Take control of Zeb in this puzzle/platformer. He is a small energy based life form from space, known as a Plazma Being. While journeying through space to his home, Zeb got kidnapped by aliens. They took him back to their planet and threw him into captivity. But during this time a series of earthquakes shook the planet and wreaked havoc upon the alien civilization, but giving Zeb a chance to escape. Follow Zeb as he travels across the planet's surface in search of a space ship which will give him the means to get back into space, as he confronts strange creatures and robots and as he uses his unique energy powers to overcome obstacles.

Report article RSS Feed Back to Work After a bit of a Break

Hey guys, it's been a while since I've last posted an update for the game. There are a number of reasons for this. The main reason though is that for the past while I've been hit by a game developer's version of writer's block. I just simply wasn't getting much inspiration to work on the game or come up with new ideas. So, seeing as I'm not trying to work to a deadline, I decided to leave it sit for a while until the inspiration came back...and it has :).

Posted by FelixWunderlich on Jun 10th, 2012

Hey guys, it's been a while since I've last posted an update for the game. There are a number of reasons for this. The main reason though is that for the past while I've been hit by a game developer's version of writer's block. I just simply wasn't getting much inspiration to work on the game or come up with new ideas. So, seeing as I'm not trying to work to a deadline, I decided to leave it sit for a while until the inspiration came back...and it has :) 

During this time I did some thinking and reviewing of what I have done so far, and I came to the conclusion that the game's environment is a bit static, or lacking in features that give it life. So I decided that I'm going to slightly rework some of the levels that are already done to add in some such features. Things like alien creatures/robots that the player must interact with to solve puzzles etc. I think that this will improve the quality of the game a lot, and make it less monotonous.

This will however increase the amount of time I have to spend working on the game but, as I said above, I'm in no rush, and I enjoy it anyway and I think it will be worth it because the final product will result in a nicer experience for the player. And that's what's really important in the end in my opinion ;)

Be well.
Felix.

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Plazma Being
Platform
Windows
Developed By
FelixWunderlich
Engine
LÖVE
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Official Page
Felixwunderlichgames.com
Release Date
Released Feb 13, 2013
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