A sci-fi sandbox game of creation and survival on procedurally generated planets. You've crash-landed on an unforgiving world with nothing but a few tools and your imagination.

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Waiting for Launch

Postponing a public release of any game is nasty. Even more so when you do it 24 hours before the launch. Which is exactly what we did last week. Under normal circumstances we should have been crucified by the gaming community. We were fully aware of the consequences, but did it anyway. Find out why and what happened next.

Nomads Are Amazing

There are two reasons why. Firstly, it was the Alpha Nomads who pushed us to carefully weigh the decision whether to launch or wait. We knew postponing launch never plays well on the expectations, hopes and trust of gamers, so we were stubbornly going for it - hoping that the Early Access stage, a quick series of updates and a strong community would counteract the fact that the game had indeed been in need of performance optimization, a more detailed tutorial and most of all it should be way more intense on the senses and emotions of players, to make them really feel the unfavorable circumstances of the main character. The hunger, the first, the fear of the unknown and determination to somehow beat the odds.

What Can You Build in Planet Nomads

And secondly, when we did announce the postponement, they backed our decision wholeheartedly. Mitigating all the damage and basically vaporizing any significant aftermath. We are in their debt, which we have already started repaying by fulfilling their wish - to improve Planet Nomads and get it ready for the general gaming public.

First Batch of Improvements Came in 0.5.1

They were all about making the building more user friendly, empowering users to excavate the voxel terrain more quickly, about improved wheel physics and rebalanced survival. For a full list of changes see the 0.5.1 patch notes which can be found in the Alpha Patch Notes thread on PN's forum.

Further Changes That Will Be Happening

We've held a big meeting on what can be done in a month and decided on three core aspects of Planet Nomads that will greatly improve the first impression the game's going to make. It's optimization, playability and immersion.

Optimization

We've been continuously optimizing Planet Nomads throughout the whole development process, but Alpha Nomads and Youtubers have experienced performance spikes and stuttering that is plaguing the game from time to time. We've already made progress in this department. Started reworking our particle system, brought down the number of colliders on models, and spaced out the CPU load throughout more frames. We'll be rolling out an update for the closed-beta next week with these improvements already in place.

Making Water Transparency Graphic Options Item

To cater to a wider line of PCs, we'll include more settings in the Graphics Options Menu - such as water transparency.

Playability

Playability includes everything from the way survival is balanced (the number of materials and food found in biomes or the size of the inventory) to the way the game unfolds to new players. Generally speaking we'll be making the game more user friendly. Make the progress through the tech tree more intuitive. Turn building into a more fluid and faster experience. Introduce unobtrusive tutorials and explain various game mechanics.

Immersion

An overused word these days, but it does express perfectly what we're trying to achieve in Planet Nomads - a more powerful experience when playing the game. This includes better animations of the main character, more impressive multi-tool effects and subtle screen shakes and full-screen effects for various game events - mostly when poisoned, tired, taking damage or generally close-to-death.

Blood on the Screen of Planet Nomads

Planet Nomads Launches on 25th May

We have about four weeks left and we're fairly confident these four weeks will make a huge difference in how the game is received on Steam Early Access and as a Game in Development on GOG. Don't forget to put Planet Nomads on your wishlists to see how Planet Nomads fares on the launch date.

Thanks for your time reading and have a blast of a day.
-Craneballs

Join Me on 25th May Planet Nomads

Build to Survive and Explore the Whole Planet. Planet Nomads Launches 18th April

Build to Survive and Explore the Whole Planet. Planet Nomads Launches 18th April

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On 18th April the planetary survival sandbox games launches as Game in Development on GOG and in Early Access on Steam. Alpha Nomads are already playing...

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Survival Mode Explained

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Planet Nomads is called a planetary survival sandbox game for a reason. Let's take a look at the survival mechanics that we are building for the Early...

Planet Nomads in 2017 - Modding, New Looks & Launch

Planet Nomads in 2017 - Modding, New Looks & Launch

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The sci-fi game of creation and survival is nearing its launch in Q1 next year. We have been building the game for over 2 years now. We've created the...

Overhauling Visuals through Post-Processing, Updating the Alpha with Big Blocks - Planet Nomads News

Overhauling Visuals through Post-Processing, Updating the Alpha with Big Blocks - Planet Nomads News

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Get moved with a spectacular graphic overhaul of Planet Nomads procedural planets. We've updated to Unity 5.4.2 and the new post-processing effects, PBR...

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Building Editor [LINUX]

Building Editor [LINUX]

Demo 1 comment

Demonstration of the building capabilities of Planet Nomads [MAC] The Editor is a stand-alone concept to show the possibilities of crafting in Planet...

Building Editor [MAC]

Building Editor [MAC]

Demo

Demonstration of the building capabilities of Planet Nomads [MAC] The Editor is a stand-alone concept to show the possibilities of crafting in Planet...

Building Editor [WIN]

Building Editor [WIN]

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Demonstration of the building capabilities of Planet Nomads [WIN] The Editor is a stand-alone concept to show the possibilities of crafting in Planet...

Comments  (0 - 10 of 52)
Nomad-Romer
Nomad-Romer

Will we be able to offline as well as online because that would be a strong game feature.

What will be used as fuel for mechanical things.

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greekgolum
greekgolum

is it going to be free or you will have to pay for it

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{HEROIC}Doci
{HEROIC}Doci

You have to pay a moderate price :)
I guess its worth it ;)

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bluewario
bluewario

Make it 100 vs. 100 player server and that way interesting stuff happens randomly like in other open world servers with giant maps.

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TheSuperCreeper089
TheSuperCreeper089

Sooooooooooooooo awesome looking,but my PC doesn't trust it...

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Guest
Guest

Are you guys thinking about going on Steam?

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GK2003
GK2003

It will be on Steam when it will be realesed

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Planet Nomads
Platforms
Windows, Mac, Linux, VR
Creator
craneballs
Engine
Unity
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Twitter

Latest tweets from @planetnomads

Build yourself a life. Well put @GOGcom ! T.co

15hours ago

Planet Nomads should download in full on Steam now. You may need to restart your Steam clients. Sorry about that! #FirstTimeForEverything

17hours ago

We're looking into the missin EXE. Hang in there. And sorry! #JesusChrist

17hours ago

Revealing the launch trailer! The new sci-fi sandbox game is here. Planet Nomads available at your favorite store Youtube.com

17hours ago

4 hours to launch...

21hours ago

You will want to check the updated @steam_games listing, Nomads. Store.steampowered.com T.co

May 24 2017

This time tomorrow, we’re pushing the button. #EarlyAccess #SteamNewRelease #GOG #GoNomad T.co

May 24 2017

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