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Pokémon: Generations is a 3D Action/Adventure/RPG heavily inspired by both the Pokemon Anime & the Pokemon Video Games.
Yo! Unfortunately, PokeGen is going to have to slow down quite substantially after the December 1st update.
Posted by Xatoku on Nov 19th, 2013
Hey folks, another update of bad news (depending on your perspective of course).
To cut the crap right off the bat, we (primarily I (Xatoku)), are going to be taking something of a leave of absence after the December 1st update is released. Suffice it to say, life, demotivation, anger, and other personal things that I won't get into demands that I put things on an indefinite hiatus.
Indefinite meaning that I don't know how long it's going to take to get things back in order, but there's a lot of personal qualms that I have to sort out before I can make any more promises (most of which I've failed at keeping, anyhow, which is why I'm being as ambiguous as I can).
It's awesome to see the project having reached as much success as it has, but if we're all honest here, that's only because of the IP it's based off of. PokeGen's success mean's nothing more than a handful of happy fans, and unfortunately that's not enough for me to justify working on it - at least not right now. For the record, this is entirely on me - nobody else feels the same way that I'm aware of, which makes complete sense as again, it's a personal thing, so I've gone ahead and placed the mod db page under my name so that there's no misplacement of blame. Place it on me, and me alone.
Of course there's the unlikely possibility that fans will still make assets for the project in hopes of its return (which I very well intend for it to make, but again, I've got to sort some stuff out first), but I would recommend against it as it's incalculably unfair for me to take a hike while you guys keep making stuff. Just don't waste your time.
To bring even more bad news to light, I can't even promise much from the December 1st update. It's visually a tad more appealing, Nidorino has been added, and gaining experience/leveling up is a thing, but that's about it. I wanted to do so much more, at least for that update, but I just couldn't. Anyway, it'll still release as scheduled.
The obvious solution everyone will almost immediately go to is to just make it opensource and quit being an emo, arrogant, scumbag, but in all honesty, the game is in such an early stage that almost anyone could make something more down the road in terms of progression in about a month, so it isn't worth it. Personally, I've seen too many good ideas/projects get manipulated to a point where they both lose their sense of direction and what they were initially intending to be because of how opensourcing works. For my projects, I'm just not a fan of it.
Now as I said before, I'd really like to eventually come back to work on this thing - unlike my previous project Z Warrior Chronicles, this isn't a lack of motivation. I'm itching to make this juggernaut of a project - which started out as two goofballs half-way across the world from each other running around in a white room - a reality, but until I have enough personal stability, I simply can't.
Hope you guys understand, although I completely get it if you don't. Going to try my best to tidy my life up as fast as possible, and hopefully we can get back to those glorious biweekly updates. Until then, December's update will just have to do.