The first release is here! It's a small start, but it's a proof-of-concept of what lies in store. Please leave feedback on this page, or send me a private...
Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's just you and 386 wild Pokémon. And you're pretty sure someone out there wants you very, very dead.
This Pokémon fan game was originally intended to bridge Pokémon and Minecraft gameplay, but quickly became an experiment in game creation.
The Player, an intern working for Silph Co., is the only survivor of a deadly boat crash, and is now stranded on a deserted island. Using only the most basic of supplies, the Player and their only remaining Pokémon struggle to survive in a hostile environment. As they explore deeper and deeper into the wilderness, they begin to uncover the secrets of an ancient civilization, and come to the eerie realisation that the boat crash may not have been an accident...
- Camping -
Since the Player is all on their own on a deserted island, they must make do with the environment surrounding them. Camps are small areas set up in caves and other shelters and contain workbenches, brewing pots and mortars for item creation, as well as a bed and chests for resting and item/Pokémon storage. The Player starts with one Base Camp, but as they progress, they acquire more supplies to equip additional camps.
- Crafting -
Inspired by Minecraft, crafting is a way for players to obtain items in Survival Mode, as shops do not exist on the island. Along their journey, players will encounter several types of plants similar to and including berries. Harvesting and re-planting them is crucial to creating all types of items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots and Mortars, all of which are located in a Camp.
- Chest System -
As there are no PCs in Survival Mode, the Player must store their Pokémon in chests. The catch is that each box is independent from another, so if you store a Pokémon in one camp, you can only withdraw it from that location.
- Encounter Leveling -
Wild Pokémon encounters have been adjusted to the weighted average level of the Player's party. You will still encounter weak and strong Pokémon, but they will always be proportional. This also has the side-effect of sometimes encountering a wild Pokémon that will always be stronger than the Player's party, and therefore be both harder to catch and harder to escape from.
- Hidden Encounter Levels -
This sounds a lot more awesome than the feature suggests... In short, wild Pokémon will not display their levels during an encounter, and are replaced by a question mark. This makes it very difficult to judge how strong a random encounter will be, and riskier to chance the "Run" button.
- Temples -
Taking a nod from The Legend of Zelda and many other fantasy games, the island is home to eight temples built by an ancient civilization. Home to traps and varieties of strong exotic Pokémon, they also contain ancient relics that are crucial to unlocking the mystery of the island. Only the first temple is available to the Player in the current Demo mode.
- Music -
Survival Island contains a mixed soundtrack that takes inspiration from many different Pokémon games, as well as several original tracks by ferriswheel42.
Pokemon Essentials Starter Kit by:
Flameguru, Poccil, Maruno
WesleyFG, Crito(Zein)(Project Marnian Region)
Mortenkein (Pokemon Script Project)
ferriswheel42, Dr. Fruitcake, Jace, GGG3817
David Austin (Title Menu Theme)
I made a video and wanted to share it with you guys:
So you can see some of the stuff I've been working on.
Bosses can be found typically at the end of a Temple, and they are incredibly strong Pokemon with a different look from the species they're part of. Sometimes they have different stats, different movesets and are generally "special". If you defeat them, they will return after 24 hours (that's in-game hours) - that way you have multiple opportunities to capture them even if they faint in battle.
Next is the save system, which has been slightly modified to include support for multiple save files. The plan is for all future versions of the game to be backwards compatible with older save games, so you don't need to worry about starting a new game every time Survival Island gets updated. You will also be able to share the save files themselves.
For those of you who want to see what's coming in the next update, here's what I'm hoping to add:
- New Battlebacks
- Multiple Save Files
- Boss Battles
- 1 new area to explore (and more pokemon encounters)
- 1 new temple and corresponding boss
- Performance enhancements- More original music
- Fixes to a bunch of bugs
- More items
- More secret things
That's it for this news update, please let me know what you think in the comments! I like having feedback.
Latest tweets from @ferriswheel42
Working on a news update. In the meantime, here's a sneak peek at a new tileset I've been working on: T.co
Mar 26 2013, 4:14am
Before I can even tweet the launch of the demo, P:SI gets an update! T.co
Mar 2 2013, 6:25pm
Survival Island is finished the upgrade to Essentials v11! Now there's nothing stopping me from releasing a demo! Except bug fixes & polish.
Jan 16 2013, 2:43am
P:SI update incoming!
Dec 31 2012, 11:53am
New video for P:SI is up! The news post, on the other hand, is still awaiting authorization... T.co
Nov 26 2012, 1:00am
Video update coming this weekend for P:SI!
Nov 23 2012, 8:57pm
A sneak peek of things to come: T.co
Nov 14 2012, 1:49am
Day Bleventeen of Survival Island's v10 upgrade: FINISHED!!! Now on to adding a new feature: T.co
Nov 12 2012, 12:59am
Day12 of Survival Island's v10 upgrade: Things are nearly done! Just gotta fix Berries and edit the Time system... Update soon!
Nov 8 2012, 4:37pm
Day 6 of Survival Island's v10 upgrade: I think... The end... Is in sight... Good thing, too, I've run out of groceries.
Nov 2 2012, 12:21pm