Fact: Pokémon: Survival Island will change how you play Pokémon.

Gone are the Pokémon Centers, Shops and Gyms. Gone are the houses, villagers and friendly Professors. It's just you and 386 wild Pokémon. And you're pretty sure someone out there wants you very, very dead.

This Pokémon fan game was originally intended to bridge Pokémon and Minecraft gameplay, but quickly became an experiment in game creation.


Story:

The Player, an intern working for Silph Co., is the only survivor of a deadly boat crash, and is now stranded on a deserted island. Using only the most basic of supplies, the Player and their only remaining Pokémon struggle to survive in a hostile environment. As they explore deeper and deeper into the wilderness, they begin to uncover the secrets of an ancient civilization, and come to the eerie realisation that the boat crash may not have been an accident...


New Features:

- Camping -
Since the Player is all on their own on a deserted island, they must make do with the environment surrounding them. Camps are small areas set up in caves and other shelters and contain workbenches, brewing pots and mortars for item creation, as well as a bed and chests for resting and item/Pokémon storage. The Player starts with one Base Camp, but as they progress, they acquire more supplies to equip additional camps.

- Crafting -
Inspired by Minecraft, crafting is a way for players to obtain items in Survival Mode, as shops do not exist on the island. Along their journey, players will encounter several types of plants similar to and including berries. Harvesting and re-planting them is crucial to creating all types of items, from Balls to Vitamins. Items can be crafted at Workbenches, Brewing Pots and Mortars, all of which are located in a Camp.

- Chest System -
As there are no PCs in Survival Mode, the Player must store their Pokémon in chests. The catch is that each box is independent from another, so if you store a Pokémon in one camp, you can only withdraw it from that location.

- Encounter Leveling -
Wild Pokémon encounters have been adjusted to the weighted average level of the Player's party. You will still encounter weak and strong Pokémon, but they will always be proportional. This also has the side-effect of sometimes encountering a wild Pokémon that will always be stronger than the Player's party, and therefore be both harder to catch and harder to escape from.

- Hidden Encounter Levels -
This sounds a lot more awesome than the feature suggests... In short, wild Pokémon will not display their levels during an encounter, and are replaced by a question mark. This makes it very difficult to judge how strong a random encounter will be, and riskier to chance the "Run" button.

- Temples -
Taking a nod from The Legend of Zelda and many other fantasy games, the island is home to eight temples built by an ancient civilization. Home to traps and varieties of strong exotic Pokémon, they also contain ancient relics that are crucial to unlocking the mystery of the island. Only the first temple is available to the Player in the current Demo mode.

- Music -
Survival Island contains a mixed soundtrack that takes inspiration from many different Pokémon games, as well as several original tracks by ferriswheel42.

Credits

ferriswheel42 (designer)

Pokemon Essentials Starter Kit by:
Flameguru, Poccil, Maruno

Graphics:
WesleyFG, Crito(Zein)(Project Marnian Region)
Mortenkein (Pokemon Script Project)

Music:
ferriswheel42, Dr. Fruitcake, Jace, GGG3817
David Austin (Title Menu Theme)

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New Player Character Skins Multiple Save Files New Battle Backgrounds
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7 comments by ferriswheel42 on Apr 23rd, 2013

I made a video and wanted to share it with you guys:


So you can see some of the stuff I've been working on.

Boss Battles

Bosses can be found typically at the end of a Temple, and they are incredibly strong Pokemon with a different look from the species they're part of. Sometimes they have different stats, different movesets and are generally "special". If you defeat them, they will return after 24 hours (that's in-game hours) - that way you have multiple opportunities to capture them even if they faint in battle.

Save Files

Next is the save system, which has been slightly modified to include support for multiple save files. The plan is for all future versions of the game to be backwards compatible with older save games, so you don't need to worry about starting a new game every time Survival Island gets updated. You will also be able to share the save files themselves.

Upcoming Features

For those of you who want to see what's coming in the next update, here's what I'm hoping to add:
- New Battlebacks
- Multiple Save Files
- Boss Battles
- 1 new area to explore (and more pokemon encounters)
- 1 new temple and corresponding boss
- Performance enhancements- More original music
- Fixes to a bunch of bugs
- More items
- More secret things

That's it for this news update, please let me know what you think in the comments! I like having feedback.

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Pokémon Survival Island DEMO - v11.1b

Pokémon Survival Island DEMO - v11.1b

Mar 2, 2013 Demo 24 comments

The first release is here! It's a small start, but it's a proof-of-concept of what lies in store. Please leave feedback on this page, or send me a private...

Post comment Comments  (0 - 10 of 183)
Last.Dooms
Last.Dooms May 20 2013, 12:46am says:

Great game so far. By far my favorite feature is the unknown enemy level. I've died so many times, and i've leveled a lot due to the high levels. Great game so far keep up the good work.

+1 vote     reply to comment
JoJoDeath
JoJoDeath May 18 2013, 7:47am says:

Have you got any info about when the next update (might be) comming? It has been a while since the last update which I already played a lot of times!
It looks amazing, and I can't wait to see more!

+1 vote     reply to comment
ImDuhAznX3
ImDuhAznX3 May 15 2013, 12:05am says:

Wait ok i just read the readme and it says click the demo thingy and it doesnt open because its a shortcut.

+1 vote     reply to comment
ferriswheel42
ferriswheel42 May 15 2013, 7:20pm replied:

Inside the DATA folder there is a file called game.exe. You can open that.

+1 vote     reply to comment
Guest
Guest May 12 2013, 4:14am says:

umm i chose jirachi as my starter after failing at commanding a legendary......which i will not name >_>......but jirachi always listens and isnt listed as a legendary......is this on purpose?

+1 vote     reply to comment
ferriswheel42
ferriswheel42 May 14 2013, 12:06am replied:

It's because Jirachi starts off with high happiness when you catch it. Happiness values are not new, they have existed in the previous Pokemon games (also known as Friendship Values). Here's a chart: Bulbapedia.bulbagarden.net

Pokemon require 75 happiness points before they become completely obedient. Most Pokemon start with 70, Legendaries start with 35.

However, some Legendaries start with high happiness values, so Jirachi, Celebi, and Mew don't trigger the warning.

Since the way you choose starter Pokemon is changing slightly in future versions, legendary Pokemon will not be allowed as starters, and your starter Pokemon will have 100 happiness added from the start.

+1 vote     reply to comment
jefffmccleery
jefffmccleery May 14 2013, 8:47pm replied:

i posted that before i made this account but i understand the happiness levels because ive played every pokemon game so i get that i just didnt understand why it was legendary with no warning but thank you sir and jirachi was a test for me my ain i went to was umbreon after i started over ^^; either way good game

+1 vote     reply to comment
KidJ
KidJ May 9 2013, 10:22pm says:

hey this this game is awesome but grinding sucks cause I chose dratini as a starter and btw can you change plusule/minun's moveset or can you tell me if there are other electric types I can catch please :) also dratini still doesn't listen to me, when pokemon I just caught listen to me :P

+1 vote     reply to comment
ferriswheel42
ferriswheel42 May 7 2013, 9:21pm replied:

I want to see more comments telling me how awesome the game is. Guess all we can do is hope :/
Or be patient because we understand that all good things take time that probably could have been better spent doing whatever it is YOU do all day.

+1 vote     reply to comment
jefffmccleery
jefffmccleery May 12 2013, 9:40pm replied:

well the game is amazing and i cant wait for an update but even now this game is so much fun :P

+2 votes     reply to comment
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Pokémon Survival Island
Platform
Windows
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RPG Maker XP
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Latest tweets from @ferriswheel42

Working on a news update. In the meantime, here's a sneak peek at a new tileset I've been working on: T.co

Mar 26 2013, 4:14am

Before I can even tweet the launch of the demo, P:SI gets an update! T.co

Mar 2 2013, 6:25pm

Survival Island is finished the upgrade to Essentials v11! Now there's nothing stopping me from releasing a demo! Except bug fixes & polish.

Jan 16 2013, 2:43am

P:SI update incoming!

Dec 31 2012, 11:53am

New video for P:SI is up! The news post, on the other hand, is still awaiting authorization... T.co

Nov 26 2012, 1:00am

Video update coming this weekend for P:SI!

Nov 23 2012, 8:57pm

A sneak peek of things to come: T.co

Nov 14 2012, 1:49am

Day Bleventeen of Survival Island's v10 upgrade: FINISHED!!! Now on to adding a new feature: T.co

Nov 12 2012, 12:59am

Day12 of Survival Island's v10 upgrade: Things are nearly done! Just gotta fix Berries and edit the Time system... Update soon!

Nov 8 2012, 4:37pm

Day 6 of Survival Island's v10 upgrade: I think... The end... Is in sight... Good thing, too, I've run out of groceries.

Nov 2 2012, 12:21pm

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