Across the continents of Auraxis, thousands of players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players are able to customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. Battles can last for days or weeks, so players need to build alliances and specialized combat outfits to take on long-term strategic and tactical initiatives. With aircraft and ground vehicles, as well as infantry combat, the battles are larger and more intense than ever before.
I'm going to go right ahead and say that this game is good but not great. Though normally when I say a game is good, it's already great by the definitions of an average gamer.
I did a review on this game earlier this year after it had been released, it can be found on my YouTube channel but don't bother since it's not really valid anymore.
Planetside 2 has changed a lot since it came out and sometimes for the worse. Overall improvements have been made but there are still little balance problems and graphical features that SOE seems to keep tweaking over and over again.
Right now (October 2013) the game is relatively stable once more though it should be mentioned I still get the occasional app-crash.
The general impressions this game may give are that the graphics are great, performance is an issue no matter how good your PC is and the gameplay varies between overly competitive and simply farming for XP. The fun to be had in this game lies somewhere in between those two.
On the subject of micro-transactions, is this game pay-to-win? Yes and no, if you're a dedicated player you will most likely find yourself spending roughly the cost of your average AAA title on in-game currency. After that there is no need to spend much more. Which I deem to be OK.
My current score for this game is 7.5/10 but this is only because I have played the game for over three hundred hours and I get what the developers are trying to do even though it's not quite there yet.