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Pokémon: Generations is a free, unofficial, 3D Action/Adventure/RPG heavily inspired by both the Pokemon Anime & the Pokemon Video Games. The game will contain both single and multiplayer aspects, along with a story bridging the gap between RBY & GSC.

As progress continues, updates will be available on the game's launcher. If you're interested in helping the project, please note that we're only interested for asset gatherers/creators, however all support is both greatly appreciated and highly motivating, and we're grateful for it.

We'll be updating this page regularly with news, patches, and media, but if you really want to stay in the loop, we suggest that you join our forums.

Also, Mac users can find ports of the latest versions at this link. You'll have to use StuffitExpander in order to extract the contents, but you should be able to play from there.

Pokémon © 2002-2013 Pokémon. © 1995-2013 Nintendo/Creatures Inc./GAME FREAK inc. TM, ®, the Pokémon logo and Pokémon character names are trademarks of Nintendo.

No copyright or trademark infringement is intended in using said source material in Pokémon Generations. All aesthetic assets are 100% hand-crafted by Xatoku Productions. *Sound assets have been ripped from bought Nintendo IPs. The goal of Pokémon Generations is to explore the world of Pokémon in a non-profitable, PG, respectful way.

PS: Buy Nintendo's PKMN games. They are awesome and support the awesome people who introduced us to Pokemon in the first place. We don't deserve any money, but they sure as hell do.

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Blog RSS Feed Report abuse Latest News: We're Seeking Animators! - Updated!

215 comments by Xatoku on Dec 12th, 2013

Yo! So as we're getting back in the swing of things, I've noticed what tends to gobble up a lot of the team's time - animating. We're looking to primarily cover the Kanto region here, so that's 151 Pokemon to have fully animated and put in-game. The putting in-game part I can do, but the animations on the other hand... well, we'd like some help.

I've gotten loads of requests for positions on this front, so I know a handful of you are interested, and that's perfectly fine! We're essentially looking for some folks who can take a single Pokemon, rig it, and animate it. Should you be chosen, either Skatter, Zielan, or myself will send you a list containing ALL animations required for said Pokemon, along with descriptions for the majority explaining what we expect to see. You'd be looking at about 1000 frames worth of animation, spreading across roughly 60-80 individual animations.

After some discussion with the team, it looks like there will be an average of 60 animations per Pokemon. Note that these are ALL animations that each Pokemon will use, so once it's done, it's done. This includes every move available to them, not just four. I'm pointing this out because I want everyone to be clear on the amount of work it'll require.

Now we're only looking for people seriously interested in helping out by doing the following:

  1. Can work well with the animation tools provided in either Maya, Blender or 3DS Max.
  2. Knows how to rig using either bones or bipeds.
  3. Has a decent understanding of IK chains and morph targets (optional).
  4. Can improve/edit models to fit rigging needs if necessary.
  5. Can complete at least one assigned Pokemon within a month.
  6. Can accept and apply constructive criticism from either the forums or IRC, or both.

Nothing too major here, but we'd truly only like those who can commit to a specific Pokemon and deliver with the same quality matched by the ones currently in games. To be sure of this, we're asking that anybody who's interested email with an example of their capabilities. be it a simple clip of animation or a full-fledged demo reel.

If you're accepted, you will be emailed back inquiring as to which Pokemon you'd like to animate, what we have available, how fast you can do it, and the animations required. Apologies for the formalities, but I just want to be clear that we're taking this semi-seriously, so only email if you are certain you can meet the demands of the project.We'll do our best to answer any questions you may have either on Mod DB or the forums (wherever you're reading this). Hopefully with your guys' help, we can make the best Pokemon fan-game to date! Happy animating!

Glad to see so many responses so far! We've started responding to the folks that reached out, so expect an email soon if we're interested in your skills!

One thing I ask from future applicants is that you submit your examples of animation as a YouTube video. Unfortunately, we won't be responding to you unless you have an example of work that meets the standards we're looking for. Lucky for you, that's not too high a bar to reach at all!

Anyhow, thank you to all that are helping out. It's a daunting task, but we'll get there eventually!

PS: If you're looking to send your example a little more personally, feel free to hop onto the PokeGen IRC and we'll take a look.

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PokeGen v.2 - Launcher

PokeGen v.2 - Launcher

May 31, 2013 Demo 1691 comments

This here is the launcher for PokeGen. All future updates will be available through this .exe. For a full guide on using the launcher, visit the tutorials...

PokeGen v.1

PokeGen v.1

Feb 2, 2013 Demo 351 comments

First release of Pokemon Generations. Battle your friends with Charmander and Pikachu! More updates on the way!

Post comment Comments  (8800 - 8810 of 8,956)
rc332101 Apr 26 2013, 6:58pm says:

Just a thought, but I was always wanting to actually have a character who resembles my actual age, so maybe a character generator where you can customize them and add height and age values to them? So that way as a 22 year old I don't have to be an 11 year old boy.

Just a nifty thought if it turns out to not be a huge hassle, I think it could be a very cool feature. Also what language are you using to write this? I have a friend, brother and I who are proficient in C++/C#/Python/Assembly/Java, if you would need some assistance? We dev for Android and OSx as well.

+1 vote     reply to comment
Xatoku Apr 26 2013, 7:37pm replied:

Age won't be customizable for accuracy & story reasons, but I'm leaning the trainer's age more towards a late teenager's appearance oppose to an 11 year old's.

We still want to show that you're a newbie starting your journey however, but as it's unlikely that you'd start your adventure at 22 years old, we're keeping our trainers relatively young.

In terms of scripting, it's a mix between C# and JavaScript (UnityScript). At the present time, we're not in need of any assistance, but if we do end up needing a hand here or there I'll be sure to drop a post either here or at the forums.

+2 votes     reply to comment
rc332101 Apr 26 2013, 8:05pm replied:

Sounds wonderful, I have been playing around in the demo and I must say it is phenomenal, I have been waiting over a decade for a truly interactive Pokemon adventure. I agree for consistency the age thing makes sense, and at least I do like where your heads are at by at least making them a little older looking. I am reading through the forums to see what bugs you are already aware of, so I won't be beating a dead horse.

One more bit of curiosity, to follow more effectively with the anime, will you be able to battle Gym Leaders out of order? For instance episode 24 Ash battles and defeats Sabrina before Erika, who in all the games is number 4 and Sabrina was number 5. And being able to add companions, much like Misty and Brock, to your adventure? I understand some of that is waaay too early to be looking into, but maybe it just will spur some ideas. Great job, keep up the good work, can't wait for the next update!

+1 vote     reply to comment
Xatoku Apr 26 2013, 11:00pm replied:

Well, unlike the handheld games, the gyms won't be an integral part of the story. We've got an outline planned for how the story will play out, but I'm not sure how we'll be traveling from town to town - it may be linearly, it may not.

Regarding your second question, yes, there will be a party system in place so that you can travel with NPCs whilst in the single player mode, but it's unlikely that they will be the gym leaders.

Again, thanks for the support :).

+3 votes     reply to comment
Guest Apr 26 2013, 8:04pm replied:

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coolum444 Apr 26 2013, 6:46pm says:

I feel like I should say this, though it'll likely mean little to you: I would like to help with this project in any way I can.
And just now realizing that this would have been taken more seriously in a private message, I want to add that this, when it is a finished game, or maybe just beta or even alpha, will be amazing.

+3 votes     reply to comment
Thenameless Apr 26 2013, 1:09pm says:

Do you need a tester? I would like to help but this is the only thing I can do.

+1 vote     reply to comment
jedimannan111 Apr 26 2013, 3:24pm replied:

that has never happened for me. i dont understand why silver_ash needs to put "..." because he sounds like a tool.

+3 votes     reply to comment
trenso Apr 26 2013, 8:05pm replied:

yea it did come of as a little pompous as if everyone knew that it was a known bug. But how it happened for me was when i played with pikachu and went to go fight the other pikachu. I pressed tab as they were running to each other. Which causes the camera to be locked on the enemy pikachu and me unable to do a thing. It was purely accidental, but you know just saying if i fine anything wrong. I also think that they should make the pokemon that follow you jump when you jump. (If they haven't already considered that) Because if throw a pokeball in the water the pokemon will be stuck there unless you return it. Which can cause a problem for enemy pokemon since i hit a charmander into the water and he couldn't get out.

+1 vote     reply to comment
trenso Apr 26 2013, 1:24pm replied:

ok just downloaded the game and was messing around with it just posting anything that might help

+1 vote     reply to comment
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Pokémon: Generations
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