crowd funding if it's to much work to do for free ? I'm sure most of us would support you..

+1 vote     reply to comment
ferriswheel42
ferriswheel42 Jun 2 2014, 8:59pm replied:

I'm glad you're enjoying it! I do plan to keep working on this, even if updates are sparse.

Due to the nature of Pokemon being an existing IP (intellectual property) owned by Nintendo, funding this game at all is a big no-no. Nintendo doesn't have a clear policy on fan-work, and frequently shuts down Let's Plays and tribute videos. If cease-and-desist letter showed up in my inbox, I'd have no real choice but to delete everything lest I face a lawsuit. Monetizing this would almost guarantee that would happen.

If you want to support me, you can check out another project I'm helping work on: Indiedb.com

+2 votes     reply to comment
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