This is the free demo version of alpha 0.72, it's got several hours of story mode and the build mode.
It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.
Another progress update on a0.85 and a0.9. Some (probably most, heh) of you are wondering why the current update is taking so long, let me clear that up first. Currently, we have most of our programmers reworking/working on several key system, including the UI, AI behavior, World Editor, and Player Skill/Animation systems. All of these are major systems and won't be done until a0.9, but they do impede on our current progress on a0.85. For example, we have the character deformation system done, but since the UI system is still being worked on, the deformation system doesn't have a working UI, so it's inclusion in a0.85 was uncertain until a week ago. Now we're pretty sure it'll be in since that part of the UI's done.
A0.85 is also a major art asset update, so we're waiting on some new scene assets to be done.We have been doing some efficiency work as well, trying to get the frame rate of the game higher. One of the largest improvements so far is with AI collision detection. It used to be that we would update the collision detection of every ragdoll collider within an AI body at every frame, now we're only updating the collision of the capsule collider surrounding the AI every few frames. What this means for you is an uptick of about 10+ fps depending on your setup.
Finally, here are some screenshots of the Adventure map procedural improvements, the current canyons look a lot better and we've added stone bridges over the waterways. We're also working on multiple layers of water next as well as better sloping river banks and better town setups (no more flat towns). All of that we're trying to get into a0.85 in the next couple of weeks.