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Pokémon: Generations is a free, unofficial, 3D Action/Adventure/RPG heavily inspired by both the Pokemon Anime & the Pokemon Video Games. The game will contain both single and multiplayer aspects, along with a story bridging the gap between RBY & GSC.

As progress continues, updates will be available on the game's launcher. If you're interested in helping the project, please note that we're only interested for asset gatherers/creators, however all support is both greatly appreciated and highly motivating, and we're grateful for it.

We'll be updating this page regularly with news, patches, and media, but if you really want to stay in the loop, we suggest that you join our forums.

Also, Mac users can find ports of the latest versions at this link. You'll have to use StuffitExpander in order to extract the contents, but you should be able to play from there.

Pokémon © 2002-2013 Pokémon. © 1995-2013 Nintendo/Creatures Inc./GAME FREAK inc. TM, ®, the Pokémon logo and Pokémon character names are trademarks of Nintendo.

No copyright or trademark infringement is intended in using said source material in Pokémon Generations. All aesthetic assets are 100% hand-crafted by Xatoku Productions. *Sound assets have been ripped from bought Nintendo IPs. The goal of Pokémon Generations is to explore the world of Pokémon in a non-profitable, PG, respectful way.

PS: Buy Nintendo's PKMN games. They are awesome and support the awesome people who introduced us to Pokemon in the first place. We don't deserve any money, but they sure as hell do.

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226 comments by Xatoku on Dec 12th, 2013

Yo! So as we're getting back in the swing of things, I've noticed what tends to gobble up a lot of the team's time - animating. We're looking to primarily cover the Kanto region here, so that's 151 Pokemon to have fully animated and put in-game. The putting in-game part I can do, but the animations on the other hand... well, we'd like some help.

I've gotten loads of requests for positions on this front, so I know a handful of you are interested, and that's perfectly fine! We're essentially looking for some folks who can take a single Pokemon, rig it, and animate it. Should you be chosen, either Skatter, Zielan, or myself will send you a list containing ALL animations required for said Pokemon, along with descriptions for the majority explaining what we expect to see. You'd be looking at about 1000 frames worth of animation, spreading across roughly 60-80 individual animations.

After some discussion with the team, it looks like there will be an average of 60 animations per Pokemon. Note that these are ALL animations that each Pokemon will use, so once it's done, it's done. This includes every move available to them, not just four. I'm pointing this out because I want everyone to be clear on the amount of work it'll require.

Now we're only looking for people seriously interested in helping out by doing the following:

  1. Can work well with the animation tools provided in either Maya, Blender or 3DS Max.
  2. Knows how to rig using either bones or bipeds.
  3. Has a decent understanding of IK chains and morph targets (optional).
  4. Can improve/edit models to fit rigging needs if necessary.
  5. Can complete at least one assigned Pokemon within a month.
  6. Can accept and apply constructive criticism from either the forums or IRC, or both.

Nothing too major here, but we'd truly only like those who can commit to a specific Pokemon and deliver with the same quality matched by the ones currently in games. To be sure of this, we're asking that anybody who's interested email with an example of their capabilities. be it a simple clip of animation or a full-fledged demo reel.

If you're accepted, you will be emailed back inquiring as to which Pokemon you'd like to animate, what we have available, how fast you can do it, and the animations required. Apologies for the formalities, but I just want to be clear that we're taking this semi-seriously, so only email if you are certain you can meet the demands of the project.We'll do our best to answer any questions you may have either on Mod DB or the forums (wherever you're reading this). Hopefully with your guys' help, we can make the best Pokemon fan-game to date! Happy animating!

Glad to see so many responses so far! We've started responding to the folks that reached out, so expect an email soon if we're interested in your skills!

One thing I ask from future applicants is that you submit your examples of animation as a YouTube video. Unfortunately, we won't be responding to you unless you have an example of work that meets the standards we're looking for. Lucky for you, that's not too high a bar to reach at all!

Anyhow, thank you to all that are helping out. It's a daunting task, but we'll get there eventually!

PS: If you're looking to send your example a little more personally, feel free to hop onto the PokeGen IRC and we'll take a look.

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PokeGen v.2 - Launcher

PokeGen v.2 - Launcher

May 31, 2013 Demo 1806 comments

This here is the launcher for PokeGen. All future updates will be available through this .exe. For a full guide on using the launcher, visit the tutorials...

PokeGen v.1

PokeGen v.1

Feb 2, 2013 Demo 372 comments

First release of Pokemon Generations. Battle your friends with Charmander and Pikachu! More updates on the way!

Post comment Comments  (3620 - 3630 of 9,059)
jovan4e321 Aug 26 2013, 9:24am says:

vhere is the healing machine l cant find it and it isnt on the second floor or outside HELP HELP HELP

+1 vote     reply to comment
keithgalbraith319 Aug 26 2013, 10:06am replied:

it's on the second floor of the lab

+1 vote     reply to comment
jovan4e321 Aug 26 2013, 12:31pm replied:

no its not l jump to the second floor l looked around and it wasn't there

+1 vote     reply to comment
lucas1101 Aug 26 2013, 6:41am says:

I don't know if I'm the only one thinking this but I've been a loyal follower since v1. Xatoku has added most of the core features of the game. Now I'm not a coding or game making expert at all but this project seems too ambitious for just 1 or 2 people. I think you should start adding more to your dev team. Is Xatoku planning this for the future?

IDK about the specifics but you could find animators to animate models how you want.

You could get coders to assign exp values to all the Pokemon needed instead of doing that busy work.

Get graphic designers to use your assets to build the cities

IDK if those are actual examples that make sense but you get the idea. I'm not trying to sound like a d-bag but I just think that this would benefit both you and the community.

+1 vote     reply to comment
Zack_wester Aug 26 2013, 6:52am replied:

lucas1101 I think I agree but you don´t need to put coders to assign exp values and that that's an scripters work. EXP and value stuff should if one coded the darn thing to begin whit correctly at the hand of the scripters.
In fact anything going whit balancing should be done by scripter in an script languish and not raw code.
Just an tip, you can still do it but it is not recommended.

+1 vote     reply to comment
keithgalbraith319 Aug 26 2013, 6:40am says:

Hamachi network

Join the largest Pokegen network!

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blackdragonstory Online
blackdragonstory Aug 26 2013, 3:59am replied:

the healing machine was placed inside the house on the second floor...

+1 vote     reply to comment
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