Planet Stronghold is a sci-fi anime roleplaying game. Features two playable characters, 8 NPC, a battle system similar to those seen in the JRPG games, several romance options, 50+ hours of playtime and different paths.

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Blog RSS Feed Report abuse Latest News: Planet Stronghold promo sale 75% off until 25th November

0 comments by jack_norton on Nov 21st, 2012

Planet Stronghold is a sci-fi role-playing game with a turn-based combat system.

You take the role of a young, new recruit that somehow gets assigned to the most well-known, and well-defended, human outpost in the whole galaxy: Planet Stronghold.

As the story goes on, you'll have to choose a side in a a war that will change the destiny of the planet, and of humankind, forever.


GAME FEATURES

- Play as male or female
- Four different character classes
- Eight NPCs will join you in the battle
- Detailed battles with many tactical choices
- Over 40 unique enemies to fight including some "boss fights"
- Three optional romance endings for each gender for a total of 6 different romance endings
- Lots of quests and side-quests to solve: over 50h of gameplay!
- Dynamic story that changes based on your choices
- Use non-combat skills like Explosives, Science, Sneak to solve some situation without resorting to combat
- Lots of unique weapons and armor

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Planet Stronghold version 1.0 Linux

Planet Stronghold version 1.0 Linux

Dec 31, 2010 Demo 0 comments

Planet Stronghold final v1.0 release Linux. Sci-fi turn based JRPG.

Planet Stronghold version 1.0 Mac

Planet Stronghold version 1.0 Mac

Jul 14, 2010 Demo 0 comments

Mac version of Planet Stronghold final release. Turn based sci-fi JRPG

Planet Stronghold version 1.0 PC

Planet Stronghold version 1.0 PC

Jul 14, 2010 Demo 0 comments

Pc version of Planet Stronghold final release. Sci-fi turn based JRPG.

Post comment Comments  (10 - 20 of 82)
wurmphlegm
wurmphlegm Aug 28 2012, 5:11am says:

Price is whatever the developer wants it to be. As for my view on the price; who ever supports the linux OS, is awesome to me, and i support them.

+3 votes     reply to comment
ceeking
ceeking Jul 27 2012, 9:46pm says:

quer GAMES..........................

-3 votes     reply to comment
jack_norton Creator
jack_norton Jul 22 2012, 6:46am says:

Thanks for FaithCarpenter and Wavinator :)
As I said, is really tough for indies choosing to make niche games (like a turnbased RPG with romance) so I'm setting my prices not to be greedy but because it's the only way to keep making more for me.
Of course, I like sales too (I'm a player myself!) so I'll do regular sales. I can already say will have one soon for Planet Stronghold when my other RPG comes to Desura (Loren Amazon Princess).

+5 votes   reply to comment
FaithCarpenter
FaithCarpenter Jul 20 2012, 9:13pm says:

Just a thought...

The author has stated that he will probably have another promotion down the way. (Thanks by the way jack_norton) Let's just everyone breathe and not go medieval on each other.

The global economy has tanked, we all get it. We are all looking for the most for our gaming dollars. Let's not slam the author's hard work because we don't like or can not afford the price. Instead patiently wait for a sale.

As for calling people who are waiting for the price to come down "cheap" that's a bit uncalled for. People value things differently.

I plan on supporting this game when it is placed on sale. Till then I am rooting for the creator(s) and hope the game does well. He's chosen a hard path trying to survive only on making indie games. It can be done but it is no easy task. So my hat's off to Winter Wolves and his(or their) efforts.

+4 votes     reply to comment
Wavinator
Wavinator Jul 22 2012, 12:34am replied:

You would agree that there is a difference between "waiting for the price to go down" and...
"Going into designing an indie game with the sole purpose of making money..."
"Wow, $25? Talk about overpriced; you aren't EA..."
"I'm not buying because of price"
"Everyone's problem here is the price"
"pretty big outcry that this game is really expensive"
...would you not?

It's already hard enough to get decent indie RPGs... especially sci-fi RPGs. Give people the impression that everything has to sell for $3 - $5 all the time and we're going to get crap.

+3 votes     reply to comment
wattscout007
wattscout007 Jun 19 2012, 1:44am says:

Been playing this game, enjoying it quite a bit, well done! However, on my combat screens, the blue windows aren't appearing behind combat text. This is making it nearly impossible to read during some encounters. I don't know if this is a glitch or something to do with my settings/computer, but I just thought I'd mention it.

+1 vote     reply to comment
jack_norton Creator
jack_norton Jun 19 2012, 3:23am replied:

Hi,
it's a videocard driver problem, try pressing shift+G while playing and choose another renderer (directX or OpenGL). You might need to update your drivers (the game needs Directx 9.0c)

+1 vote   reply to comment
wattscout007
wattscout007 Jun 19 2012, 4:37am replied:

Thanks for the quick response! That did the trick, I can now read the combat text no problem. Been having a lot of fun with the game, I highly recommend it to RPG fans.

+1 vote     reply to comment
Wavinator
Wavinator Jun 11 2012, 12:50pm says:

Played the demo. Some very nice ideas, combat was interesting, I like that there's a sense of open world exploration with the way the map works. Not sure it's a buy for me as I'm not a big fan of anime and didn't really like how the story was presented. I'm also not a big fan of aggro as a core element in combat games (but then I hate MMOs so go figure).

As to the price point this really needs to be said: You people complaining must be SUPER CHEAP!! You seriously come across as a bunch of entitled whiners!

You say you support indie games? Okay, so what's the price of an artist? How much does it take to compose music? How much time does it take to design, balance and debug a game that's supposed to last for tens of hours? What does it take to support yourself as an indie? Do you have ANY idea what it takes to make a game or are you all about just gimme gimme gimme?

How you spend your money (or not) is up to you, but it says a lot about what you value. If you can spend the price of this game on a movie or a couple of hours out with friends but come on these boards and carp about a guy just trying to make a living, it says that you either support crap games with shallow, repetitive mechanics (because that's the easiest to make-- look at the bazillions of "retro" pixel-art indie platformers) or that you're entirely clueless about what it means to vote with your dollar.

+2 votes     reply to comment
gannucard
gannucard Jul 11 2012, 11:19pm replied:

Um...it's one guy...not a huge team from what I've seen. The money goes to him and Desura gets their take. I never once said it was bad game, or that I was "entitled" I was simply enlightening him to finer points of finance, since not everyone has 25 dollars to blow on a game.

I enjoy indie games for multiple reasons. One of those reasons is due to the fact that, rather then spening 30-60 dollars on a game by a major company, which gets split among several people, I would sooner buy a game made by one person for 10-15 dollars. I am not made of money. I have a minimum wage job, and many other things I NEED to spend my money on. Maybe you don't understand that because you spend all of your money on leisure, but that's not for me to judge.

There is a difference between making a profit, and gutting people with a price. I never once complained about the content. I love the game, I bought it when it was at 14.99 and didn't regret it because I felt that is what it was worth. At most a 2D indie game should be 15-17 dollars. 25 dollars is something that you charge when you don't just want to make a living; you want to make a PROFIT. There is nothing wrong with that, but people should also not have to feel like **** because they shared their opinion on the price. You honestly could have done without the last 2.5 paragraphs in your post, because in your quest to make anyone who complained about the price look "cheap" and "entitled," you really just made yourself look like someone who has no concept of money and has had most things handed to them. Not saying you are, but that's the impression you have left.

+5 votes     reply to comment
Wavinator
Wavinator Jul 13 2012, 4:05pm replied:

"Um...it's one guy...not a huge team from what I've seen. The money goes to him and Desura gets their take."

http://blog.winterwolves.net/ >1 guy.

"not everyone has 25 dollars to blow on a game."

Not everyone has $5. Should it be free for them?

"I am not made of money."

Who is?

"I have a minimum wage job, and many other things I NEED to spend my money on."

Yet you have a roof over your head, working internet connection, a computer to run the game on, electricity, sanitation, food, free time and are apparently from a wealthy enough background to be computer literate.

First World Problem?

"Maybe you don't understand that because you spend all of your money on leisure, but that's not for me to judge."

Please. You ARE judging. You appear to think you are special based on the fact that you are disadvantaged. Your don't have funds to buy-- NOT medication, NOT food, NOT water-- but GAMES. You then leap to the assumption that anybody who would support paying $25 isn't doing it because they believe in indie-- no they must just be taking a break from driving their Lamborghini down the French Riviera.

-2 votes     reply to comment
Wavinator
Wavinator Jul 13 2012, 4:03pm buried:

(buried)

"There is a difference between making a profit, and gutting people with a price."

"Gutting?" Seriously? That kind of hyperbolic language to describe $25? ENTITLED.

"At most a 2D indie game should be 15-17 dollars."

Why? Because you are ENTITLED to only pay that?

"25 dollars is something that you charge when you don't just want to make a living; you want to make a PROFIT."

Isn't a PROFIT what people make when they want to get themselves out of a minimum wage job...?

"...you really just made yourself look like someone who has no concept of money and has had most things handed to them."

And you make yourself look like someone who knows the price of everything and the value of nothing. I can only wish that you'd make a game yourself so that you could see how much sweat and time it actually takes, not knowing if it will sell, trading the opportunity to work in a safer job for the chance to make something you hope others will enjoy-- all to have some joker come on and whine about a measily $25.00.

-6 votes     reply to comment
FaithCarpenter
FaithCarpenter Jul 20 2012, 8:43pm replied:

This forum is for the purpose of giving input on the game. Let's just keep it civil and avoid personal attacks.

+1 vote     reply to comment
Wavinator
Wavinator Jul 22 2012, 12:28am replied:

Fair enough, you're right it doesn't need to be personal. But we also don't need multiple posts going ON and ON about the price.

-2 votes     reply to comment
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Planet Stronghold
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Winter Wolves
Engine
Ren'py
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Official Page
Planetstronghold.com
Release Date
Released Feb 27, 2011
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Community Rating

Average

7.7

49 votes submitted.

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Highest Rated (4 agree) 9/10

As a game developer I know which even the games which doesn't have ultra 3d graphics and such are very complicated to do; Planet Stronghold manages to at least in my opinion, succeed at the game genre it proposed to supply. The demo version kept me playing with attention, the combat system is allright, the open RPG nature of this game absolutely charms me; you can choose whatever you see fit for you play style, and develop your character and his team(nice interaction with the game characters too…

May 4 2012, 10:55pm by Tsukigames

Lowest Rated (2 agree) 4/10

Good looking game, but the price is not justified.

May 9 2012, 11:50am by EvilMordac

Style
Genre
Visual Novel
Theme
Sci-Fi
Players
Single Player
Project
Indie
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