It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

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Planet Explorers - Procedural Improvement Planet Explorers - Procedural Improvement Planet Explorers - Procedural Improvement
Blog RSS Feed Report abuse Latest News: Procedural Improvements on Planet Explorers

0 comments by PlanetExplorer on Oct 21st, 2014

Another progress update on a0.85 and a0.9. Some (probably most, heh) of you are wondering why the current update is taking so long, let me clear that up first. Currently, we have most of our programmers reworking/working on several key system, including the UI, AI behavior, World Editor, and Player Skill/Animation systems. All of these are major systems and won't be done until a0.9, but they do impede on our current progress on a0.85. For example, we have the character deformation system done, but since the UI system is still being worked on, the deformation system doesn't have a working UI, so it's inclusion in a0.85 was uncertain until a week ago. Now we're pretty sure it'll be in since that part of the UI's done.

A0.85 is also a major art asset update, so we're waiting on some new scene assets to be done.We have been doing some efficiency work as well, trying to get the frame rate of the game higher. One of the largest improvements so far is with AI collision detection. It used to be that we would update the collision detection of every ragdoll collider within an AI body at every frame, now we're only updating the collision of the capsule collider surrounding the AI every few frames. What this means for you is an uptick of about 10+ fps depending on your setup.

Finally, here are some screenshots of the Adventure map procedural improvements, the current canyons look a lot better and we've added stone bridges over the waterways. We're also working on multiple layers of water next as well as better sloping river banks and better town setups (no more flat towns). All of that we're trying to get into a0.85 in the next couple of weeks.

Planet Explorers - Procedural Improvement
Planet Explorers - Procedural Improvement
Planet Explorers - Procedural Improvement

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Planet Explorers 0.72 LINUX Demo

Planet Explorers 0.72 LINUX Demo

Jan 21, 2014 Demo 1 comment

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 MAC Demo

Planet Explorers 0.72 MAC Demo

Jan 21, 2014 Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers 0.72 PC Demo

Planet Explorers 0.72 PC Demo

Jan 21, 2014 Demo 2 comments

This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.

Planet Explorers Alpha 0.62 PC

Planet Explorers Alpha 0.62 PC

Aug 13, 2013 Demo 21 comments

This is the PC version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.61 version.

Planet Explorers Alpha 0.62 Linux

Planet Explorers Alpha 0.62 Linux

Aug 13, 2013 Demo 1 comment

This is the Linux version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Planet Explorers Alpha 0.62 Mac

Planet Explorers Alpha 0.62 Mac

Aug 13, 2013 Demo 1 comment

This is the Mac version of Planet Explorers Alpha 0.62. A lot of bugs have been fixed from the a0.6 version.

Post comment Comments  (180 - 190 of 410)
cinco
cinco Feb 24 2013, 12:28pm says:

proof of innate specism: humans always get mad and defeat the evil aliens bent on conquering them, but have no issue going out colonizing and raping other planets.

-1 votes     reply to comment
abdur65
abdur65 Feb 17 2013, 2:24pm says:

it would be nice if the game has some cheats.

+2 votes     reply to comment
zede05
zede05 Feb 23 2013, 8:45pm replied:

It does...we use them internally for testing. ;)

+2 votes     reply to comment
abdur65
abdur65 Feb 25 2013, 4:16am replied:

will the cheats be released to the public?

+1 vote     reply to comment
zede05
zede05 Feb 25 2013, 1:36pm replied:

Not right now, maybe later once they're more organized. :)

+1 vote     reply to comment
abdur65
abdur65 Feb 25 2013, 4:37am replied:

this may sound stupid but how do i make bullets?

+1 vote     reply to comment
zede05
zede05 Feb 25 2013, 1:36pm replied:

You can buy the scripts from Chen at the crater.

+1 vote     reply to comment
josephltownsend
josephltownsend Feb 15 2013, 3:06pm says:

one question will the full game be free?

0 votes     reply to comment
zede05
zede05 Feb 15 2013, 10:54pm replied:

I don't think we can afford that, haha.

+2 votes     reply to comment
zede05
zede05 Feb 15 2013, 10:55pm replied:

Send me the game's output log please.

+1 vote     reply to comment
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Planet Explorers
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Pathea Games
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