Plee the Bear is a platform game in which you play an angry bear whose son has been kidnapped by god. Here is a guy hard to brave! Jump in this amazing journey to find and rescue your son. Because you want to rescue him, don't you? Or to slap him? Maybe both….

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In the evening of the 4th of September 2013, we have organized a Plee the Bear themed party at Café Le Briord, Nantes, France. At first sight, we were quite hesitant to put the game in the hands of strangers, who are clearly not game developers and maybe even not players. Indeed, since the game is in a complete reworking state (there is a fundraising about it by the way), it has some glitches which I did not know how to handle.

Nevertheless, having a working mini-game and an almost working first level, we decided to restrict the evening to these parts of the game and see what would happen. We came to the café with my laptop and two pads, plugged the latter and the beamer in the former, and launched the game. Wow! That's our game on the giant screen!

There was quite a lot of customers at the café. Some of them came for the game, in response to the various announcements published on the web and in the press, traveling from cities like Pornic (60 km. from Nantes) or Paris (385 km. from Nantes).

Then there was the customers who came to have a drink and who joyfully discovered the game, taking the pads and playing with their friends in the mini-games or the cooperative mode, or simply testing the main quest in solo.

Here are some pictures of people having fun with our game:


Finally, the game was sufficiently stable for the customers to play. There was some bugs and some crashes, but the people understood and continued playing the game while giving us feedback. It is really interesting to see the people smiling and laughing in front of you as they play your game. It gives you a feedback that you would not have from friends and family, nor from online testers.

Also, as the developers of the game, we have lost the feel of the main character's behavior; we played it so many times that everything feels smooth and responsive. Having strangers playing the game in front of us gave us some hindsight about the parts that must be improved. For example, most of them told us that there was too much latency in the actions.

It was a very good experiment and we will do it again Wednesday 11th of September, this time in a more structured way: we organize a championship on the mini-games! If you are in Nantes in the evening, you're welcome at café le Briord!

Give us your money! It's free…

Give us your money! It's free…

News 0 comments

We are launching a fundraising campaign for our game. Let me tell you why you should donate :)

Linux 64 bits release version 0.7

Linux 64 bits release version 0.7

Demo 0 comments

Version 0.7 is the result of the first fundraising campaign for the game. It improves the style and the gameplay of the existing levels.

Linux 32 bits release version 0.7

Linux 32 bits release version 0.7

Demo 0 comments

Version 0.7 is the result of the first fundraising campaign for the game. It improves the style and the gameplay of the existing levels.

Windows release version 0.7

Windows release version 0.7

Demo 0 comments

Version 0.7 is the result of the first fundraising campaign for the game. It improves the style and the gameplay of the existing levels.

Windows release version 0.6

Windows release version 0.6

Full Version 0 comments

Version 0.6 has been released during August 2011. This version introduces the boss of the forest: a big rabbit in a very bad mood. Also, this version...

Windows release version 0.5.1

Windows release version 0.5.1

Demo 0 comments

Version 0.5.1 has been released during November 2010.

Comments
garrettcolas
garrettcolas

I can tell it took a long time to make this game, it has so many great feature. It is just that all those features seem bland and taken from other games. Don't get me wrong, features like climbing, fast running speed, projectile weapons, canisters with power-ups and items, and charge jumping look really good on paper, but they're all things done before in Sonic, Mario, etc.

It looks like the code must have been a pain, integrating all those things together like that, but you need something to set yourself apart from everyone else. I suggest a new art style and new animations. The art is very bland, but you seem so talented, you could do so much better.

Good luck, I hope you take my advice lightly. In the end, if you had fun making your game, you did a great job.(It's always a plus that you actually finished your game, that's a lot more impressive then most things I see in regards to indie games.)

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Togranigdo
Togranigdo

Indie Game?

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Plee the Bear
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Stuffomatic
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