Fixes for a bunch of bugs that were prevalent in previous versions. It's not flawless by any sense of the word, but hopefully this will make the game...
Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's just you and 386 wild Pokémon. And you're pretty sure someone out there wants you very, very dead.
This Pokémon fan game was originally intended to bridge Pokémon and Minecraft gameplay, but quickly became an experiment in game creation.
The Player, an intern working for Silph Co., is the only survivor of a deadly boat crash, and is now stranded on a deserted island. Using only the most basic of supplies, the Player and their only remaining Pokémon struggle to survive in a hostile environment. As they explore deeper and deeper into the wilderness, they begin to uncover the secrets of an ancient civilization, and come to the eerie realisation that the boat crash may not have been an accident...
- Camping -
Since the Player is all on their own on a deserted island, they must make do with the environment surrounding them. Camps are small areas set up in caves and other shelters and contain workbenches, brewing pots and mortars for item creation, as well as a bed and chests for resting and item/Pokémon storage. The Player starts with one Base Camp, but as they progress, they acquire more supplies to equip additional camps.
- Crafting -
Inspired by Minecraft, crafting is a way for players to obtain items in Survival Mode, as shops do not exist on the island. Along their journey, players will encounter several types of plants similar to and including berries. Harvesting and re-planting them is crucial to creating all types of items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots and Mortars, all of which are located in a Camp.
- Chest System -
As there are no PCs in Survival Mode, the Player must store their Pokémon in chests. The catch is that each box is independent from another, so if you store a Pokémon in one camp, you can only withdraw it from that location.
- Encounter Leveling -
Wild Pokémon encounters have been adjusted to the weighted average level of the Player's party. You will still encounter weak and strong Pokémon, but they will always be proportional. This also has the side-effect of sometimes encountering a wild Pokémon that will always be stronger than the Player's party, and therefore be both harder to catch and harder to escape from.
- Hidden Encounter Levels -
This sounds a lot more awesome than the feature suggests... In short, wild Pokémon will not display their levels during an encounter, and are replaced by a question mark. This makes it very difficult to judge how strong a random encounter will be, and riskier to chance the "Run" button.
- Temples -
Taking a nod from The Legend of Zelda and many other fantasy games, the island is home to eight temples built by an ancient civilization. Home to traps and varieties of strong exotic Pokémon, they also contain ancient relics that are crucial to unlocking the mystery of the island. Only the first temple is available to the Player in the current Demo mode.
- Music -
Survival Island contains a mixed soundtrack that takes inspiration from many different Pokémon games, as well as several original tracks by ferriswheel42.
Pokemon Essentials Starter Kit by:
Flameguru, Poccil, Maruno
WesleyFG, Crito(Zein)(Project Marnian Region)
Mortenkein (Pokemon Script Project)
ferriswheel42, Dr. Fruitcake, Jace, GGG3817
David Austin (Title Menu Theme)
October's an awfully long time away... Why not pass the time with the new version of Pokémon Survival Island?
It's coming this weekend. Saturday. June 15th.
I'll be posting it here on IndieDB/ModDB, as well as the new Survival Island website. Check the website first, as it might take some time for the download to be authorized here.
Accompanying the release will be a more comprehensive news post, detailing all the new features.
In the meantime... PICTURES!