Fact: Pokémon: Survival Island will change how you play Pokémon.

Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's just you and 386 wild Pokémon. And you're pretty sure someone out there wants you very, very dead.

This Pokémon fan game was originally intended to bridge Pokémon and Minecraft gameplay, but quickly became an experiment in game creation.


Story:

The Player, an intern working for Silph Co., is the only survivor of a deadly boat crash, and is now stranded on a deserted island. Using only the most basic of supplies, the Player and their only remaining Pokémon struggle to survive in a hostile environment. As they explore deeper and deeper into the wilderness, they begin to uncover the secrets of an ancient civilization, and come to the eerie realisation that the boat crash may not have been an accident...


New Features:

- Camping -
Since the Player is all on their own on a deserted island, they must make do with the environment surrounding them. Camps are small areas set up in caves and other shelters and contain workbenches, brewing pots and mortars for item creation, as well as a bed and chests for resting and item/Pokémon storage. The Player starts with one Base Camp, but as they progress, they acquire more supplies to equip additional camps.

- Crafting -
Inspired by Minecraft, crafting is a way for players to obtain items in Survival Mode, as shops do not exist on the island. Along their journey, players will encounter several types of plants similar to and including berries. Harvesting and re-planting them is crucial to creating all types of items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots and Mortars, all of which are located in a Camp.

- Chest System -
As there are no PCs in Survival Mode, the Player must store their Pokémon in chests. The catch is that each box is independent from another, so if you store a Pokémon in one camp, you can only withdraw it from that location.

- Encounter Leveling -
Wild Pokémon encounters have been adjusted to the weighted average level of the Player's party. You will still encounter weak and strong Pokémon, but they will always be proportional. This also has the side-effect of sometimes encountering a wild Pokémon that will always be stronger than the Player's party, and therefore be both harder to catch and harder to escape from.

- Hidden Encounter Levels -
This sounds a lot more awesome than the feature suggests... In short, wild Pokémon will not display their levels during an encounter, and are replaced by a question mark. This makes it very difficult to judge how strong a random encounter will be, and riskier to chance the "Run" button.

- Temples -
Taking a nod from The Legend of Zelda and many other fantasy games, the island is home to eight temples built by an ancient civilization. Home to traps and varieties of strong exotic Pokémon, they also contain ancient relics that are crucial to unlocking the mystery of the island. Only the first temple is available to the Player in the current Demo mode.

- Music -
Survival Island contains a mixed soundtrack that takes inspiration from many different Pokémon games, as well as several original tracks by ferriswheel42.

Credits

ferriswheel42 (designer)

Pokemon Essentials Starter Kit by:
Flameguru, Poccil, Maruno

Graphics:
WesleyFG, Crito(Zein)(Project Marnian Region)
Mortenkein (Pokemon Script Project)

Music:
ferriswheel42, Dr. Fruitcake, Jace, GGG3817
David Austin (Title Menu Theme)

Image RSS Feed Latest Screens
Gen IV and V Starters EV/IV Values More Behind the Scenes
Blog RSS Feed Post news Report abuse Latest News: Update on 11.3

15 comments by ferriswheel42 on Apr 15th, 2014

Hey everyone!

It's been a loooong time since I last updated Pokémon: Survival Island... But a new one is just around the corner! Here's a summary of the changes.


Gen IV and V are here! (Sort of)

The first and biggest change, which has been asked for since before the first release, is Pokémon from Gens IV and V. You can now select them as starter Pokémon, although you're still limited to non-legendary base forms. They won't show up in the wild yet, but I do have plans on getting them in there eventually.


Crafting has a new look!

If there is one thing that has ever needed improvement in Pokémon: Survival Island, it's the crafting mechanics. I mean, they're pretty much the mechanic that the rest of the game grows from, so it's deserving of some attention. Instead of crafting from several different tables, now you open up the crafting interface from the workbench to create all the items you need. The recipes are still the same, so if you're stumped, you can refer to these pages here. The image guides are also included in the download for handy reference.


Debug Mode

Did you get stuck inside a wall due to a silly bug? Well, you can now enable Debug Mode from the Options menu. With Debug Mode on, you can hold CTRL to walk through walls, avoid wild Pokémon encounters in grass, use HMs without needing a Pokémon that knows it, add Pokémon to your party, edit the stats of existing Pokémon... The possibilities are endless! WARNING: Some Debug Mode options can seriously mess your game up, so if you're not sure about what something does, save first, then consult the Pokémon Essentials documentation: Pokemonessentials.wikia.com

Screen Resolution

There's now an option to set the screen size to 1024x768 - twice the size of the original! There are still a few bugs with it, but it should make a big difference for those looking for a full-screen option.

Bug Squashing

I've fixed a bunch of bugs in the game, ranging from getting stuck in walls (sorry!) to Pokémon starting without any practical moves (Magikarp and Ralts, I'm looking at you). Hopefully, it'll make for a much smoother gameplay experience.

The Future

While time travel may indeed be an upcoming feature, there are still some things to wait on.First, is a bigger world map. It takes a lot of effort to design the tilesets, backgrounds, and maps that expand the game. Right now, there's the Temperate and Mountain regions, which will be followed by the Swamp, Badlands, Glacier, Ocean and Rainforest regions and their respective Temples. The idea is that once the overworld map is complete, then I'll add more and more "rabbit-hole" locations for players to explore. These will contain useful items, breeding grounds, additional base camps and Legendary Pokémon.
After that, I'll add areas to encounter Gen IV and V Pokémon, likely as islands separate from the main one.
As for Features, I don't plan on adding anything new - just tweaking what already exists, or adding additional customization options. So no multiplayer, sorry.


That's it for this news update! For those looking for an ETA of the next release, please be patient. All I can say right now is "soon", because I literally can't test this game enough!

Downloads RSS Feed Latest Downloads
Pokémon Survival Island - v11.3

Pokémon Survival Island - v11.3

Jul 31, 2014 Full Version 37 comments

This version of Survival Island adds Pokémon from Gen IV and V (as starters only), an improved crafting interface, even more options to customize your...

Pokémon Survival Island - v11.2b

Pokémon Survival Island - v11.2b

Jul 27, 2013 Patch 58 comments

Fixes for a bunch of bugs that were prevalent in previous versions. It's not flawless by any sense of the word, but hopefully this will make the game...

Pokémon Survival Island - v11.2

Pokémon Survival Island - v11.2

Jun 15, 2013 Full Version 61 comments

This version of Survival Island adds a new region, and several improved features. Read on for the full change log.

Pokémon Survival Island DEMO - v11.1b

Pokémon Survival Island DEMO - v11.1b

Mar 2, 2013 Demo 30 comments

The first release is here! It's a small start, but it's a proof-of-concept of what lies in store. Please leave feedback on this page, or send me a private...

Post comment Comments  (200 - 210 of 378)
Guest
Guest May 12 2013, 4:14am says:

umm i chose jirachi as my starter after failing at commanding a legendary......which i will not name >_>......but jirachi always listens and isnt listed as a legendary......is this on purpose?

+2 votes     reply to comment
ferriswheel42 Creator
ferriswheel42 May 14 2013, 12:06am replied:

It's because Jirachi starts off with high happiness when you catch it. Happiness values are not new, they have existed in the previous Pokemon games (also known as Friendship Values). Here's a chart: Bulbapedia.bulbagarden.net

Pokemon require 75 happiness points before they become completely obedient. Most Pokemon start with 70, Legendaries start with 35.

However, some Legendaries start with high happiness values, so Jirachi, Celebi, and Mew don't trigger the warning.

Since the way you choose starter Pokemon is changing slightly in future versions, legendary Pokemon will not be allowed as starters, and your starter Pokemon will have 100 happiness added from the start.

+2 votes   reply to comment
jefffmccleery
jefffmccleery May 14 2013, 8:47pm replied:

i posted that before i made this account but i understand the happiness levels because ive played every pokemon game so i get that i just didnt understand why it was legendary with no warning but thank you sir and jirachi was a test for me my ain i went to was umbreon after i started over ^^; either way good game

+2 votes     reply to comment
KidJ
KidJ May 9 2013, 10:22pm says:

hey this this game is awesome but grinding sucks cause I chose dratini as a starter and btw can you change plusule/minun's moveset or can you tell me if there are other electric types I can catch please :) also dratini still doesn't listen to me, when pokemon I just caught listen to me :P

+2 votes     reply to comment
Bigred122
Bigred122 May 7 2013, 7:56pm says:

I want to see more of the game. Like another new update. Or another download we can get.

+2 votes     reply to comment
ferriswheel42 Creator
ferriswheel42 May 7 2013, 9:21pm replied:

I want to see more comments telling me how awesome the game is. Guess all we can do is hope :/
Or be patient because we understand that all good things take time that probably could have been better spent doing whatever it is YOU do all day.

+2 votes   reply to comment
jefffmccleery
jefffmccleery May 12 2013, 9:40pm replied:

well the game is amazing and i cant wait for an update but even now this game is so much fun :P

+3 votes     reply to comment
Guest
Guest May 6 2013, 11:10am says:

out of interest, are there evolutionary stones in the game?

+2 votes     reply to comment
ferriswheel42 Creator
ferriswheel42 May 6 2013, 7:09pm replied:

Yep, all the original ones plus a Trade Stone to activate the trade evolutions.

+2 votes   reply to comment
JoJoDeath
JoJoDeath May 4 2013, 10:32am says:

when is the next update comming out? I can't wait!

+2 votes     reply to comment
JoJoDeath
JoJoDeath Apr 29 2013, 5:23am says:

Hey ferris, I have a small problem with something in the game...
I just defeated(captured) the first boss, Steelix. I recieved HM01 Cut. I gave that to my Scizor and went to that cuttable tree. But when I talked to it, it didn't let me cut it!
Can you please fix that? I want to know what's behind that tree, but want to find it out myself, only it doesn't let me do that...

+2 votes     reply to comment
ferriswheel42 Creator
ferriswheel42 Apr 29 2013, 9:26pm replied:

Well if it's any consolation, *I* know what's behind that tree. >_>

...And hopefully you will too by the next release. Gonna try and fix that this week.

+2 votes   reply to comment
JoJoDeath
JoJoDeath Apr 30 2013, 11:21am replied:

Ok, thank you for that :)
and of course you know it... :p

+2 votes     reply to comment
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Pokémon Survival Island
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Pokémon Survival Island
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