A fast-paced space combat game. The evil Red Army (unaffiliated with the communist party) has abducted your friends and put them on multiple planetoids, now it's up to you to use the one thing that solves every problem, violence. Battle enemy ships, drones, rocket towers, and more in this 3D open source flying game.
After awhile trying to make a custom, we are switching to the BGE.
Posted by samgj on Sep 4th, 2013
For awhile we have tried to make a custom built engine for Planetoid Rescue.
This engine had no unique features, was very limited, and we had no plans to use it for other games. There was no reason we couldn't use one that already existed. The engine just took away time that could have been used to develop the game itself. We decided to use the Blender Game Engine because, we already know how to use much of it, contains every feature we need, and we don't need to convert existing assets.
We had made a low quality mockup in the BGE earlier in development.
We started over from scratch because that prototype contained just a ship and some ground. We've started to create the objects in the new engine.
We hope that this switch means we can get updates out sooner and work on other projects at the same time.