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Pokémon: Generations is a free, unofficial, 3D Action/Adventure/RPG heavily inspired by both the Pokemon Anime & the Pokemon Video Games. The game will contain both single and multiplayer aspects, along with a story bridging the gap between RBY & GSC.

As progress continues, updates will be available on the game's launcher. If you're interested in helping the project, please note that we're only interested for asset gatherers/creators, however all support is both greatly appreciated and highly motivating, and we're grateful for it.

We'll be updating this page regularly with news, patches, and media, but if you really want to stay in the loop, we suggest that you join our forums.

Also, Mac users can find ports of the latest versions at this link. You'll have to use StuffitExpander in order to extract the contents, but you should be able to play from there.

Pokémon © 2002-2013 Pokémon. © 1995-2013 Nintendo/Creatures Inc./GAME FREAK inc. TM, ®, the Pokémon logo and Pokémon character names are trademarks of Nintendo.

No copyright or trademark infringement is intended in using said source material in Pokémon Generations. All aesthetic assets are 100% hand-crafted by Xatoku Productions. *Sound assets have been ripped from bought Nintendo IPs. The goal of Pokémon Generations is to explore the world of Pokémon in a non-profitable, PG, respectful way.

PS: Buy Nintendo's PKMN games. They are awesome and support the awesome people who introduced us to Pokemon in the first place. We don't deserve any money, but they sure as hell do.

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Gotcha! Poke Ball Z A New Hero
Blog RSS Feed Report abuse Latest News: We're Seeking Animators! - Updated!

222 comments by Xatoku on Dec 12th, 2013

Yo! So as we're getting back in the swing of things, I've noticed what tends to gobble up a lot of the team's time - animating. We're looking to primarily cover the Kanto region here, so that's 151 Pokemon to have fully animated and put in-game. The putting in-game part I can do, but the animations on the other hand... well, we'd like some help.

I've gotten loads of requests for positions on this front, so I know a handful of you are interested, and that's perfectly fine! We're essentially looking for some folks who can take a single Pokemon, rig it, and animate it. Should you be chosen, either Skatter, Zielan, or myself will send you a list containing ALL animations required for said Pokemon, along with descriptions for the majority explaining what we expect to see. You'd be looking at about 1000 frames worth of animation, spreading across roughly 60-80 individual animations.

After some discussion with the team, it looks like there will be an average of 60 animations per Pokemon. Note that these are ALL animations that each Pokemon will use, so once it's done, it's done. This includes every move available to them, not just four. I'm pointing this out because I want everyone to be clear on the amount of work it'll require.

Now we're only looking for people seriously interested in helping out by doing the following:

  1. Can work well with the animation tools provided in either Maya, Blender or 3DS Max.
  2. Knows how to rig using either bones or bipeds.
  3. Has a decent understanding of IK chains and morph targets (optional).
  4. Can improve/edit models to fit rigging needs if necessary.
  5. Can complete at least one assigned Pokemon within a month.
  6. Can accept and apply constructive criticism from either the forums or IRC, or both.

Nothing too major here, but we'd truly only like those who can commit to a specific Pokemon and deliver with the same quality matched by the ones currently in games. To be sure of this, we're asking that anybody who's interested email pokegentokes@gmail.com with an example of their capabilities. be it a simple clip of animation or a full-fledged demo reel.

If you're accepted, you will be emailed back inquiring as to which Pokemon you'd like to animate, what we have available, how fast you can do it, and the animations required. Apologies for the formalities, but I just want to be clear that we're taking this semi-seriously, so only email if you are certain you can meet the demands of the project.We'll do our best to answer any questions you may have either on Mod DB or the forums (wherever you're reading this). Hopefully with your guys' help, we can make the best Pokemon fan-game to date! Happy animating!

UPDATE:
Glad to see so many responses so far! We've started responding to the folks that reached out, so expect an email soon if we're interested in your skills!

One thing I ask from future applicants is that you submit your examples of animation as a YouTube video. Unfortunately, we won't be responding to you unless you have an example of work that meets the standards we're looking for. Lucky for you, that's not too high a bar to reach at all!

Anyhow, thank you to all that are helping out. It's a daunting task, but we'll get there eventually!

PS: If you're looking to send your example a little more personally, feel free to hop onto the PokeGen IRC and we'll take a look.

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PokeGen v.2 - Launcher

PokeGen v.2 - Launcher

May 31, 2013 Demo 1735 comments

This here is the launcher for PokeGen. All future updates will be available through this .exe. For a full guide on using the launcher, visit the tutorials...

PokeGen v.1

PokeGen v.1

Feb 2, 2013 Demo 356 comments

First release of Pokemon Generations. Battle your friends with Charmander and Pikachu! More updates on the way!

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Guest Jul 1 2013, 6:21pm says:

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Guest Jul 1 2013, 6:17pm says:

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philipsibly
philipsibly Jul 1 2013, 5:14pm says:

Hi dude, just thought I would let you know that I love the look of this game. There are a few things that concern me however, first one being of balance, will you be updating the game at all after it is released or just giving it to us and saying have fun? The second thing I am wondering is how can you afford to make this game if you are not going to charge anything for it? now I definately honour what you are doing here (and I hope I haven't misunderstood what is happening here) but I know the games industry and it isn't cheap to make a game, so how can you afford to make it without charging anything for it? And finally I am aware of what you said about the legal issues but I am not so sure that game freak will se it in the same way that you do. maybe they were hoping to make this exact game themselves but wanted to wait a little longer, if they come knocking on your door and ask for you to pay some fees for the copyright, what is stopping you from just demolishing the project all together?

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Guest Jul 1 2013, 6:29pm replied:

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vaporeonpunches
vaporeonpunches Jul 1 2013, 4:51pm replied:

im pretty sure this inst going to be ported

+1 vote     reply to comment
stelfoog
stelfoog Jul 1 2013, 5:38pm replied:

I myself am very sure because of the amounts of legal trouble. Nintendo wold never allow POKéMON on Xbox.

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Guest Jul 1 2013, 4:20pm says:

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djgrist22
djgrist22 Jul 1 2013, 4:18pm says:

when i open the launcher and press play its says pokemon has stopped working i have deleted the file and then re downloaded it how do i get it to work

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Pokémon: Generations
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Xatoku Productions
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Pokémon: Generations
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