It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

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Happy Holidays everyone. Here's the a0.9 build. It's about a year late, and we are truly sorry for that, but sometimes, a major rewrite is needed (in retrospect, it's up for debate). For players updating from a0.87, this is pretty much a new game. Everything has been changed over the last year. This build is a bit rushed, so we expect there to be bugs. We'll straighten these out over the next two weeks. From now on, we'll be updating directly to the release build instead of the beta. We will be releasing a new demo based on the a0.9 build within the next two weeks as well.

A0.9 Changelist
Fixed turrets not firing at enemies sometimes
Fixed turrets not firing when not hit by an enemy
Fixed jetpack animation
Fixed NPCs not returning after chasing an enemy
Fixed grenade projectile motion
Fixed giant robot enemy weapons projectile motion
Fixed ISOs disappearing after entering model scene
Fixed Paja creation error in the desert
Fixed world map not displaying anything in Adventure Mode
Fixed turrets filling up durability after being picked up
Fixed multiple colony UI bugs
Fixed herbs adding full HP
Fixed NPC spawning twice in camp
Fixed repair machines not using resources
Fixed kicking out NPC from colony and having the NPC disappear
Fixed issue where some scripts can't be learned
Fixed issue of being able to pick up the ladder while on it
Fixed problems with bird projectiles
Fixed issue with NPCs not stopping for conversation in Adventure Mode
Fixed fertilizer gun projectile
Fixed issue with andhera not being scared of light
Fixed issues with respawning a follower
Fixed issue with NPCs waiting for food at the colony warehouse
Fixed issue with follower's HP not being full at the start
Fixed issue with not being able to assign NPCs to some colony functions
Fixed multiple coop Story mode bugs
Changed the arrow hit effect
Changed comfort level lowering speed
Changed custom axe orientation
Changed the range of looting for follow player camera mode
Changed grenade throwing animations
Tweaked weapons collision
Tweaked vehicle driving controls
Tweaked animal attack timing
Tweaked shield sizes for colony
Tweaked some story missions for better presentation
Tweaked number of herds spawning
Added animal area attacks hurting over animals nearby
Added Puja camps to Adventure Mode
Added new medicines
Added a new prompt when trying to learn scripts that's already been learned
Added NPCs putting weapons away when out of ammo
Added random color to NPC hair
Added random color for NPC skin
Added UI element for picking droppings
Added new story missions
Added a new story scene
Added randomized animal sizes
Added the Trade Post for colony in Story Mode
Added diplomacy to Story Mode
Added playable single player custom maps
Added scenario editor to the World Editor
Added ability to plant any object and AI in the World Editor
Added new missions in Adventure Mode

Planet Explorers - World Editor Video

Planet Explorers - World Editor Video

News 3 comments

We'll show more details about the World Editor with a video. The main tools that are introduced in this video are different brushes, auxiliary tools and...

Procedural Improvements on Planet Explorers

Procedural Improvements on Planet Explorers

News 1 comment

We're going to give you another progress update on a0.85 and a0.9, explaining why the current update is taking so long. Other than that, we have been...

Planet Explorers - World Editor

Planet Explorers - World Editor

News 4 comments

We will show you the World Editor on a0.9. It is a program that enables you to launch and edit a world map in the editor, or import maps from other editors...

New Demos for Planet Explorers

New Demos for Planet Explorers

News 0 comments

Planet Explorers is now at a0.72, with that, we're releasing all new demos for the PC, Mac, and Linux, check them out!

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Planet Explorers 0.72 LINUX Demo

Planet Explorers 0.72 LINUX Demo

Demo 1 comment

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 MAC Demo

Planet Explorers 0.72 MAC Demo

Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 PC Demo

Planet Explorers 0.72 PC Demo

Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers Alpha 0.62 PC

Planet Explorers Alpha 0.62 PC

Demo 21 comments

This is the PC version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.61 version.

Planet Explorers Alpha 0.62 Linux

Planet Explorers Alpha 0.62 Linux

Demo 1 comment

This is the Linux version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Planet Explorers Alpha 0.62 Mac

Planet Explorers Alpha 0.62 Mac

Demo 2 comments

This is the Mac version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Post comment Comments  (200 - 210 of 410)
Lyaskavku
Lyaskavku

I don't know where to ask questions, but....
Will it be avable at steam?

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Strelok22
Strelok22

read the latest news ;)

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Guest
Guest

Hey when is 0.5 Alpha coming out?

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zede05 Creator
zede05

This weekend if no more big bugs.

Reply Good karma+1 vote
Piemanlives
Piemanlives

I wish you guy's luck on getting that source code.

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Bigpather12
Bigpather12

ans last question(promise will each biome have diffrent objects and enemys or will thry be shared across all biomes?


evenlly will enemys starg attacking your base and strucgures(since haveing turretw wont mean nothing unlivess you have enemys)

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zede05 Creator
zede05

Some are shared, most are not. We're adapting a realistic world into a game, so animals will also adapt to their regional surroundings.

And yes.

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Bigpather12
Bigpather12

alsib will the side quests be kill x number of enemys or will tgey be more complicated(like mink storys)

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zede05 Creator
zede05

Some are like that, others are more substantial. I think the number of substantial sidequests will really depend on our Kickstarter numbers.

Reply Good karma+2 votes
Bigpather12
Bigpather12

what do yoi mean by the enture system will have a overwal in unity does that mean the animation system will improve in the next update like

will you have a lock on feature?

will you hace blood(tobmake the combot more impactrull since it doscent fell like your hitting enything right now?

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zede05 Creator
zede05

Well, we're still learning to do mixed animations, so I won't say the animation will be better in the next build, but the game will use less memory.

We don't have a lockon feature at the moment.

No blood, maybe in a patch. We'll have other hit effects going on.

Reply Good karma+2 votes
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Planet Explorers
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Pathea Games
Engine
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