Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors with angry nephews. It's just you and 386 wild Pokémon. And you're pretty sure someone out there wants you very, very dead.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Difficulty Options
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Califer Oct 7 2012 says:

Built-in Nuzlocke? Sweet!

+2 votes     reply to comment
JoeySwag Dec 27 2012 says:

Awesome game you can Set Nuzlocke And Diffculty.
Make a hard Challenge With Nuzlocke And Hard Mode.

+2 votes     reply to comment
pokedude583 Mar 7 2013 says:

why did they remove 11.1b demo?

+1 vote     reply to comment
ferriswheel42 Author
ferriswheel42 Mar 9 2013 replied:

It's still there >_>

+1 vote   reply to comment
Nomulus Aug 31 2013 says:

You say that in easy the Pokémon you encounter are lower level than your average party, but both the wild Pokémon I caught in my playthrough were both higher levels than the Pokémon in my team at the time.

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:


'Cause y'know, it really wasn't hard enough already...

Wild Pokémon's levels are calculated with the formula "level= random(X)-random(Y)+Z" Where X and Y are map-related variables, and Z is the weighted average of the Player's current party.
Easy: The formula is modified so that X=0 - thus the levels of all wild encounters will be lower than the weighted average of the Player's party.
Normal: The formula is unchanged.
Hard: The formula is altered to double the value of X, resulting in higher levels. Encounters are 10 times as likely to happen in grass and in caves. Saving in the field is disabled (autosaves only).

Autosave: This feature saves the game at specific intervals: sleeping in bed, winning certain Event Encounters, entering a new region or dungeon, etc. Turning it off on Hard Mode will mean that if you lose the game (when your party is defeated and your health is "critical") you must start a new game.

Nuzlocke Mode enforces the second rule of the popular Nuzlocke Challenge: When a Pokémon faints, it is removed from the party. This includes poisoning in the field as well as during battles, but the removal won't happen until the battle is over. It's up to the Player to enforce the first rule.

These features are all currently implemented and functional in the game. So, video soon!

Oct 5th, 2012
Embed Thumb
RSS feed