Pokémon: Generations is a 3D Action/Adventure/RPG heavily inspired by both the Pokemon Anime & the Pokemon Video Games. The game will contain both single and multiplayer aspects, along with a story bridging the gap between RBY & GSC.

As progress continues, updates will be available on the game's launcher. If you're interested in helping the project, please note that we're only interested for asset gatherers/creators, however all support is both greatly appreciated and highly motivating, and we're grateful for it.

We'll be updating this page regularly with news, patches, and media, but if you really want to stay in the loop, we suggest that you join our forums.

Also, Mac users can find ports of the latest versions on this thread. Thank user AndrewGaze when you get there for keeping you guys in the loop.

Pokémon © 2002-2013 Pokémon. © 1995-2013 Nintendo/Creatures Inc./GAME FREAK inc. TM, ®, the Pokémon logo and Pokémon character names are trademarks of Nintendo.

No copyright or trademark infringement is intended in using said source material in Pokémon Generations. All aesthetic assets are 100% hand-crafted by Xatoku Productions. *Sound assets have been ripped from bought Nintendo IPs. The goal of Pokémon Generations is to explore the world of Pokémon in a non-profitable, PG, respectful way.

Cantact Xatoku at jordyjs@gmail.com. Please only contact this email for important purposes, and use the comment section or forum for general questions/help.

P.S.: Buy Nintendo's PKMN games. They are awesome and support the awesome people who introduced us to Pokemon in the first place. We don't deserve any money, but they sure as hell do.

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Blog RSS Feed Report abuse Latest News: Release Notes - 6/14/2013

44 comments by Xatoku on Jun 14th, 2013

Sticking to our promise of updates every two weeks. Bear in mind that this will of course mean smaller scale updates, so don't expect as big a jump as 1.0 to 2.0 had.

If you don't have the launcher, be sure to grab it in the downloads section! Otherwise, just open your launcher and it will find the update on its own.

Anyway, here's what this update will consist of:

AI

  • This would be where the chunk of the time was spent. We now have a working, simple AI that will fight back when you try to battle it. We'll be evolving this system over time, but now we have a basic framework to build from, and can also take your suggestions into account.
  • AI Pidgey can't fly yet. We know this, and it isn't a bug.

Jumping

  • This is also something in its baby steps, but basically - with Charmander and Pikachu - you can jump now. We'll add this feature to the other ground PKMN over time, but we more so just wanted to see how it would work first. Animations are iffy, but we'll fine tune them as we go, like most things.
  • Not all of the current in-game Pokémon can jump, yet, although they're intended to be able to in the future.

Bug-Fixes

  • Various bugs have been addressed, and although not all of them are fixed, we've started to dent the armor some, so expect these to be a gradual thing as well.

Controls

  • There is now a controls.txt file included with the game. I'm a derp and forgot it last time, sorry!
  • We've improved the camera a bit, and also made it remember your previous lock-on choice so it won't auto-lock with each newly clicked enemy.

Note

  • Everyone will have to reset prior to capturing or sending out a Pokémon, due to some slight reworking. This is intended. If you do NOT reset, it'll just break your game until you do.

That's it for this update. As I said, they'll be smaller from now on, but most likely each will be aimed at one specific feature (in this case AI), while smaller stuff is done on the side.

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PokeGen v.2 - Launcher

PokeGen v.2 - Launcher

May 31, 2013 Demo 245 comments

This here is the launcher for PokeGen. All future updates will be available through this .exe. For a full guide on using the launcher, visit the tutorials...

PokeGen v.1

PokeGen v.1

Feb 2, 2013 Demo 164 comments

First release of Pokemon Generations. Battle your friends with Charmander and Pikachu! More updates on the way!

Post comment Comments  (40 - 50 of 2,330)
ConejoChombi
ConejoChombi Jun 16 2013, 11:50am says:

beated the 6 at the same time using bulbasaur

run seed run speed run seed seed seed

need to put some coldown to that power :S

+1 vote     reply to comment
Swim4Live
Swim4Live Jun 16 2013, 12:58pm replied:

yeah that is why you were supposed to use only squirtle, also the challenge has been changed, you now need t beat bulbasaur with squirtle.

+1 vote     reply to comment
arthurbn
arthurbn Jun 16 2013, 1:16pm replied:

the challenge has changed? like it is now?

+1 vote     reply to comment
Swim4Live
Swim4Live Jun 16 2013, 1:48pm replied:

like the challenge was changed from beating all 6 with only squirtle to beating only bulbasaur with squirtle. search forum for it, xatoku made a topic for it.

+1 vote     reply to comment
arthurbn
arthurbn Jun 16 2013, 2:04pm replied:

I can play with bulbasaur? to fight the 6?

+1 vote     reply to comment
PokeGenSkatter
PokeGenSkatter Jun 16 2013, 3:05pm replied:

The original challenge was this: Fight all 6 AI pokemon at once using ONLY SQUIRTLE and no healing (unless you count deflecting leech seed, which was acceptable)

The new challenge is just to defeat bulbasaur with Squirtle, and whomever has the fastest time is the winner. Recordings have to be provided to ensure legitimacy, of course.

+1 vote     reply to comment
Swim4Live
Swim4Live Jun 16 2013, 2:58pm replied:

yes you can but that is not part of the challenge anymore.

+1 vote     reply to comment
Guest
Guest Jun 16 2013, 10:54am says:

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ACMEAnimator
ACMEAnimator Jun 16 2013, 10:58am replied:

Not a bug, that's just AVG being retarded as usual. It happens, just tell AVG to leave it alone so it won't detect it as a threat.

+1 vote     reply to comment
HDRevill
HDRevill Jun 16 2013, 12:25pm replied:

Is there some sort of tutorial on how to do it? Me and my friend were trying to connect for ages yesterday but nothing seemed to work :/

+1 vote     reply to comment
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Pokémon: Generations
Platform
Windows
Developer
Xatoku Productions
Engine
Unity
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Official Page
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Release Date
Released May 31, 2013
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Highest Rated (21 agree) 10/10

It's 3D Pokémon with real time battles. Who hasn't been waiting for something this amazing?

Jun 1 2013, 7:14pm by ShugoKite

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