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Pokémon: Generations is a free, unofficial, 3D Action/Adventure/RPG heavily inspired by both the Pokemon Anime & the Pokemon Video Games. The game will contain both single and multiplayer aspects, along with a story bridging the gap between RBY & GSC.

As progress continues, updates will be available on the game's launcher. If you're interested in helping the project, please note that we're only interested for asset gatherers/creators, however all support is both greatly appreciated and highly motivating, and we're grateful for it.

We'll be updating this page regularly with news, patches, and media, but if you really want to stay in the loop, we suggest that you join our forums.

Also, Mac users can find ports of the latest versions at this link. You'll have to use StuffitExpander in order to extract the contents, but you should be able to play from there.

Pokémon © 2002-2013 Pokémon. © 1995-2013 Nintendo/Creatures Inc./GAME FREAK inc. TM, ®, the Pokémon logo and Pokémon character names are trademarks of Nintendo.

No copyright or trademark infringement is intended in using said source material in Pokémon Generations. All aesthetic assets are 100% hand-crafted by Xatoku Productions. *Sound assets have been ripped from bought Nintendo IPs. The goal of Pokémon Generations is to explore the world of Pokémon in a non-profitable, PG, respectful way.

PS: Buy Nintendo's PKMN games. They are awesome and support the awesome people who introduced us to Pokemon in the first place. We don't deserve any money, but they sure as hell do.

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Blog RSS Feed Report abuse Latest News: We're Seeking Animators! - Updated!

226 comments by Xatoku on Dec 12th, 2013

Yo! So as we're getting back in the swing of things, I've noticed what tends to gobble up a lot of the team's time - animating. We're looking to primarily cover the Kanto region here, so that's 151 Pokemon to have fully animated and put in-game. The putting in-game part I can do, but the animations on the other hand... well, we'd like some help.

I've gotten loads of requests for positions on this front, so I know a handful of you are interested, and that's perfectly fine! We're essentially looking for some folks who can take a single Pokemon, rig it, and animate it. Should you be chosen, either Skatter, Zielan, or myself will send you a list containing ALL animations required for said Pokemon, along with descriptions for the majority explaining what we expect to see. You'd be looking at about 1000 frames worth of animation, spreading across roughly 60-80 individual animations.

After some discussion with the team, it looks like there will be an average of 60 animations per Pokemon. Note that these are ALL animations that each Pokemon will use, so once it's done, it's done. This includes every move available to them, not just four. I'm pointing this out because I want everyone to be clear on the amount of work it'll require.

Now we're only looking for people seriously interested in helping out by doing the following:

  1. Can work well with the animation tools provided in either Maya, Blender or 3DS Max.
  2. Knows how to rig using either bones or bipeds.
  3. Has a decent understanding of IK chains and morph targets (optional).
  4. Can improve/edit models to fit rigging needs if necessary.
  5. Can complete at least one assigned Pokemon within a month.
  6. Can accept and apply constructive criticism from either the forums or IRC, or both.

Nothing too major here, but we'd truly only like those who can commit to a specific Pokemon and deliver with the same quality matched by the ones currently in games. To be sure of this, we're asking that anybody who's interested email with an example of their capabilities. be it a simple clip of animation or a full-fledged demo reel.

If you're accepted, you will be emailed back inquiring as to which Pokemon you'd like to animate, what we have available, how fast you can do it, and the animations required. Apologies for the formalities, but I just want to be clear that we're taking this semi-seriously, so only email if you are certain you can meet the demands of the project.We'll do our best to answer any questions you may have either on Mod DB or the forums (wherever you're reading this). Hopefully with your guys' help, we can make the best Pokemon fan-game to date! Happy animating!

Glad to see so many responses so far! We've started responding to the folks that reached out, so expect an email soon if we're interested in your skills!

One thing I ask from future applicants is that you submit your examples of animation as a YouTube video. Unfortunately, we won't be responding to you unless you have an example of work that meets the standards we're looking for. Lucky for you, that's not too high a bar to reach at all!

Anyhow, thank you to all that are helping out. It's a daunting task, but we'll get there eventually!

PS: If you're looking to send your example a little more personally, feel free to hop onto the PokeGen IRC and we'll take a look.

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PokeGen v.2 - Launcher

PokeGen v.2 - Launcher

May 31, 2013 Demo 1817 comments

This here is the launcher for PokeGen. All future updates will be available through this .exe. For a full guide on using the launcher, visit the tutorials...

PokeGen v.1

PokeGen v.1

Feb 2, 2013 Demo 374 comments

First release of Pokemon Generations. Battle your friends with Charmander and Pikachu! More updates on the way!

Post comment Comments  (2190 - 2200 of 9,063)
Steal-Fox Nov 6 2013, 4:55pm says:

hay will fly help you FLY and will a quick attick hert more with a rattat then a snorlasx?

-2 votes     reply to comment
James_Pokemon_Master Nov 7 2013, 12:14am replied:

He already said you can fly on pokemon like Pidgeot, and I think i remember (don't quote me on this) him saying that there wouldn't be any actual HMs, Fly will be like what Pidgey does now. And the stats would go into the damage between Ratata and Snorlax, although I've never seen a Snorlax with quick attack.

0 votes     reply to comment
Steal-Fox Nov 7 2013, 11:27am replied:

no because ratta is faster then snorlax so ficse wood hert more and [S]Rayquaza im not a noob i was her on update 3

0 votes     reply to comment
James_Pokemon_Master Nov 7 2013, 2:03pm replied:

You seem like a noob, Snorlax doesn't learn quick attack to my knowledge, and it's damage never had anything to do with speed.

+2 votes     reply to comment
Steal-Fox Nov 7 2013, 2:57pm replied:

no ficis sicenc if i puched u or if i ran and puched u which 1 wood heat more and i was hear before u so dont call me a noob:(

+1 vote     reply to comment
Drover15 Nov 8 2013, 3:25am replied:

Oh god please tell me English is not your native language... Ficis?? That's not a word... Sicenc?? You mean science?? Puched needs an N... punched. Wood comes from a tree, would is the word your looking for. Heat is hot, hurt is pain... Hear is to listen with your ears and here is a location. I realize that u is short for you but in your case I would write the full word. Thank you :)

+4 votes     reply to comment
Steal-Fox Nov 9 2013, 2:18pm replied:

im 12 and i suck at spelling take a chill pill

+1 vote     reply to comment
Drover15 Nov 6 2013, 6:21am says:

Things I really hope he adds in the Dec 1st update:

- All evolutions and stats of currently added Pokemon (to give more gameplay to the game)
-More buildings, roads, bridges and forestry in the second part of the map (to give more depth and imersiveness)
-NCPs AKA professor Oak, Nurse Joy, and Randoms (to give more player interaction)
-Day and night cycle (to give a sense of time and imersiveness)
-More interactive objects AKA chairs, signs, beds, computers, bookshelves. ( to give more player interaction and exploration)
-Naturally spawning Pokemon and groups of Pokemon (to give a sense of life and randomness)

Things that will make me happy if he adds in the Dec 1st update:
-Anything (to add awesomeness and greatness and fantasticness of the currently awesome and great and fantastic game) :P

+4 votes     reply to comment
vasilisG4 Nov 6 2013, 7:49am replied:

You really want too much. Nidorino and !maybe! Nidoking. He didn't say anything about any other pokemon.

+2 votes     reply to comment
Drover15 Nov 6 2013, 9:31am replied:

Haha I'm fully aware that the list had things that wouldn't be introduced, it was kind of my sneaky way to put my ideas into Xatoku's mind, to be honest anything that will come in the Dec 1st update will plenty and I trust that Xatoku put as much work into it as he possibly could (given his current situation). Don't worry I'm not one of those guys that demand thing and when I don't get them I rage quit and call Xatoku a slack and other mean names. :)

+5 votes     reply to comment
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Vetrix Nov 5 2013, 7:20pm replied:

Since I don't know spanish i used google translate (it actually happened to be portuguese). This game will not be finished in a couple of years, especially since it is in its alpha stages. With such a little dev team, not too much will be done, and even if all of them do have the deep motivation to do it, in reality they can only do so much before they are worn out. And on top of that we now have Xatoku's case which means updates will be slower. Now I'm not trying to sound pessimistic, but this is reality. At december 1st, we'll have to see how much has been done, and that will be the speed for how much this game will develop for a good amount of time. Of course, other factors could contribute to speed this game up, like if xatoku had his issue fixed, or if the dev team increased, etc. Regardless, I'd have to say this game will be complete between 5-9 years. MAYBE.

+1 vote     reply to comment
ChickenNoodle Nov 5 2013, 8:43pm replied:

"complete between 5-9 years."

Err. I'm pretty sure it wouldn't take at least 5 years. I'm not really sure what you are looking at for the "completion" of this game. In my opinion, I think the "completion" will be when at least all of the pokemon from Kanto and the locations would be done prior between 2-4 years.

0 votes     reply to comment
Steal-Fox Nov 6 2013, 4:42pm replied:

hay we can see because xatku can drop the project in a year or 2

-1 votes     reply to comment
Vetrix Nov 6 2013, 10:06am replied:

Oh actually are right. I took a wild guess, but that was 5-9 years completion for Kanto AND Johto with everything from pokemon to riding to bug fixes, etc. But yea for Kanto alone it should be between 2-4 years. Maybe 9 years was a bit much lol, maybe 4-5 years sound good for the game in both regions to be finished.

+1 vote     reply to comment
Vetrix Nov 5 2013, 7:27pm replied:

But also that doesn't mean we can't enjoy the game all the way until its finished.

+1 vote     reply to comment
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