It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

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Blog RSS Feed Report abuse Latest News: Planet Explorers - World Editor Video

3 comments by PlanetExplorer on Nov 5th, 2014

Hi everyone, hope you still remember the World Editor we post a couple weeks ago.

Today, we'll show you more details about it with a video. To remind you, World Editor is one of the major things we're working on for a0.9. It is a program that enables you to launch and edit a world map in the editor, or import maps from other editors such as World Machine. The main tools we're going to introduce today are different brushes, auxiliary tools and the artifact, a kind of voxel brush that players can generate and share.

One thing that we haven't finished is that editor UI, so there are lots of empty icons, that will be fixed later. We're still incorporating the Story and Mission editors into the world editor, so we'll show those later.


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Planet Explorers 0.72 LINUX Demo

Planet Explorers 0.72 LINUX Demo

Jan 21, 2014 Demo 1 comment

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 MAC Demo

Planet Explorers 0.72 MAC Demo

Jan 21, 2014 Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 PC Demo

Planet Explorers 0.72 PC Demo

Jan 21, 2014 Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers Alpha 0.62 PC

Planet Explorers Alpha 0.62 PC

Aug 13, 2013 Demo 21 comments

This is the PC version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.61 version.

Planet Explorers Alpha 0.62 Linux

Planet Explorers Alpha 0.62 Linux

Aug 13, 2013 Demo 1 comment

This is the Linux version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Planet Explorers Alpha 0.62 Mac

Planet Explorers Alpha 0.62 Mac

Aug 13, 2013 Demo 1 comment

This is the Mac version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Post comment Comments  (200 - 210 of 410)
N1ck22
N1ck22 Feb 11 2013, 5:44am says:

I don't know where to ask questions, but....
Will it be avable at steam?

+1 vote     reply to comment
Strelok22
Strelok22 Feb 11 2013, 10:50am replied:

read the latest news ;)

+1 vote     reply to comment
Guest
Guest Feb 8 2013, 5:10pm says:

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zede05 Creator
zede05 Feb 8 2013, 8:26pm replied:

This weekend if no more big bugs.

+1 vote   reply to comment
Piemanlives
Piemanlives Feb 5 2013, 10:44pm says:

I wish you guy's luck on getting that source code.

+2 votes     reply to comment
Bigpather12
Bigpather12 Feb 3 2013, 12:09pm says:

ans last question(promise will each biome have diffrent objects and enemys or will thry be shared across all biomes?


evenlly will enemys starg attacking your base and strucgures(since haveing turretw wont mean nothing unlivess you have enemys)

+2 votes     reply to comment
zede05 Creator
zede05 Feb 7 2013, 10:09pm replied:

Some are shared, most are not. We're adapting a realistic world into a game, so animals will also adapt to their regional surroundings.

And yes.

+2 votes   reply to comment
Bigpather12
Bigpather12 Feb 3 2013, 12:06pm says:

alsib will the side quests be kill x number of enemys or will tgey be more complicated(like mink storys)

+2 votes     reply to comment
zede05 Creator
zede05 Feb 7 2013, 10:07pm replied:

Some are like that, others are more substantial. I think the number of substantial sidequests will really depend on our Kickstarter numbers.

+2 votes   reply to comment
Bigpather12
Bigpather12 Feb 3 2013, 12:00pm says:

what do yoi mean by the enture system will have a overwal in unity does that mean the animation system will improve in the next update like

will you have a lock on feature?

will you hace blood(tobmake the combot more impactrull since it doscent fell like your hitting enything right now?

+2 votes     reply to comment
zede05 Creator
zede05 Feb 7 2013, 10:06pm replied:

Well, we're still learning to do mixed animations, so I won't say the animation will be better in the next build, but the game will use less memory.

We don't have a lockon feature at the moment.

No blood, maybe in a patch. We'll have other hit effects going on.

+2 votes   reply to comment
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Planet Explorers
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Pathea Games
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